Project Zomboid

Project Zomboid

Swiss Army Knife
80 Comments
Cirrus 27 Aug @ 4:02pm 
it is in base game now
ElBumBum  [author] 27 Aug @ 10:19am 
@CombineElite19 Do people still use my mod? :D I had stopped playing for such a long time, I've come back for short roleplays in b42. I was expecting for the mod to become a vanilla fature tbh. Not because of its popularity but it's a pretty common sense thing to have. I might check it out but testing and bug fixing requires a lot of time. I'll try to check it out if I can find some time in the next week.
CombineElite19 26 Aug @ 7:55am 
Build 42?
ElBumBum  [author] 7 Jul, 2024 @ 12:28pm 
I don't think I'll be able to update the mod any further since I don't play PZ anymore. And it seems like more detailed ones have been included in other mods, and swiss knives could become vanilla soon which I'm not sure though.

@Cirrus, for your question, if I understood correctly, the 3D model is a custom one, but the item is based on a corkscrew. It is a stabbing weapon with a few useful features, such as opening cans, dismantling some electronics.
Cirrus 17 Jun, 2024 @ 8:59am 
What model is this one based on?
Brigand231 8 Jun, 2023 @ 10:58pm 
@semisocialist: I dunno if it's been abandoned, but there's also a Swiss army knife in either G.E.A.R. or Advanced G.E.A.R. so for me I ended up disabling this mod anyway. Seeing as the person who made G.E.A.R. and the mods related to it (Algol) is now part of the dev team I wouldn't be surprised if we see Swiss army knives becoming vanilla content in build 42 or later.
semisocialist 8 Jun, 2023 @ 7:36am 
Has this mod been abandoned?
Thealmightybuddha 31 Dec, 2022 @ 5:48pm 
I have Britas mod and 2 weapons accessories mod and this doesnt let me put attachments on gun
Pilot 310 28 Nov, 2022 @ 10:02am 
Hey, just wanna say thing is probably the single best "Must Have" mod for this game. Thank you.
robo the cool guy 21 Aug, 2022 @ 2:35pm 
may i suggest adding a needle function? in real life they have awls which can be used for sewing
LaggyNoob 24 May, 2022 @ 2:40pm 
Ayo Imma get one of these irl theyre so cool in my opinion
Rickter_54 10 May, 2022 @ 9:07pm 
It was the belt from "The Workshop", thanks for the update on the mod.
ElBumBum  [author] 10 May, 2022 @ 6:05am 
@Rickter_54 I've finally checked two modded belts in my game. Both of them are working. One is a tool belt from "The Workshop" mod and the other is a customizable +1, +2 belt from "Better Belts" mod.

If the mod you're using is not one of these could you tell me what it is? And for the category of the tool, I'll surely update it as "tool" since it gets separated from the other items in a large backpack. And it'd be more appropriate.

I'll try to post a new update in about a month with a few more varieties.

@kosashi I've never used the RE mod so I don't know what is conflicting. It'd help a great deal if you could post a debug log.
kosashi 9 Apr, 2022 @ 10:08pm 
i love the idea of this mod, but it conflict with the resident evil mod i have running.
Rickter_54 20 Mar, 2022 @ 8:41am 
It is a modded belt that has extra slots and storage, it's extra storage is restricted to tools like scissors, hammers, axes, etc. It's worked with other mods that add tools but the knife can't be added into the storage or the tool slots.
ElBumBum  [author] 20 Mar, 2022 @ 1:15am 
Interesting, if you've watched the video the tool can be placed on the belt. That was one of the first things I've made sure of. A knife in the game is classified for cooking too btw, and it can be placed on your belt. Can you describe what belt you're using (if it's a custom one)?
Rickter_54 19 Mar, 2022 @ 8:14pm 
Is it possible to change its classification, since its in cooking and not tools it doesn't allow me to put it in my tool belt, and prevents it from being placed in belts, vests, and modded backpacks.
ElBumBum  [author] 10 Mar, 2022 @ 12:33pm 
As I've mentioned in previous comments, the functionality of screwdriver regarding vehicle parts could not be done before. It still can be used for dismantling watches, for instance. When I can find the time for the next update I'll see if it can be addressed.
vsnegupal 10 Mar, 2022 @ 11:47am 
i mean, if it will be a screwdriver, not an ice pick, maybe we can use it instead of a screwdriver
ElBumBum  [author] 8 Mar, 2022 @ 1:54am 
It is actually based on ice pick weapon which is more related to a screwdriver imo rather than a knife.

I'll update the spawn rates soon.
vsnegupal 7 Mar, 2022 @ 6:51pm 
as far as I could understand, you made this thing like a knife, maybe it's a screwdriver? After all, a screwdriver can be used as a weapon
vsnegupal 7 Mar, 2022 @ 12:17am 
Could you please rewrite the mod a bit so that it becomes compatible with this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2056238799
In addition, the spawn rate is VERY high, everything is literally littered with these knives. I manually lowered the spawn rate for my server by 10 times, then it became normal (it seems).
In general, a very useful thing, it would be very valuable if it was rare.
ElBumBum  [author] 20 Feb, 2022 @ 5:39am 
Added uses of the tool in description.

Currently the game code didn't let me make the tool work as scissors for hair or a screwdriver for cars. These two functions are coded differently into the game and they could change with the upcoming updates. I'll update it once I can figure it out.
AbsynthMinded 15 Feb, 2022 @ 9:24am 
Still hoping for use with Cars.. Ive always felt any blade should work for ripping, dunno why this is exclusive to scissors.
Castle 13 Feb, 2022 @ 11:55pm 
Can you put in the description what tools this actually counts as?
ShotofDepresso 9 Feb, 2022 @ 9:15pm 
Would it be possible to make the tool functions slower so it's not just a straight upgrade to regular tools?
Sthyu 3 Feb, 2022 @ 9:27am 
woow, i need this with the update :steammocking:
ElBumBum  [author] 31 Jan, 2022 @ 12:57am 
@Swatdan That is one of the next update features if I can figure it out.

@tonylitian2001 Thanks! I've considered a number of variants of these tools which all serve some common and some unique purposes. I'll take your feedback into consideration. :)
TonyRex2001 28 Jan, 2022 @ 12:29pm 
As a Swiss Army Knife User and Collector......
I have to say

Your work is great! ! ! ! !

I would love to see this model as a very rare variant

VICTORINOX Expedition Lite 1.8741.AVT

It can replace a knife, can opener, handsaw, scissors, screwdriver, sewing needle, tweezers, ballpoint pen in the game. It also has a flashlight, an electronic watch with an alarm clock function, all of these functions are all on this one tool!
What a beautiful creation...

Here is its wiki URL
https://www.sakwiki.com/tiki-index.php?page=Expedition+Lite
Swatdan 26 Jan, 2022 @ 12:08pm 
Hi Bumbum,
Do you know how make the tool work on vehicle parts(as a screwdriver)?
Dirty Wizard 21 Jan, 2022 @ 4:21am 
Is there a way to set it only to spawn after a certain amount of time, maybe? It is definitely an awesome QOL late game item but it can ruin the early game if found too soon
ElBumBum  [author] 21 Jan, 2022 @ 3:25am 
@Dirty Wizard I will do exactly that in the next update. I could test it during a play through and I agree it spawns a bit too commonly.
Dirty Wizard 21 Jan, 2022 @ 3:18am 
Can you add an option to reduce the spawn rate?

This is a pretty OP item, very cool idea but it should be a rare and amazing piece of treasure that is lucky to find.
o0Zeke0o 17 Jan, 2022 @ 8:01am 
Thanks for answering, good luck with your mods
ElBumBum  [author] 17 Jan, 2022 @ 1:47am 
@o0Zeke0o If you mean to change the remaining amount inside the packs, I cannot answer that since I've never meddled in that area.

However, if you mean to change the distribution, the lines you've mentioned seem to be correct.

If you would like to discuss about modding join the PZ server on Discord. There are a lot of helpful modders, and you'll get to see the great community there!
o0Zeke0o 15 Jan, 2022 @ 11:38am 
I been making a mod, do you know if there's any way to change the amount of cigarettes in the distributions file that are in the zombie loot, when they spawn there's always 20 cigarettes.

Not talking about this mod, just asking for some help because im inexperienced in making mods,
the code looks like this

table.insert(SuburbsDistributions["all"]["inventorymale"].items, "base.cigarettes");
table.insert(SuburbsDistributions["all"]["inventorymale"].items, 3);
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "base.cigarettes");
table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 3);
o0Zeke0o 15 Jan, 2022 @ 11:34am 
If you don't like it go to the mod folder and edit the "SArK_Distributions"
ElBumBum  [author] 14 Jan, 2022 @ 1:29pm 
@PterribleDactylus Gotcha. Unfortunately, I can't find much time for play testing and the numbers really don't mean a lot in the distribution code. It's kind of a trial and error situation. I'll check on this area once I'm suitable.
PterribleDactylus 14 Jan, 2022 @ 1:11pm 
I do agree, they shouldn't be very rare, but i feel like they are a bit too common, you can often find 1 or 2 in most moderately sized houses, more in larger buildings, they should probably be about as rare as tire pumps or flashlights, so you don't have to search a whole town for one, but won't find one in every building.
ElBumBum  [author] 14 Jan, 2022 @ 2:20am 
@BDZ1972 Thanks for the good words. I didn't want to make the tool very rare to happen by. In terms of balance I could have but there's no point in making it harder to find once you come by 1 or 2. And such a tool should not be so rare.

About durability, all weapons have some durability in vanilla, and I didn't want to differ much from the base game. If you would have a need to extend the durability, just find the mod content and open up "SArK.txt" and change the value here to whatever you'd like!

ConditionLowerChanceOneIn = 7
BDZ1972 13 Jan, 2022 @ 10:28am 
I've found a few of these since subbing. Superb little pieces of kit.

I use the "leatherdad" mod as well, but your mod is generally providing me with a trusty SAK on day one of my adventure. Looking forward to any further tweaks/work on this.

Regarding durability - I've been using the same Wenger Soldier model for near 20 years in real life, if not abused and used properly, they will last you a long while.

Anyways, cheers for this, the PZ modding community is truly awesome!
cura 12 Jan, 2022 @ 2:21pm 
@ElBumBum oh good, that's exactly what I was hoping for. Thank you!
ElBumBum  [author] 12 Jan, 2022 @ 1:25pm 
@remedi As a weapon it has the same durability as an ice pick.

ConditionLowerChanceOneIn = 7

Using it as a tool (currently can opener, screwdriver(still missing a few functions), saw(basic recipes) etc... should not decrease any condition however.
cura 12 Jan, 2022 @ 12:48pm 
What is the durability of this knife like? I hesitate to add for balance reasons but like the idea. Hoping it is a little bit fragile compared to "normal" versions of tools.
ElBumBum  [author] 11 Jan, 2022 @ 11:26am 
@Monario Thanks a lot for the support, and also the feedback. I've learned a good amount about distributions just bcz of those errors :D Keep tuned for the next updates and other mods ;))
Monario 11 Jan, 2022 @ 10:53am 
@ElBumBum -- Thanks so much for the update! Just realised all the distribution issues are gone :D! I already gave you my "take my points", so I'll pick something else I guess xD
ElBumBum  [author] 11 Jan, 2022 @ 2:10am 
@BluestYeehaw I thought about it too. There should be variants of a tool such as this for different purposes or occupations. I'll consider it once I can sort out the scissors and missing screwdriver functionalities.
Average Mercenary 10 Jan, 2022 @ 12:46pm 
Any chance for Two Swiss Army knife variants? I have the Swiss Champ myself. The Swiss Champ has a pen, tweezers, file, scissors, along with the obvious blade, screwdriver and can opener. I figure a swiss champ would be considerably rarer than a swiss army knife to offset it's absurd amount of functions.
ElBumBum  [author] 10 Jan, 2022 @ 6:40am 
Ahh thanks for reminding, cars features will be added too.
SwiperCZ 10 Jan, 2022 @ 5:44am 
Nice, please add use for cars. (wrench and screwdriver) Thanks