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originale
It worked good when making maps for coh 1 so i guess it's the games/tools problem
1st, it originally was made for pvp
2nd I actually made it just for me and my friend, so most things are our ideas
3rd do not liek the mape - do not download/play it.
7.) The spawn points are weirdly numbered on the starting screen and give the impression of one member of each team being spawned on the opposite team which seems partially true in game when I saw the Americans spawning German Snipers somehow despite not having a single German player. Not sure if it's a glitch because they weren't able to spawn any other German unit but I was surprised when two German Snipers showed up in the trenches and killed one of my squads.
5.) The right hand side of the map from the Germans spawn area leading to the beach where the bunker and the wall are is considered scalable. Not sure if this was intentional but any vehicle can just drive up and destroy the wall and the entire force can just waltz on up and avoid everything despite it looking very steep.
1.) The German natural vehicle repair station is uncapturable by certain infantry for some reason as the capture circle seems to be unfindable for them.
2.) The forward line of bunkers and emplacements on the cliff side immediately after the Allies area exits the beach is plagued by blocked line of sight and bad pathing. Units get stuck if the garrisons get destroyed by being forced somehow onto the cliff side itself or into small corners with no available pathing for them to retreat.
3.) Retreating from multiple units ends in the trenches if more than one squad happens to be in the way and the squad is in close proximity to each other. For some reason the AI thinks they already retreated back to base when they only moved a few in game feet.