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@БезмолвныйКороль: Done, see the MK2 version.
That specific signal opens the lower Starboard Hangar Door. iirc the conditions in the circuit should be 'Landed', when the P-Menu Signal 'Hangars' is set or when the respective motion sensor for that specific Hangar is triggered.
@Darksynapse: Well they are capable of firing almost all guns. The target needs to be right before you (in first person) and at a high distance. If you meet those requirements most guns, bare those dedicated to fighters, should be able to fire. But you do have a Point in that this target area is extremely limited with most of my ships. I am not a fan of the Delta- or T-shapes that you need to really have excellent firing arcs (with front armor).
I do always try to improve on that aspect, within the limits of what I consider cool-looking.
Thanks for letting me know! Fixed.
I have noticed the issues with the artillery as well, not sure what is going on with those. Sadly there isn't really a valid alternative to the artillery cannons if you want to kill legacy ships.
Other than that you can use the console command "prefabinfo" to find out which blocks exactly the game doesn't like. You will however have to copy the blueprint before, the console command cannot be run directly on workshop blueprints.
I play Eden-Reforged. When I want to build your ship, I have forbidden blocks. What should I do ?
thank you
I was a huge fan of the brig in this one, and the gym was definitely your best so far. Nice work!