Sentinels of the Multiverse

Sentinels of the Multiverse

Mythikal Comics
72 Comments
JKBenbot 30 Jun @ 4:49am 
Bug note, if Speedrunner uses Turbo Controller ze will sensibly attempt to save frames if there are no glitch or strat cards in play.

However, if ze have any form of damage increase, this is infact wasting time. I wish I could tell ze directly, but I will have to instead just file a bug report.
Kaldrak 4 Feb @ 3:53pm 
Dunno if anyone is still here, but I have a bug report. Starblade's Chupa Porazzo states that "Whenever a hero target would be dealt damage by a villain card, you MAY redirect that damage to Starblade or a construct card."

Yeah, there is no 'may.' It does not give you the option to choose to not redirect and will force Starblade or a construct to tank absolutely everything.
Kye 3 Jun, 2024 @ 11:12pm 
Love playing this mod, I really like the heroes and how they play! Speedrunner and Theurgy are a couple of my favourites, and Supplicate and Whats-Her-Face are getting up there too as I play more and more

Got a couple bug reports, though - If Gun Club Speedrunner uses zir innate power, and then deals zirself damage (in this case, from Hermetic in Team Mode Proletariat), then it crashes the game if you try to resolve it or even preview it - I think it might be because it creates an infinite loop that can't resolve since zir constantly attempting to shoot zirself...? Also, Phantom Fright and Spectrous Spook in Cadaver's deck seem to trigger even if the damage that would trigger it is reduced to 0 or prevented, which doesn't seem intended? Otherwise, loving the decks! :D
topher.s.g 9 May, 2024 @ 3:02pm 
Starblade's inherent power says it should be doing melee, then energy, but is actually doing melee, then melee. Not sure if this is a text error on the card or a type error on the damage.
IC 12 Mar, 2024 @ 11:19am 
Just can't help but coming back awarding this mod several times.
Red Rifle is truly my favorite handling Matriarch.
GreatWyrmGold 6 Mar, 2024 @ 8:21pm 
Not sure whose mod is to blame here, but when Parahumans of the Multiverse’s Skitter uses one of her swarm cards to deal damage to Mythikal Comics’s Imp, there’s an error calculating preview, and then the game kinda hangs. You can reverse your decision and do something that doesn’t brick the game, but it’s still weird and inconvenient.

I’m guessing the interaction is between Imp’s “can’t be damaged except by targets in the same zone” thing and Skitter’s “Damage dealt by the swarm is dealt by the environment” thing. FYI, Imp was in Skitter’s zone when this happened.
angille  [author] 30 Nov, 2023 @ 4:27pm 
@joe_momma
1: lol, yeah, that photo is San Bruno. but StarBlade is from a fictional PNW city somewhere near Seattle — I just figured that photo was hilly and green enough to sub in for a different west coast area. Nexus and I are both from SoCal.

2: Chupa Porrazo is already fixed on my local build — I'm just taking longer than I wanted to get the rest of this update finished and uploaded.
joe_momma 24 Nov, 2023 @ 8:23pm 
1: I really appreciate that I can tell Starblade is from Southern California just from the card art.
2: Chupa Porrazo does not seem to be working properly. It is a "you may redirect damage to her" card, but it was automatically firing for me. I had to do some order manipulation involving Legacy to stop her from taking all damage from everyone whether she wanted to or not!
angille  [author] 1 Oct, 2023 @ 5:31am 
Undersiders are fixed now — they should work with Boss Rush and anything else.

@tran.bronstein — yay positive feedback!
@Justonalark — I am considering bringing back the ones that aren't from non-card-game content (like the rpg-era Dark Watch). it's just... frustratingly fuzzy.
LockeColeFF 12 Jul, 2023 @ 5:23pm 
@angille The villains are showing up now. However, the Undersiders are broken and not flipping when destroyed. This issues is because using the a direct FlipCardAction instead of GameController.FlipCard.
Indecisive Strike 2 Jul, 2023 @ 2:23pm 
I don't know if it's base Drift or the Mythikal Drift variant--but her track is all messed up. I'm posting on both mods.
angille  [author] 5 Jun, 2023 @ 2:38am 
@LockeColeFF — there are two villains: the Undersiders, which are kinda like the Ennead but with a few twists and turns, and Cadaver, who's an undead magician for the Vengeance/Team Villain mode of the game.

are they both not showing up?
LockeColeFF 1 Jun, 2023 @ 9:38am 
I don't see the new villain anywhere. The Heroes are all showing up though.
tran.bronstein 23 May, 2023 @ 8:17pm 
HI Angille, just a note to say thanks for doing this mod. Really enjoying your hero creations, they work great in Team mode which is my favorite way of playing. FYI so far it works great with the new Sentinels of Earth-Prime. I have not encountered any issues at all with Supplicant who you have noted on his card is untested. So far he plays just fine. And I really like the 3D CGI art style you used in all your decks. :steamthumbsup:
Justonalark 29 Apr, 2023 @ 10:30am 
That makes sense, but it's a real shame! You'd done a really cool job of rendering them in Heroforge, and I really liked the idea of RPG-era promos.
angille  [author] 28 Apr, 2023 @ 9:11pm 
@Justonalark — after taking a closer look at the use terms for GTG's characters, I decided it would be safest to just yoink them all.

I probably could have left Omnitron-M and La Capitan on there, but all the RPG-era variants were definitely non-compliant. and I'm not gonna sift through thousands of hours of podcast to ensure my variants don't step on any toes.
Justonalark 27 Apr, 2023 @ 7:39pm 
What happened to all the promos? I really liked the one you had for Omnitron X, and I'm sure there were a few other ones, but now I can only find one for Drift.
topher.s.g 12 Apr, 2023 @ 7:37am 
I really dig the new cutout shenanigans with Captain Cain and Athena.

Athena seems to have changed *a lot* since I last played her.
angille  [author] 2 Jan, 2023 @ 11:01pm 
@topher.s.g — see, you're just used to the reality where Halcyon and Halberd merged anyway. there are some where they didn't. (I assume, I'm mostly bs-ing here, lol)
topher.s.g 23 Dec, 2022 @ 5:05am 
Tiny nitpick: One of Spoiler's cards mentions a timeline where "Revocorp, Halcyon, and Halberd all merged,"

Halberd is just a specific lab/prison owned and run by Halcyon, so they're kind of already the same thing.
(Verdadeiro) Felipe 1 Dec, 2022 @ 3:19am 
I just discovered that Theurgy's cards also count Infernal Choir's charms for their effects. That's a cool detail
(Verdadeiro) Felipe 22 Nov, 2022 @ 2:17pm 
I'm liking the variants. New Expatriette is already a favorite.

Getting to play Pecos Bill. He's great once you get a few Folks and Hyperboles, but it's also easy to "brick" at the start of the game.

And it's been a while since Captain Cain's release, but congratulations to whoever came up with the concept.
Daedalus Cain 16 Nov, 2022 @ 10:40am 
Ah, I know what that's like. Even fully vaxxed it takes forever to get over COVID. Rest well, hope you bounce back. Best wishes.
angille  [author] 13 Nov, 2022 @ 10:55am 
@Daedalus Cain — I am. I got covid in both June and September, and everything but sleep and day job pretty much halted for a little bit. but a new update is on the very near horizon.

@King Bobius Smithius XVII — mostly just what's in our hearts, minds, and the private discord we play in. I'm glad you're enjoying what's on the cards, at least.
King Bobius Smithius XVII 8 Nov, 2022 @ 5:19pm 
Are there records of the rpg group this is based on? It seems like there's a lot of story here and I'd love to see it.
Daedalus Cain 7 Oct, 2022 @ 6:14pm 
I hope you're still working on these Angille. You've got a lot of really interesting concepts for heroes, and I look forward to any new stuff you release.
angille  [author] 4 Sep, 2022 @ 11:11pm 
@Daedalus Cain — eeeee! thank you! yay new players

@office_ninja — yeah, this happens some times and not others, and I haven't quite chased down the why and the wherefore of it. if the interaction happens outside of the "main" interface (like, in a choose-the-card lineup) it seems less likely to happen? it's weird. it's usually found in the right place when you actually go to interact with your hand though.
office_ninja 4 Sep, 2022 @ 4:26pm 
I've noticed that when using Two-Trick Pony's discard ability, the card briefly appears in the player's hand and then vanishes immediately. In subsequent turns, the card is present.
Daedalus Cain 2 Sep, 2022 @ 7:50pm 
I'll throw in on that as well, because I know how important positive feedback is for creators.

I hadn't played much Sentinels since playing the Cauldron stuff to death when it first dropped, so discovering Mythikal has really brought me back to the game. I even got a friend to start playing so that he can enjoy the workshop content as well.
angille  [author] 27 Aug, 2022 @ 7:06am 
@sulliedwings - that is wonderful to hear. gotta say though, it's the rest of the mod community that's been buoying and energizing my process.

@(Verdadeiro) Felipe - I was chasing that one for so long. it should be all good now. it had the capacity to affect any effect which needed to grab his name for a damage adjustment.
(Verdadeiro) Felipe 26 Aug, 2022 @ 3:40am 
-Playing Captain Cain and having issues with Double-Ehancer Gloves, where the fist power doesn't increase the next damage (this issue happens more often when playing Man of Action).
sulliedwings 25 Aug, 2022 @ 7:12pm 
Thanks for the updates! Not just bug fixes, but your content in general. I feel like you're kind of keeping this game alive.
angille  [author] 25 Aug, 2022 @ 6:48am 
@sulliedwings & @office_ninja & @CazzleDazzle — these three things should be fixed, along with a handful of other little things.

also, I've retooled the decks ever so slightly, since they're performing a little high on MindWanderer's statistics page.
sulliedwings 24 Aug, 2022 @ 7:59pm 
Hey, just reporting a bug. When Nightmare (or at least Moon Stalker) does not choose to deal damage through "Bring Another," her turn softlocks. She can't progress with her turn.
office_ninja 18 Aug, 2022 @ 5:00pm 
@angille -- I believe in the most recent case, Expatriette was on the team and had Hairtrigger Reflexes in play. Red Rifle had Hair Trigger in play. A villain target is played, Expatriette goes first and destroys the target, then the game hangs as it tries to resolve Hair Trigger.
CazzleDazzle 16 Aug, 2022 @ 9:45am 
Umbra's innate power has a typo. Says place card on top instead of play card.
angille  [author] 15 Aug, 2022 @ 1:12pm 
@Daedalus Cain - I like to use Reset Warp to power up Half A Press.

the feedback is much appreciated. I actually really like "Bunny Hopping" for a multitude of reasons — I think I went with Repeated Backflips simply because things like the tumblr post describing Link as a cryptid tend to go with that.
Daedalus Cain 14 Aug, 2022 @ 7:38pm 
Question - does anyone have ideas how to get much use out of Reset Warp and/or Sequence Break? Best I can think is to stack Sequence Break with Original Hardware to do something like Legacy's Lead from the Front + Fortitude in the short term and potentially sac Frame Perfect Timing to return fire, but I feel like I'm missing something. Reset Warp always seems to not be worth it in most cases due to the hand discard (although that does feel entirely thematic for what it is) but I could see using it to cancel out of a poor early draw, or to refill a hand that's almost empty. I thought to use Reset Warp late-game when all of zir various ongoings and equipment are already in play to try and force multiple copies of Frame Perfect Timing (sorta like a Guise infinite recursion technique), but discarding a huge late-game hand makes that less than reliable.

Anyway, keep up the good work I'm looking forward to the mod being finished.
Daedalus Cain 14 Aug, 2022 @ 7:38pm 
Love the characters, and using Heroforge for the visuals gave it a nice level of consistency and theme (props for building a bunch of existing Sentinels characters in Heroforge as well).

Speedrunner is my favorite new hero by far - the lingo, the mechanics, the mashup of streamer and LGBTQ+ culture, it all comes together beautifully. Even the little touches like the cognitive dissonance (psychic damage) when going out of bounds. Personally I'd have gone with "Pumping" instead of "Repeated Backflips" as a card name though, given that both refer to movement manipulation (which is often distracting to look at) but pumping is a more common term in a wider variety of games, but that's just me. Just the Zelda franchise has repeated backflips, repeated rolls, and pumping in various games, not to mention super metroid uses pumping which is also referenced a bunch in zir cards (as well as several other games). Although an argument could be made for "Bunny Hopping" as a term for it as well.
katewalker 9 Aug, 2022 @ 9:12am 
Hey, here's your first video! :) https://www.youtube.com/watch?v=m3fTY9fLLpc
angille  [author] 6 Aug, 2022 @ 4:04pm 
Ace Up Her Sleeve, Two Trick Pony, and Kelpie Magic (which I found while looking at TTP) should be fixed on the next update.

@office_ninja - can you tell me more about the conditions to replicate the Hair Trigger bug?
office_ninja 6 Aug, 2022 @ 10:24am 
If Red Rifle's Hair Trigger is in play and the target leaves play before being shot by him, the game becomes soft-locked.
CazzleDazzle 6 Aug, 2022 @ 2:25am 
Love the mechanics of the characters so far. Can't wait to see it all done with art and all.
office_ninja 5 Aug, 2022 @ 11:28am 
For some reason "Ace Up Her Sleeve", when used to deal damage, does not benefit from Legacy's Galvanize. All other buffs are calculated correctly.
(Verdadeiro) Felipe 3 Aug, 2022 @ 5:35am 
Quick bug: When "Two Trick Pony" is discarded and then returned to the hand, the card disappears for the rest of the turn.
(Verdadeiro) Felipe 1 Aug, 2022 @ 5:57am 
I'm glad the initial decks are getting illustrated, I was itching to play some of them for a while.
Whats-Her-Face is a great "controller" style deck. Lots of interesting effects to mess with the game, with "Check Your Target" and "Subtle Influence" being my favorite. Doing damage with her can be tricky, but in a way that fits the theme/gameplay, and getting 10+ damage with "Watch Your Step" is pretty satisfying. Anti-antimemetics can be fantastic in a game with a "tank" style hero (Scholar is the first that comes to mind), but tricky to use otherwise.
"Unnoticed Scout" is a bit weak by itself (playing a villain card is generally "worth" more than a player card), fantastic with "Visual Calculus" in play, and surprisingly useful with against Miss Information (getting rid of Distractions and putting clues on play).
angille  [author] 3 Jul, 2022 @ 6:03pm 
@ele5003 — I have no clue how to fix this, and neither do others I've asked. I'll either have to implement it internally to the power, or change the keyword or power wording to work around it.

@samwisebraveandloyal — oddly neither are bugs. Custom Hand Cannon makes Ambuscade deal the damage (not itself), and despite how it's worded Mission Control doesn't discard: the IsDiscard flag is false on its MoveCardAction (which I think is incorrect, but not something I can change).
Mastersamwiz 3 Jul, 2022 @ 4:25pm 
Another bug: I used "Forgot about her" on Ambuscade's custom hand cannon and it did not prevent the damage from being dealt.
Mastersamwiz 3 Jul, 2022 @ 11:08am 
Bug: Mission Control in Freedom Tower does not activate discard text on Nightmare's cards.
ele5003 21 Jun, 2022 @ 4:22pm 
when using patinas lab assist power it tried to modify its own power (number of players to discard/number of cards needed to discard) but neither option did anything)