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However, if ze have any form of damage increase, this is infact wasting time. I wish I could tell ze directly, but I will have to instead just file a bug report.
Yeah, there is no 'may.' It does not give you the option to choose to not redirect and will force Starblade or a construct to tank absolutely everything.
Got a couple bug reports, though - If Gun Club Speedrunner uses zir innate power, and then deals zirself damage (in this case, from Hermetic in Team Mode Proletariat), then it crashes the game if you try to resolve it or even preview it - I think it might be because it creates an infinite loop that can't resolve since zir constantly attempting to shoot zirself...? Also, Phantom Fright and Spectrous Spook in Cadaver's deck seem to trigger even if the damage that would trigger it is reduced to 0 or prevented, which doesn't seem intended? Otherwise, loving the decks! :D
Red Rifle is truly my favorite handling Matriarch.
I’m guessing the interaction is between Imp’s “can’t be damaged except by targets in the same zone” thing and Skitter’s “Damage dealt by the swarm is dealt by the environment” thing. FYI, Imp was in Skitter’s zone when this happened.
1: lol, yeah, that photo is San Bruno. but StarBlade is from a fictional PNW city somewhere near Seattle — I just figured that photo was hilly and green enough to sub in for a different west coast area. Nexus and I are both from SoCal.
2: Chupa Porrazo is already fixed on my local build — I'm just taking longer than I wanted to get the rest of this update finished and uploaded.
2: Chupa Porrazo does not seem to be working properly. It is a "you may redirect damage to her" card, but it was automatically firing for me. I had to do some order manipulation involving Legacy to stop her from taking all damage from everyone whether she wanted to or not!
@tran.bronstein — yay positive feedback!
@Justonalark — I am considering bringing back the ones that aren't from non-card-game content (like the rpg-era Dark Watch). it's just... frustratingly fuzzy.
are they both not showing up?
I probably could have left Omnitron-M and La Capitan on there, but all the RPG-era variants were definitely non-compliant. and I'm not gonna sift through thousands of hours of podcast to ensure my variants don't step on any toes.
Athena seems to have changed *a lot* since I last played her.
Halberd is just a specific lab/prison owned and run by Halcyon, so they're kind of already the same thing.
Getting to play Pecos Bill. He's great once you get a few Folks and Hyperboles, but it's also easy to "brick" at the start of the game.
And it's been a while since Captain Cain's release, but congratulations to whoever came up with the concept.
@King Bobius Smithius XVII — mostly just what's in our hearts, minds, and the private discord we play in. I'm glad you're enjoying what's on the cards, at least.
@office_ninja — yeah, this happens some times and not others, and I haven't quite chased down the why and the wherefore of it. if the interaction happens outside of the "main" interface (like, in a choose-the-card lineup) it seems less likely to happen? it's weird. it's usually found in the right place when you actually go to interact with your hand though.
I hadn't played much Sentinels since playing the Cauldron stuff to death when it first dropped, so discovering Mythikal has really brought me back to the game. I even got a friend to start playing so that he can enjoy the workshop content as well.
@(Verdadeiro) Felipe - I was chasing that one for so long. it should be all good now. it had the capacity to affect any effect which needed to grab his name for a damage adjustment.
also, I've retooled the decks ever so slightly, since they're performing a little high on MindWanderer's statistics page.
the feedback is much appreciated. I actually really like "Bunny Hopping" for a multitude of reasons — I think I went with Repeated Backflips simply because things like the tumblr post describing Link as a cryptid tend to go with that.
Anyway, keep up the good work I'm looking forward to the mod being finished.
Speedrunner is my favorite new hero by far - the lingo, the mechanics, the mashup of streamer and LGBTQ+ culture, it all comes together beautifully. Even the little touches like the cognitive dissonance (psychic damage) when going out of bounds. Personally I'd have gone with "Pumping" instead of "Repeated Backflips" as a card name though, given that both refer to movement manipulation (which is often distracting to look at) but pumping is a more common term in a wider variety of games, but that's just me. Just the Zelda franchise has repeated backflips, repeated rolls, and pumping in various games, not to mention super metroid uses pumping which is also referenced a bunch in zir cards (as well as several other games). Although an argument could be made for "Bunny Hopping" as a term for it as well.
@office_ninja - can you tell me more about the conditions to replicate the Hair Trigger bug?
Whats-Her-Face is a great "controller" style deck. Lots of interesting effects to mess with the game, with "Check Your Target" and "Subtle Influence" being my favorite. Doing damage with her can be tricky, but in a way that fits the theme/gameplay, and getting 10+ damage with "Watch Your Step" is pretty satisfying. Anti-antimemetics can be fantastic in a game with a "tank" style hero (Scholar is the first that comes to mind), but tricky to use otherwise.
"Unnoticed Scout" is a bit weak by itself (playing a villain card is generally "worth" more than a player card), fantastic with "Visual Calculus" in play, and surprisingly useful with against Miss Information (getting rid of Distractions and putting clues on play).
@samwisebraveandloyal — oddly neither are bugs. Custom Hand Cannon makes Ambuscade deal the damage (not itself), and despite how it's worded Mission Control doesn't discard: the IsDiscard flag is false on its MoveCardAction (which I think is incorrect, but not something I can change).