Ravenfield

Ravenfield

Khamr (EA 26+ only)
66 Comments
Daboyski 5 Sep @ 6:24pm 
Goated map, wish more maps like this came out
Bhavarsch 25 May @ 6:30am 
The beautiful M-ATV mod is gone
Gladius 7 Apr @ 10:58pm 
I can't access to the first link mod.
Can you help?
d0gz123 28 Jul, 2024 @ 7:22pm 
:O :steamhappy::steambored::steamfacepalm::steamsad::steammocking::steamsalty::steamthumbsup::steamthis:
MCNUGGETSAUCE  [author] 10 Oct, 2023 @ 6:21pm 
Yes
Dash+ 30 Sep, 2023 @ 6:03am 
is 8gb ram good for this map
Church 20 Feb, 2023 @ 8:07am 
GET OVER HERE
Ali 27 Nov, 2022 @ 5:54pm 
Amazing map, would like to see a bigger version of this like Fallujah!
金蛇Goldensnake 16 Nov, 2022 @ 1:55am 
One of the best maps I've ever seen! This map makes the battle full of drama.

At the beginning, as Eagle, I followed fighter planes, helicopters and mechanized troops to quickly break the town's defense lines, killing a lot of living forces.

Just when we immediately broke down the last stronghold and thought that we had a chance to win, Raven unexpectedly occupied the base behind us and destroyed the Eagle's bomber that stopped them. Although the remaining number of Raven is less than half of us at this time, they still pulled back the situation with their own vehicles, making us finally defeated.

Although I lost in the end, I was excited about such a tortuous battle.
Church 28 Sep, 2022 @ 10:23am 
GET OVER HERE!!!!
MCNUGGETSAUCE  [author] 13 Jun, 2022 @ 7:27pm 
@Bob-ario I may have found a fix for that specific issue, I realized I had 2 directional lights instead of one in the map. I'll get a fix out soon!
Bob-ario 12 Jun, 2022 @ 8:04am 
good map, though night vision is too bright at nighttime
fieldraven911 30 May, 2022 @ 11:58am 
Love it,recommend Spec ops nighttime for a challenge
Sumire Heanna 30 Mar, 2022 @ 5:02am 
I looooooooooove this map so much! Very fit for CQC nice work!
P3tty 11 Mar, 2022 @ 2:07am 
When I load the map, the game just crashes
MCNUGGETSAUCE  [author] 7 Mar, 2022 @ 1:11pm 
@AlifMorrisonudin Squad, Arma, and many other games have mosques in thier maps. It is for added detail. If you dont like it, dont play it.
Huey230 18 Feb, 2022 @ 1:02pm 
war on terror 1O1
MCNUGGETSAUCE  [author] 13 Feb, 2022 @ 3:50pm 
@Hinder I just stayed subscribed and it never disappeared, some of his others did go away for me like the v-22 and mh-6
D1vine 12 Feb, 2022 @ 11:05pm 
how to you acces hidden mods like lezvin's abrams?
MCNUGGETSAUCE  [author] 5 Jan, 2022 @ 4:31pm 
@Lordaloa I couldn’t even get the toolpack to work in 2020, I had to make this in 5.6.3p1 and I scanned pathfinding in ea26
Lordaloa 5 Jan, 2022 @ 3:50pm 
Hey, I was wondering how you were able to fix nav mesh problems on unity 2020 version? I seem to be having problems :/
MCNUGGETSAUCE  [author] 5 Jan, 2022 @ 3:46pm 
@Redarmy thanks bro!
Redarmy 5 Jan, 2022 @ 6:31am 
@TTVMCNUGGETSAUCE You dont have to explain your map design decisions to anyone. If someone is going to ask you to remove something you worked hard to create then dont give them the time of day. The actual audacity. Great map
N52B30 Water Pump 5 Jan, 2022 @ 12:30am 
The AI pathfinding on this map is stupid good. You don't see many high quality maps on the workshop that have pathfinding as good as this.
КАЛЫВАНЫЧ 4 Jan, 2022 @ 4:49pm 
Боты просто стоят в одной точке на спавне
Generic Username 4 Jan, 2022 @ 1:56pm 
this is awesome. we need more modern maps like this.
MCNUGGETSAUCE  [author] 4 Jan, 2022 @ 5:52am 
@AlifMorrisonudin the mosque was not made to offend anyone, it was made because the cities I drew inspiration from had mosques. Everything is added to create a sense of immersion, offending anyone is the last thing I want to do.
invaded 4 Jan, 2022 @ 1:03am 
@AlifMorrisonudin If it bothers you so much just dont download it, that simple. Im sure the creator didnt intend to for anyone to be offended.
BluesoldierJerry 2 3 Jan, 2022 @ 6:34pm 
nvm i did
MCNUGGETSAUCE  [author] 3 Jan, 2022 @ 6:31pm 
read the top of description @Blue soldier jerry 2
BluesoldierJerry 2 3 Jan, 2022 @ 6:20pm 
the bots don't move form spawn
MCNUGGETSAUCE  [author] 3 Jan, 2022 @ 5:26pm 
yeah, it was the only vehicle asset i could find.
Gazzer 3 Jan, 2022 @ 4:58pm 
for whatever reason the rusted vehicle wrecks are translucent
not the vehicles that can be driven
thohgc 3 Jan, 2022 @ 8:45am 
great mod, tho the enemy bots are too aggressive and always rushing the blue spawn
MCNUGGETSAUCE  [author] 3 Jan, 2022 @ 5:20am 
And yea, that is a mosque in image nine.
MCNUGGETSAUCE  [author] 3 Jan, 2022 @ 5:19am 
Everyone with bot issues, pathfinding changed in ea26. Bots DO NOT work for ea25.
Inz) 3 Jan, 2022 @ 4:05am 
what to do if bots bug help phz
Avìlla 2 Jan, 2022 @ 11:35pm 
@Badass159 You need to go to Beta or just wait for the legacy version
sQuick_y 2 Jan, 2022 @ 10:42pm 
yea um the bots dont move pleas fix it this can be a real awesome map
Game? More like Grift. 2 Jan, 2022 @ 5:24pm 
Well Lin Mac just like I said ditch the DX shaders on the materials. If you don't know what shaders are DX based just export for one of the other two platforms and Unity should complain about shader X needs to be replaced or converted to an OGL shader. This will tip you off as to what needs to be ditched.

As for legacy I'd say don't waste your time, 26 will be stable soon making a lot of effort for nothing. Frankly I don't know why anyone is running Legacy at this point. the 2017 builds are unplayable with the "no-threading" stutter and other issues. At least now finally the game is using some real threading and scheduling and doesn't stutter every 5 seconds (freaking loop timer garbage).

Don't get me wrong 26 breaks a lot. My fav gun is now garbage as most scoped guns do not zero anymore on 2020 build 26 but it's all growing pains until it's not.
MCNUGGETSAUCE  [author] 2 Jan, 2022 @ 4:46pm 
I'll try to find a way to make a mac version and a legacy version so everyone can play. I don't know how I would do it so if anyone has some ideas, they would be greatly appreciated.
Xaelstrom_ 2 Jan, 2022 @ 4:02pm 
I would also like to see a legacy version of this map for EA25. The map looks amazing and I would love to give it a good try with old mods as well as my new ones
redo 2 Jan, 2022 @ 3:55pm 
Can i request a legacy version? (For EA25?) i am intrested in playing this with bots but there is a problem with the bots staying in spawn (due to EA26) the reason why i picked EA25 is because there are way more mods to make my collection of mods bustling..
Game? More like Grift. 2 Jan, 2022 @ 2:11pm 
Well if you can. In theory it would be best if SR just set things up to convert on build so only cross platform was used...or dare I say build for all 3 and dynamically load the correct one on client load.
MCNUGGETSAUCE  [author] 2 Jan, 2022 @ 10:20am 
@Meowpocalypse Thanks for the clear explanations! I'll try to implement the shader thing into a new release of this map for mac/linux users!!
Game? More like Grift. 2 Jan, 2022 @ 10:00am 
The navgraph stuff is an issue between 2017 and 2020. 2020 does the navgraph differently so when the 2017 builds load something exported for 2020 it the bots just crouch at their spawns. This is when the navgraph is below the actual collided terrain. This is also an issue for a few other things where the XYZ coords are handled differently. It causes navgraph to be below the terrain for 2017 builds, guns will point to the ground, various animations will be rotated 90 degress. FUN!

My issue right now is building in 2020 with the 2020 tools navgraph completely ignores anything with a mesh collider. So you can't add models and have the AI interact correctly. They just walk and shoot through everything while the player IS beholden to the objects.
Game? More like Grift. 2 Jan, 2022 @ 9:54am 
@Pilate_of_Judea read man ;p beta branch only ;p navgraph is broken on 2017 branch builds.

@TTVMCNUGGETSAUCE the Fuschia bug issue is yeah, platform disparity. Normally you can just not use DX shaders and things will work on all 3 platforms. There are some caveats to this if an effect or shader is triggered after the map start conditions. However when I was exporting from 2020 I noticed normal things that exported cross platform were broken meaning the platform disparity will get worse. However if you're still building in 2017 you can just change the shaders on the materials you used for your cars and foliage and the map should be cross platform compliant. *should* i.e. I'm not even sure how you build with the old Unity and tools for the 2020 build so that might introduce some odd problems in itself.
MCNUGGETSAUCE  [author] 2 Jan, 2022 @ 9:48am 
@Meowpocalypse so is it just a windows vs mac/linux issue? With the bot issue just being an issue with ea25 and ea 26??
Pilate_of_Judea 2 Jan, 2022 @ 9:35am 
The bots dont work.they cant move can you fix it
Game? More like Grift. 2 Jan, 2022 @ 8:14am 
For me the neighbor system worked but I noticed none of the spawns or flags had their "ball" or primitive to show depth or real placement. I was still able to place things but it's not easy with no sense of depth without the primatives. I also noticed the default terrain data wasn't attached to the terrain heh.

2017 branch doesn't install anymore it's too old and the libs/dependancies are long gone. I actually attempted to set up an old install in a VM and make an AppImage so I could continue / finish my current maps and do some bug fixing but I never could get all the dependencies working.