Counter-Strike 2

Counter-Strike 2

Neutron (Beta)
14 Comments
tchick 17 Jul, 2015 @ 5:48am 
Clean layout, design, fun to run through! I'm following the progression on Mapcore, keep up the good work :)
Scooter 6 Jul, 2015 @ 12:49pm 
Honestly I keep coming back to this map because it really is amazing. The amount of detail and architecture is outstanding.
nikorev 24 Jun, 2015 @ 6:04pm 
Hey man. I found a couple headshot only spots that could make this map a little too much CT sided, but other than that, this map is great. Below I link an imgur album of the headshot only spots.

http://imgur.com/a/OirCg

I included some brief explanations in the description of the images. Note that I didn't aim my crosshair directly on top of the CT as I wanted him to be somewhat visible. Look near my crosshair in the non-zoomed images to find him.

I believe this map is great, and could become a map in the next operation if all issues are fixed. I bet there are many more issues than the ones I have found. If I am missing something that is supposed to nerf any of these spots, please respond with what it is.

Have a great day/night. Cheers! :box:
Brek 24 Jun, 2015 @ 8:40am 
After doing the playtest yesterday, I think that mid might be a bit too Terrorist sided because the T can get there before the CT and just AWP him before the CT can take any sort of control of mid, thus the terrorists can usually just walk around mid freely the entire round.

Awesome map though buddy ;)
Scooter 24 Jun, 2015 @ 12:48am 
Screenshot 7, an open window would be great :D (One of the ones at the top of the wall)
pwd 23 Jun, 2015 @ 6:36pm 
Some walls you can crouch under are invisible, it doesn't really affect gameplay, but it could help people not be seen if saving, etc. But I do not know because I am testing this out myself.
Married  [author] 23 Jun, 2015 @ 6:07pm 
AymericTheNightmare: Thanks!

ScottehBoeh: Good ideas! Amazing I hadn't seen that roof idea before. Where should that window go?

Steven: Thanks for the correction on the German, I'm not a native speaker. Yeah, I think I will open that window.
5teven 23 Jun, 2015 @ 11:39am 
Quite the nice map, however even though its located in Germany (i guess by the signs and stuff like that) The barrels have the words Danger on then instead of "Gefahr!" or "Achtung!"

Also it isn't "Radioactiv" but "Radioaktiv" (notice the k instead of c) Other than that its quite the nice and simple map and playing it is fun and i haven't found any other bugs or annoyances.

I have a suggestion though :
In the T Spawn theres a 4 windows that aren't destroyable, maybe open these? it would allow T and CT's to throw grenades though there.
Scooter 23 Jun, 2015 @ 10:43am 
Also a window open from outside to inside would allow a smoke/grenade to be thrown through. It would be awesome and balance entrance/exit
Scooter 23 Jun, 2015 @ 10:43am 
On Screenshot 2, it would be awesome to see some sort of depth added to the 4 sticking out windows at the far wall, so it's not so flat-roofed :D

On Screenshot 8, same as screenshot 2. Maybe an air conditioner box on top of the right green wall?

AymericTheNightmare 23 Jun, 2015 @ 10:26am 
It looks nice!
Married  [author] 23 Jun, 2015 @ 5:57am 
Oops, sorry I took the playtest spot. Hopefully you get a later one!

And yes, this workshop entry was formerly private. I'm amazed that it has 120 subs, given I've only playtested it with ~20 people.

When I complete the map, this workshop entry will be made private again, and I'll make a new workshop entry.
Lil' Lion Lass 23 Jun, 2015 @ 5:42am 
like how does this only have 120 subs
Lil' Lion Lass 23 Jun, 2015 @ 5:42am 
Dude has this map been private? I was salty when I saw your post that it took the playtest slot that I wanted but fuck this looks good.