Total War: WARHAMMER II

Total War: WARHAMMER II

Landmarks of Legend-SFO submod
69 Comments
Syntax 15 Jul, 2022 @ 9:42am 
The Scourge of the Black Gulf, special unit for orcs recruited at the black gulf (black orcs) only has 10000 hp, vs the 190000 of regular black orcs (same model count, 100). If anyone takes up the balancing in the future!
Kaguya Asakura  [author] 4 Jul, 2022 @ 10:43pm 
Sorry, the mod of Warhammer 2 has stopped update...
=[NK]= Col. Jack O'Neil 4 Jul, 2022 @ 8:28am 
I don't think kaguya is modding much anymore since a few months ago.

If I have time I'll look into it
Lord Omega 117 4 Jul, 2022 @ 7:37am 
i have checked all the lizard landmarks but the one in the frozen city. the only 2 that are working are the one in The Awakening and the one in The Sacred Pools. none of the other ones appear. i also played a vlad campegin and none of the buildings outside of whats in Castle draconhof appeared
Lord Omega 117 7 Jun, 2022 @ 7:32pm 
only Huatl showed up
Lord Omega 117 6 Jun, 2022 @ 9:16am 
is this still working?
Syntax 31 May, 2022 @ 8:18am 
Thank you so much for making this mod compatible with SFO!! Was just playing a Marcus Wulfheart campaign and noticed a T4 Building in Tlaxtlan that unlocks the WLC Guard but they only have 7500 hp and 60 unit models. Otherwise seem decent but the HP and model count seems very low for SFO, and especially for a T4 capped unit.
=[NK]= Col. Jack O'Neil 11 Feb, 2022 @ 1:11am 
It's listed as a requirement, so yes. Use kaedrins mod manager. Your load order is probably wrong
nickvanderlinde298 11 Feb, 2022 @ 1:09am 
Do I have to enable both mods at the same time? So SFO Submod and original Landmarks of Legend for this to work? Game keeps crashing on launch screen.
Kaguya Asakura  [author] 6 Feb, 2022 @ 7:34pm 
fix it
Kaguya Asakura  [author] 6 Feb, 2022 @ 7:09pm 
i will check it later,thanks for feedback
Chera 6 Feb, 2022 @ 2:44pm 
Bugreport (already gave it to the_inquisitor, but maybe the submod needs repairs as well):
Flamespyre Phoenix Riders from the landmark in Shrine of Asuryan have 11k hp on the campaign map, but 65k hp (!!) in battle. Also, for some reason, without any other mod but the original Landmarks of Legend (+mixus unlocker), they only have 1830hp, which is far too little.

I don't know what is broken with these guys, but the submod appears to break it in a different way.
In your submod they also have 6 entities, in the base mod just 5. I think this may be related to faulty unit size scaling.
Lord Bendtner 23 Jan, 2022 @ 1:19am 
Its ok . Thanks you for trying :)
Kaguya Asakura  [author] 22 Jan, 2022 @ 10:52pm 
@Mamouras For some reason I can't change unless I make this mod standalone.
Lord Bendtner 22 Jan, 2022 @ 10:10pm 
thanks you for the quick patch . Can you add troll regeneration instead of the normal one to the Beastmen Ymir ?I think that they behave the same as trolls
=[NK]= Col. Jack O'Neil 22 Jan, 2022 @ 6:26am 
Thank you!
Chera 22 Jan, 2022 @ 3:21am 
Wow. Honestly did not expect a response, at least not this fast. Thank you very much!
Chera 22 Jan, 2022 @ 1:56am 
Main mod got an update with a lot of new units (apparently)! Heeeelp, save our games and our balance! :)
Lobuno 13 Jan, 2022 @ 7:35am 
@Androphagous I'm playing with this mod, the required mods, and over 200 mods more and the game works fine. Obviously your issue is caused by some incompatibility with some specific mod you have subscribed too. Verify game files too, and unsubcribe/subscribe the mods again, just in case.
Kaguya Asakura  [author] 13 Jan, 2022 @ 12:29am 
Yes,maybe you have some mod conflict?
Only use Mixu unlocker、Landmarks of legend、SFO submod and SFO,should be working.
Testikles 12 Jan, 2022 @ 11:24pm 
Thank you very much for your work. I have one problem though and I would be truly grateful if you help me out. Each time I choose this mod with Landmarks of Legend and Mixu's Unlocker I get a black screen at the beginning of my campaign. I play with SFO of course. Do I need to choose this one only? TiA.
Nord17 5 Jan, 2022 @ 1:00am 
Thank you
Kaguya Asakura  [author] 5 Jan, 2022 @ 12:57am 
oh.. i will rename later,thanks for feedback
Kaguya Asakura  [author] 5 Jan, 2022 @ 12:52am 
which mod?
Nord17 5 Jan, 2022 @ 12:51am 
yes
Kaguya Asakura  [author] 4 Jan, 2022 @ 7:11pm 
But should be no same name for other mod,Have you found other mod's file name same with this one?
Nord17 4 Jan, 2022 @ 9:45am 
The author, can you please add the name in the mod file "!! landmarks_of_legend": for example "!! landmarks_of_legend_sfo"? since there is a mod localizer with the same name and they conflict.
ps a similar request was written to the author of another mod
lyeti 3 Jan, 2022 @ 9:16pm 
also just tested it myself they trashed swordsmen completely with barely 10% losses
(3 swordsmen vs 3 ethereals) I think something's wrong with your physical resistance
lyeti 3 Jan, 2022 @ 9:13pm 
Okay having checked the custom battle they do have no mag resist, but theres 15% mag resist landmark in oberstyre, many mag resists items and technologies. So I guess it adds up.
lyeti 3 Jan, 2022 @ 9:10pm 
Lobuno, I don't see how you don't get mag resist? Also ghost units get 15% mag resist from landmark, plus there's tons of technologies to massively improve them.
Kaguya Asakura  [author] 3 Jan, 2022 @ 7:36am 
At lease they are strong than empire swordsmen,so i make them little expensive than swordsmen,but cheap than greatsword√
Lobuno 3 Jan, 2022 @ 7:31am 
Test, empire basic units vs vampire counts ethereal units (all have 75% physical resist):
https://ibb.co/7pPGVWL
Kaguya Asakura  [author] 3 Jan, 2022 @ 7:25am 
Don't worry,i just up his costs and nerf a little melee defense
Lobuno 3 Jan, 2022 @ 7:23am 
I'm doing some tests. In fact, I crush ethereal swordsmen even with the most basic empire units.
Kaguya Asakura  [author] 3 Jan, 2022 @ 7:10am 
I reblance them√
Lobuno 3 Jan, 2022 @ 7:00am 
@lyeti, they have no magical resistance in my game. Just 75% physical and 50% missile. I'm crushing them easily with any unit armed with magic weapons.

Also, im my game skelly warriors cost 350 and this one 420 (custom battle). May be you have some mod changing those values???
Kaguya Asakura  [author] 3 Jan, 2022 @ 5:33am 
@lyeti i will check it later,thanks for feedback
lyeti 3 Jan, 2022 @ 3:03am 
I think spirit host with shields is a good statline for them SFO wise, the mag resist is way too much on top of that.
lyeti 3 Jan, 2022 @ 3:03am 
the ethereal swordsmen for vamp counts are waaaayyyy too strong. 60% mag resist, 75% physical, 50% missile resist, shields, ethereal, perfect vigour for a unit that costs same as skeleton warriors?
Kaguya Asakura  [author] 2 Jan, 2022 @ 5:05pm 
above
Painfulsliver 2 Jan, 2022 @ 12:45pm 
so does it go above or below the original in load order?
Dawri 1 Jan, 2022 @ 5:46pm 
No worries, thanks for the quick response!
Kaguya Asakura  [author] 1 Jan, 2022 @ 5:42pm 
Need mixu unlocker√
Dawri 1 Jan, 2022 @ 5:31pm 
Thanks for this! Do we still need Mixu's? I'm assuming so but prefer to keep a trimmed list if I can.
Leaf 1 Jan, 2022 @ 4:49pm 
finally! thanks! you are awesome
Emanon 1 Jan, 2022 @ 8:07am 
Thanks man
Lobuno 1 Jan, 2022 @ 12:38am 
Thanks Akatsuki!!
Kaguya Asakura  [author] 31 Dec, 2021 @ 8:29pm 
Update:
Buff the Saurian and add SFO skill