RimWorld

RimWorld

Tweaks Galore
825 Comments
Neronix17  [author] 25 Jan @ 7:58am 
Don’t know specifics, only going on multiple vague user reports since I don’t change things mid save myself.
m11kire 25 Jan @ 12:05am 
what issues happen when changing the stackable chunk setting mid save?
Neronix17  [author] 19 Jan @ 2:56am 
Then you have something else handling it, this won’t fix a bug caused by something else.
Fireclawiswoot 18 Jan @ 10:46pm 
I downloaded this in order to fix the bug where colonists shove dozens of meals into their pockets and they're still doing it.
Tinda 11 Jan @ 7:35am 
Hey it seems the setting to show the genes tab, also disables opening the genes windows of pregnant pawns, so I can't see the genes of the offspring. Disabling that setting re-enables the window
skizordrone 6 Jan @ 2:25pm 
The "lag free torches" setting sadly dosent work with Medieval Overhaul. i tested with and without LWM's Fuel Filter and it didn't work either time. im not getting any errors about it tho. do you have any ideas on how i could fix this?
Lord Felix 23 Dec, 2024 @ 6:48pm 
Oh my god, why did I only discover this recently? WHERE HAVE YOU BEEN ALL MY LIFE
Neronix17  [author] 19 Dec, 2024 @ 3:40pm 
That’s interesting, thanks that’s a lot of clear information! I’ll take a look into it and see what’s happening there, I suspect it’s some form of remnant data not fully changing properly but I’ll have to look when I get a chance to be sure.
Barkfin 19 Dec, 2024 @ 3:17pm 
Sorry to clog the comment section, but subscribing to Tabula Rasa resolved the deep water problem. The issue seemed to come back after re-enabling the tweaks I wanted without restarting, but became solved again after I actually restarted the game. Hopefully something I said in any of this was useful.
Barkfin 19 Dec, 2024 @ 2:44pm 
(I started a new run without changing anything to test further. Among the tweaks I previously had enabled were Don't Generate Relations and Impassable Deep Water. In this test, with all tweaks now disabled, the starting colonists generated with relationships but cannot path into deep water.)
Barkfin 19 Dec, 2024 @ 2:24pm 
Hi, for some reason the Impassable Deep Water tweak won't turn off for me. (I just got Geological Landforms and landed on a river tile, and I don't want half the map to be hard-inaccessible without a bridge.) I tried turning off the tweak and restarting, and restoring section defaults and restarting, but my pawns still can't path through deep water with Tweaks Galore enabled.

https://gist.github.com/HugsLibRecordKeeper/835a568dbaf369cfc44d1282bd43e936
Haranador 17 Dec, 2024 @ 8:49am 
Changing anima tree building radius seems to do nothing. Tested with restart and only using tweaks + dependecies.
rob katt 11 Dec, 2024 @ 5:22am 
Do you have a public git repo for this mod? Feel like the community could help when it comes to implementing that 450+ idea's long list of tweaks
Richard Watterson 26 Nov, 2024 @ 3:35pm 
Is this compatible with stonecutting extended?
Good Old Jim 12 Nov, 2024 @ 6:40am 
Never mind fixed it, had to do some digging and another mod I had for the anima trees was interfering soon as I removed that everything works. (No idea why it was stooping the deconstructions if Ideo stuffs but *Hey as long as it works meme*
Good Old Jim 12 Nov, 2024 @ 6:26am 
Hey awesome looking mod but nothing seems to be working. Ive enable the deconstruction of Ideo garbage, as well as the replanting of Anima trees. Ive restarted the game and even restarted the colony and nada still wont let me do either. How can I get you logs cause its not throwing errors per say its just not doing anything that I can tell.
Neronix17  [author] 12 Nov, 2024 @ 6:05am 
Two separate lines, that have nothing to do with each other. You have another mod adding research that sets a (I’m assuming now removed) research from Helixien Gas as a requirement if the mod is available.
Salturello 12 Nov, 2024 @ 2:30am 
https://gist.github.com/HugsLibRecordKeeper/f67125576e640d4299b21021db674621

Power Tweaks Skipped Defs:

Could not resolve cross-reference to Verse.ResearchProjectDef named VFE_IndustrialGenerators (wanter=researchPrerequisites)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Getting this error after installing Vanilla Helixien Gas Expanded
femoral2 8 Nov, 2024 @ 12:13pm 
We need more tweaks to make the game harder
UyTheo 22 Oct, 2024 @ 8:36pm 
Is there a way to make it work with simple side arms and hunters use melee?
kishkuma 14 Oct, 2024 @ 6:41am 
Love the VFEI2 stuff! Amazing mod gets even better, thank you.
maulkye 11 Oct, 2024 @ 3:46pm 
After I added this mod, raiders started continuing to fight after losing every limb (and head) and having bleeding of 30K or more. Has anyone else had this?
DodoMans 10 Oct, 2024 @ 1:01am 
the slave suppression tweak completely disables rebellions regardless of suppression levels
ephemeraltoast 5 Oct, 2024 @ 1:01pm 
Great, thank you.
Neronix17  [author] 5 Oct, 2024 @ 12:48pm 
Any animal that nuzzles, modded or patched to do so, should be considered under that. All the factors you can edit there are applied universally to anything that applies, not just vanilla animals.

@ConspiracyPizza - Thanks, looking into it.
ephemeraltoast 5 Oct, 2024 @ 12:02pm 
Hello, I have a question about how No Friend-Shaped Manhunters works. If I had a mod that made, e.g. rhinos capable of nuzzling, would "forbid animals that can nuzzle" forbid rhinos, or are "nuzzling animals" only defined as the base-game ones?
LOOK LEFT>>>>U FAILED 3 Oct, 2024 @ 9:12pm 
https://gist.github.com/HugsLibRecordKeeper/dac32e451a561b72aa2b80a0934379ea

Mech work speed doesn't work for me at least as reported by some others
Nattly 2 Oct, 2024 @ 8:04am 
sorry Cato that dosnt seem to to work, the lag free torches option still isnt working, so something is clearly wrong with the patching path, and checking throughout the torches none are being patched so there is something that was changed that is stopping this mod from working
Cato 1 Oct, 2024 @ 8:32am 
Lag/Fuel free Torches works fine for me. If using Medieval Overhaul, try using LWM Fuel Filter mod.
Neronix17  [author] 23 Sep, 2024 @ 2:56pm 
Thanks, I'll check that out too!
krzarb 23 Sep, 2024 @ 2:52pm 
Here's my startup player log as well:
{LINK REMOVED}
apologies for not including it earlier
riththewarluid 23 Sep, 2024 @ 2:46pm 
(and thank you!!)
riththewarluid 23 Sep, 2024 @ 2:45pm 
It happens!! I'm a teacher and it pisses me off to no end when my students don't read the syllabus--you'd think I'd be better at doing it myself!
Neronix17  [author] 23 Sep, 2024 @ 2:40pm 
Don't worry about it, you *far* from the only one :laughing_yeti: the last person to actually include one was four pages ago, sorry if I'm a bit irritable about it! I'll take a look into that and see if I can figure it out, thanks, I suspect it's a conflict since it worked fine on my end a second ago, so that should help finding it and fixing it.
riththewarluid 23 Sep, 2024 @ 2:36pm 
Ah hah! Sorry! Deleted the other comments since they're presumably not very helpful. :) https://gist.github.com/HugsLibRecordKeeper/856b7e7e97d9bc536458677b72f87a33
Neronix17  [author] 23 Sep, 2024 @ 2:14pm 
And neither of you provided the log as instructed in the description. That's my advice.
riththewarluid 23 Sep, 2024 @ 11:41am 
My "lag free lamps" tweak also just stopped working like @Visoth, I unapplied / save / restarted game / reapplied / saved / restarted game and still no dice. Didn't add any new mods, just was working one day and then not the next. :( Any advice?

Debug log says ":: Tweaks Galore :: Power Tweaks Skipped Defs:" (plus more code that wont fit here)
krzarb 20 Sep, 2024 @ 9:02pm 
Hi, I just wanted to let you know that the genepack tweaks don't appear to be working. I've enabled the genepack tweaks and then unchecked a bunch of mostly cosmetic genes, however they still appear in genepacks. Overall thanks for this insanely good mod :)
Visoth 11 Sep, 2024 @ 7:21pm 
The "Lag free lamps" tweak is not working for me, with no errors. I tried deconstructing and remaking the torches after applying tweak and saving/loading. All torches still use fuel.
Deimos kai Aischylos 2 Sep, 2024 @ 8:55pm 
I am also noticing that the work speed for player mechanoids is not changing. Not a huge thing but I am unsure what may be causing it, if anything, as there's no clear error behind it. Otherwise, lovely changes.
krzarb 1 Sep, 2024 @ 11:27pm 
@Twilia I’m the mod settings, in the top right corner, there is a button where you can switch between DLC. That particular tweak is under biotech. You can either flatten the metabolism to zero or not. Same for complexity or archite.
Twilia 1 Sep, 2024 @ 10:48pm 
I don't see it listed anywhere, but how do you tweak Metabolic efficiency with this mod? I looked through everything and could not find a setting for tweaking it.
Falken 1 Sep, 2024 @ 4:49am 
When this mod is paired with Harvest Everything mod, the 'stonecutting speed' stat disappears, removing that mod brings the stat back and its working as intended, thoughts ?
crashfly 27 Aug, 2024 @ 4:36pm 
yeah, i will apologize for that one.
i did look under the "assign" menu and apparently skipped right past the inventory amount. i swear i looked at it several times. wow.
all is better now. :p2cube:
The Lord of Ebola 26 Aug, 2024 @ 10:33pm 
@crashfly you can edit the drug policy under the "assign" menu and set take to inventory amount to 0. this is probably something you could have searched for on google tbh
crashfly 26 Aug, 2024 @ 7:25pm 
i was under the impression that the option "don't pack food" also applied to drugs in my pawns inventory. if not, how does one keep pawns from packing ambrosia, smokeleaf and beer in their inventory?
TheBlindCat 26 Aug, 2024 @ 5:37pm 
Got this error :
{LINK REMOVED}
Not sure what caused it, any help is appreciated.
Dizzy 25 Aug, 2024 @ 1:08pm 
increasing global work speed for player mechanoids doesn't seem to be working for me. could maybe be a mod conflict, but i do have this loaded last (behind only rocketman) so i'm not sure.
Mysterius 23 Aug, 2024 @ 2:29pm 
Incredible mod! Thank you
KingsMan_ 22 Aug, 2024 @ 4:17am 
Could you make a quest probability modifier?