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any idea why western ponchos look so oversized & mispositioned on my saurid pawns?
Could not resolve cross-reference to Verse.RulePackDef named NamerIdeoGlobal (wanter=include)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.RulePackDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.RulePackDef>:TryResolve (Verse.FailMode)
<snip>
And thanks my friend
@Baha - Yes pal, I should update descriptions soon but I nerfed provisions due to a lot of complaints about them being too OP.
@elfxiong - Sorry mate, I am unsure if it already does that but I have some limitations because my coder isn't available like he used to be, so Im gonna find it difficult to add QoL stuff like this.
I forgot about this since I locally patched it for myself but noticed it again today .
Changes coming:
- Resources gained from the faction will be heavily reduced, some time increased (In the case of salary) from 7 to a full 30 days.
- New Veteran Ranger promotion feature
- Colt Walker replaced with Model 3 on the Ranger Issue
- Ranger caravans and traders have significantly reduced item stocks and wealth
- Bulk recipe for Muffaberg Rootbeer
- Muffaberg Rootbeer fix that stops pawns from picking up multiple bottles at a time when drinking
- The Charge weaponry in the mod will be nerfed
- Non-charge weaponry will not be nerfed, they've been nerfed in the past already
I'll push it faction mod wise as soon as possible, but it'll take some time to get back into the fold of .xml and figuring out what isn't working and what needs to be balanced across many mods
- Mission bugs
Description: Unfortunately last year the fella who was doing the C# coding for these mods of mine like for missions stopped working for me because they're not that active on RW modding anymore. VE has hi-jacked his talents and I wish their team well, but this means I have to find a new coder to fix issues.
I did bring up the annoying bugs with royalty and I intend to fix it by just outright banning royalty quests from showing up, seems to be a vanilla mechanic not playing nice with being triggered by the mod's features, only working with devmode and storyteller triggers.
@saintbrutal - Please send me an error log, though it sounds like a mod conflict because the feature works fine otherwise
You can probably go against void with this mod.
i can provide a full log if you want.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633276599
https://www.dps.texas.gov/section/texas-rangers
@Niko - Unfortunately too busy to do that mate, would love to otherwise. I'd make it a framework that would work with any faction.
@CrackaJack - Hey mate, sorry for my late reply here. Is it just a quest generated by the mission board bugging out? I wouldn't directly say its this mod's fault since sometimes quests may bug out in RW. Rangers faction does not tamper with quests, it just forces a generation of it using vanilla in order to get you some incidents.
If that wasn't your issue in the report please let me know, cheers mate
@Pille - Thanks bro!