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And on this there is one more trifle! We forgot to give backpacks to everyone. And there is simply nowhere to put the Mine Surprise Maz Faq for reinforcements))) Bots cannot wear mines in their teeth)))
And of course, another trifle, three guys in identical costumes (apparently they are from an incubator) The mission will be more beautiful if each character has its own features. the vanilla game has a variety of guerrilla outfits to choose from...
Give backpacks (2 out of 4 are missing) and diversify 2 suits, that's 2 minutes of work. And I hope this will be the last fix! * unless, of course, bohemia ruins everything with a new update)
- Added Team Switch
- Added a new ending
- Fixed all endings
- Changed minor stuff
@Kirgiz
I've already tried it with that command, and I might try it again - but for now I will leave it with just it being playable units. I've also fixed some minor stuff including some of the endings.
https://community.bistudio.com/wiki/teamSwitch
But if you find it difficult and there is no free time, then just drop it!
Your mission is great now too, it's just that you have to mess around with the bots too much, but it's not critical...
- Added the ability to change your loadout of your AI in the briefing screen
- Added the ability to call in Alpha instead of them just going in by themselves
- Changed where the QRF starts
- Updated Alpha Voicelines
- Updated grammar and texts
It is in the main building , on the upper floor in the second room. (The room direct to the right side after walking up the stairs.)
Unsure about Team Switch right now, as it needs further testing regarding voice lines and triggers. But currently you can switch the loadout of your AI in the briefing screen.
- Alpha will now launch the attack if player wants it
- You can change your loadout on the briefing screen
- QRF has been placed further away
- Fixed grammar and changed texts here and there
Expected release if I get the voice lines: This week.
Things that might change though are:
- Team Switch will be a thing
- Redesigned Attack of the Alpha team (including new voice lines) to give the player the option to conduct longer recond and other options)
- Unit stances will change here and there (your own will be back to auto)
- Small area redesigns (maybe)
- And slightly redone tasks and briefing
You already have a good balance in the mission!
A mission is considered good when a trained player at the "veteran" level, using skills and experience, can complete it without saving the first time!
In my style, it's better to make teammates playable for convenient loot! In addition, during the last passage, the commander had to do everything himself, ambush reinforcements with mines, take a grenade launcher to take out an armored vehicle and go to headquarters and aim a mortar!
Thanks again for your work and the fact that you are a responsive author who cares about the opinion of the players, stay a nice person with brains, now this is a rarity, good luck!
But do not get carried away with new chips, often a good mission can be spoiled by unverified dubious experiments.
Forgive me for repeating myself, but for success you need to fix only 2 things:
1 - Units must be in the "Auto" pose or default in the editor.
2 - Give an attack to the allies on command or another signal for the player to control the process of penetration and preparation of the assault.
Thanks again for the feedback.
Thank you for your feedback! Will look into some points.
And one more thing, it can give an attack from the north on command 0-0-1, or better on a red rocket.
I mined the approach of reinforcements, and the northern group had already launched an attack (
And thanks for the mission
1) The position of the unit (teammates) should be "auto" by default... and now the soldiers of the squad cannot take stances at their discretion and always stand like sheep(
2) Stupid AI of Bohemia can't approach crates, so give ammunition selection on briefing screen or make squad members playable for role change.
Thanks for playing!
Never heard of the game up until now and I can get why you thought it may was related, blame BI for giving the Squad name and me sticking to it
Thats war for you
I enjoyed !