安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I swear though, this and Drywall Hides Pipes should just be a stock game thing! It's how we hide that stuff in real life
ran your mod for several hours in the same getup, no crash/errors, thanks a million by the way for the excellent mod
"Error in WireComplete.DecorProvider.OnSpawn at (138.5, 226.0, -10.5)"
"at BlockDecorBehindWalls.BlockDecorBehindWalls+DecorProviderPatches.Prefix"
helps if I send in the full log via git?
Could you maybe compare to the ability of an item to be placed inside a tile? Normal Pipes can be placed within a tile heavy wire not. As an alternative the wallpaper could "cover" only an certain amount of decor? So if the building behind has -5 it is covered but if it is lower than -10 it will not cover the decor value? But thats probably compute heavy too?
Now compatible with Block Decor Effects Behind Walls.
Just an fyi !
Thank you for your mod!!!
Sadge
p.s. похоже это как то подвязано на клетки, в первом случае у меня дубликант не просто прошёл мимо, а разрушил клетку когда шёл к тестовому стенду.
主要可以解决高压线装饰度大范围建装饰度的问题。