RimWorld

RimWorld

RimRaces - Caerulean Race
61 Comments
偷鹤小队的未来文盲 14 Jul @ 9:33am 
Thx in advance!
ILuvSilicon  [author] 14 Jul @ 5:27am 
Updated to 1.6.

Apparently, no changes were necessary.

If you encounter any issues please comment below
偷鹤小队的未来文盲 13 Jul @ 7:17am 
1.6?
ILuvSilicon  [author] 17 Jun, 2024 @ 12:27pm 
@Utyug
Works fine with base game, so it is likely an incompatibility with another mod. Could you post your mod load order?
Utyug 16 Jun, 2024 @ 2:39pm 
whenever i use this mod everyone is naked and clothes dont show
Utyug 16 Jun, 2024 @ 11:51am 
love you
ILuvSilicon  [author] 16 Jun, 2024 @ 6:14am 
Updated to 1.5
Utyug 12 Jun, 2024 @ 5:09pm 
PLEASE 1.5 I love this little things
hojorabbit._. 29 Apr, 2024 @ 11:34pm 
Only one left for 1.5
Hope to see them again soon
ILuvSilicon  [author] 23 Nov, 2023 @ 8:45am 
@tanitanino
Thx for letting me know, I'll try to take a look
tanitanino 22 Nov, 2023 @ 7:10pm 
There seem to be a few red errors thrown by CE related to Melee attack with this mod - I wonder if CE's new patch changed some compatibility patches with this mod? Thanks
ILuvSilicon  [author] 2 Jul, 2023 @ 10:55am 
The mod was updated to fix some issues with biotech, please keep reporting any more errors you might encounter.
Dinner_Daddy 8 Apr, 2023 @ 8:12pm 
@ILuvSilicon my apologies
ILuvSilicon  [author] 3 Apr, 2023 @ 2:29am 
@Dinner_Daddy
Not sure what exactly you are referring to but read the FAQ, that might answer your question.
Dinner_Daddy 28 Mar, 2023 @ 2:15pm 
Any chance this race will get specific genogerms and genes so its no considered a base liner in game?
ILuvSilicon  [author] 24 Feb, 2023 @ 11:28pm 
Mod updated to fix the human color issue. (Not tested with biotech)
Tsornin 21 Jan, 2023 @ 11:02pm 
I love your race mods, they're so clean. Just a new friend, no extra gear.
Tsornin 21 Jan, 2023 @ 11:02pm 
Interesting, I had one Caerulean work just fine, but another was a pink box. The error was: SetPass(0) call failed on material with shader. I do have biotech enabled though.
Da Evil Wizard 8 Jan, 2023 @ 11:43am 
problem seems to have went away thanks!
ILuvSilicon  [author] 4 Jan, 2023 @ 8:47am 
@Censored Grunt
Do you use Biotech? If so, try disabling it and see what that does.

@Da Evil Wizard
I didn't get the pink boxes, so its some incompatibility with either biotech or another mod
CensoredGrunt 3 Jan, 2023 @ 5:20pm 
I would love to use the RimRaces mods but it brakes my game sadly. I already said what my problem is and I hope I'm not the only one having it.
CensoredGrunt 3 Jan, 2023 @ 3:55pm 
so I don't know how but when I turn on the 4 race mods you made some of the traits like pyromaniac, tough, and psychopath just disappear from the game completely. The only mods I have are the vanilla expanded mods so I don't know what is going on.
Da Evil Wizard 30 Dec, 2022 @ 12:24pm 
ty, im using facial mods but they never seem to effect this race anyway, It definetly seems to be when they get combined with a xeno type i.e scorchlanders mod or vanilla imps i think even. Let me know if u need any help from a scrub.
ILuvSilicon  [author] 30 Dec, 2022 @ 1:05am 
@Da Evil Wizard
I'll try looking into it
Da Evil Wizard 30 Dec, 2022 @ 12:45am 
only caeruls
Da Evil Wizard 30 Dec, 2022 @ 12:45am 
i have a bug where the pawn backround is all janky. pink boxes around the pawn n such
Mr.Fifi 27 Oct, 2022 @ 5:19pm 
Absolutely love these and the rest of your alien races, they all look so clean.
I was surprised by their in-game bio. They are amphibians??? I was sure that they are kind of goat-like aliens
ILuvSilicon  [author] 25 Oct, 2022 @ 10:56am 
@|dvh|
They are in fact meant to be aliens, not xenos. I also don't own the dlc and for now don't even plan to.
Kokorocodon 25 Oct, 2022 @ 1:04am 
Unless they are in fact xenohumans
Kokorocodon 25 Oct, 2022 @ 1:03am 
Being aliens you don't really have to make their genes compatible with the ones used in xenohumans. I for one would not really care if these aliens are not able to be geneticaly modified...
|dvh| 24 Oct, 2022 @ 5:20pm 
Hi! Thank you for the mod! Are there any plans to make a vanilla-friendly gene-based version?
ILuvSilicon  [author] 24 Oct, 2022 @ 2:27pm 
Mod was updated to 1.4, didn't have time to test anything so feel free to report bugs you find and I'll try to fix everything when I find more time on my hands.
Nameless 9 Oct, 2022 @ 3:16am 
Thank you so much! This is really awesome :)
ILuvSilicon  [author] 9 Oct, 2022 @ 12:34am 
@Nameless
Yes, I will update my mods for 1.4
Nameless 8 Oct, 2022 @ 5:00pm 
Hi @ILuvSilicon, many thanks to you for your amazing mods Do you have any
plans updating for 1.4 and the new DLC?
Lokki 13 Aug, 2022 @ 1:06am 
Ah, i was wondering why when loading my save i get 10 lines of errors referencing to caerulean power helmet.
ILuvSilicon  [author] 12 Aug, 2022 @ 4:02pm 
To everybody who came here to report that their Caerulean power helmet disappeared with an error. I am sorry, but its no longer needed to separate the two helmets. From now on equpping the marine power helmet on a Caerulean changes the vanilla texture to the custom one.

If this change bothers you and you aren't afraid of editing xml, I have left the original helmet def inside the mod, all that's needed is to remove the: <!-- -->
ILuvSilicon  [author] 10 Aug, 2022 @ 2:59pm 
@Demon Zboża
Sorry, but i don't tend to make compatibilities to mods I don't use. CE was an exception to this rule. Maybe in the future.
Demon Zboża 10 Apr, 2022 @ 2:11pm 
any chances to make ultratech compability patch I'm using it and can't make "install arm" surgery to pawns of any races mods you develop
Exomortem 5 Apr, 2022 @ 10:59am 
No worries, thanks for responding! Love your mods btw!
ILuvSilicon  [author] 3 Apr, 2022 @ 1:59am 
@Exomortem
Sorry to dissapoint but no
Exomortem 2 Apr, 2022 @ 6:06pm 
Any plans to make babies and children compatible pawns?
kamikadza13 20 Mar, 2022 @ 12:35pm 
@ILuvSilicon. But when you open info about pawn there is only 1 usless sentence.

But now i have pretty nice looking tab
Screenshot [i.ibb.co]
ILuvSilicon  [author] 20 Mar, 2022 @ 11:52am 
@kamikadza13
The stats are included in the information tab of the pawns, there is no need to include them in the description itself. Descriptions are not for stats.
kamikadza13 20 Mar, 2022 @ 10:53am 
@ILuvSilicon. Hey. I modify CaeruleanRace.xml (and to other your race) for myself.
When I first installed mod, i can't remember who is good at what. And it's help me to hire best pawn.

maybe you do it to your mod officially?

<defName>CaeruleanRace</defName>
<label>caerulean</label>
<description>A race of amphibian-like aliens.
Caerulean Race Stats (compared to humans):

MarketValue: 1500
RoyalFavorValue: 2
HungerRateMultiplier: 0.9
CarryingCapacity: 50
PsychicSensitivity: 1.2
TameAnimalChance: 1.3
TrainAnimalChance: 1.3
PlantWorkSpeed: 1.3
HuntingStealth: 1.3
ButcheryFleshSpeed: 1.3
baseBodySize: 0.9
Maikeru 31 Jan, 2022 @ 11:51am 
Just wanted to thank you for this mod, it's such a unique and creative, yet still vanilla friendly addition to the game that makes Rimworld just feel that much bigger. Thank you.
ILuvSilicon  [author] 19 Jan, 2022 @ 10:50pm 
@NRKE
I won't do a race pack since i believe anyone is free to choose which race he wants. What i likely will do is a faction only comprised of aliens as an Addon mod.

If you want a more monstrous race, check out my Cruttun Race. If you want to see teasers for the next 2 upcoming races, you can visit the HAR framework discord and scroll down to the bottom to the channel of RimRaces.
NRKE 19 Jan, 2022 @ 6:56pm 
Cool stuff! Do you have plans to make a bunch of races and then do like a race pack?
I kinda wanna see like a reptilian race or something more monstrous.
Wiggler310 19 Jan, 2022 @ 12:43pm 
Awesome, thank you a lot.
ILuvSilicon  [author] 17 Jan, 2022 @ 2:24pm 
@Wiggler31009
Mod was updated, it now includes vanilla player factions which use caeruleans as base pawns.