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It's the mod itself. If you still want to use it, see my comment below.
but whenever I create a character and pick a culture it picks a whole other culture
I will try to gather the proper names for the locations you mentioned and have them available in the next update. And if you can, please provide others you think should be changed.
Disclaimer: It's hard/impossible to find the authentic names for proto germanic, but for latin, it's usually doable.
The way this mod works is that it has a database of different names in different languages and for various time periods for a lot of locations. These locations are linked to CK3 landed_titles, and these languages are linked to CK3 languages. For each CK3 language, it tries to use the name of that language from the db for the game's time period, however, if it doesn't find it, it goes up or down the timeline to find another one from another period, or, from a language successor/predecessor.
This is why, Essex appears as "Essexia" when ruled by romans, because in the db that's the only entry for Latin. And also why goths have name such as "Sarmatien" because there's no entry in proto germanic for that location, so it falls back all the way up to modern german.
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For the culture of Jutes, you are using "name_list_jute" when it should be "name_list_anglo_saxon" Correct me if I'm wrong by checking "TFE_west_germanic" culture file
For the culture of Rhaetio Roman, you are using "name_list_rhaetio_roman" when it should be "name_list_rhaetian" Correct me if I'm wrong by checking "00_latin" file
I think this is why you get a handful of errors of invalid culture name list