RimWorld

RimWorld

(Outdated)Industrial Revolution
71 Comments
Garek56 6 Mar, 2023 @ 10:24am 
the textures are super blurry for me, is there a retexture or a way to upscale them?
The poop man 18 Feb, 2023 @ 2:36pm 
it works some what
Patriote 2 Feb, 2023 @ 3:52pm 
Does the mod work correctly?
SgAres 31 Oct, 2022 @ 3:50am 
do you improved the mod further? because it feel unrealistic putting early musket and lever action gun together
miku567  [author] 29 Oct, 2022 @ 12:03pm 
@Zaljerem the 1st error is due to Expanded Materials - Metals not being present so the patch operation fails. ILast time I checked that mod hasn't been updated to 1.4. As for other error, I'll look into them.
Zaljerem 29 Oct, 2022 @ 7:54am 
Also, the ARC gun isn't doing any damage, regular or additional.
Zaljerem 29 Oct, 2022 @ 7:54am 
Hi, just wanted to report the following errors:

[Industrial Revolution] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName = "VMEu_MetalSmelter"]/comps/li/fuelFilter/thingDefs) failed
file: E:\Steam\steamapps\workshop\content\294100\2689358547\Patches\ExpandedMaterials-Metals_Coal.xml

Mod Inverness.industrialrevolution has multiple Verse.BuildableDefs named Bullet_LightCannonBomb. Skipping.

Mod Inverness.industrialrevolution has multiple Verse.ThingDefs named Bullet_LightCannonBomb. Skipping.

Could not resolve cross-reference: No RimWorld.StatDef named ToxicSensitivity found to give to RimWorld.StatModifier (null stat)

Config error in Apparel_PsychicFoilHelmet: is smeltable but does not give anything for smelting.
miku567  [author] 29 Oct, 2022 @ 6:47am 
@pancake no idea since I dont use that
SgAres 29 Oct, 2022 @ 2:51am 
@miku567 also what mod should i use to remove advanced tech?
SgAres 29 Oct, 2022 @ 12:40am 
Thank you
SgAres 29 Oct, 2022 @ 12:40am 
YES
miku567  [author] 27 Oct, 2022 @ 10:09am 
@pancake done
SgAres 26 Oct, 2022 @ 7:29am 
please update
Zippy 16 Sep, 2022 @ 12:08am 
Weapons from this mod make pawns unselectable
Sen'val 27 Jun, 2022 @ 4:27pm 
Not sure what's going on, but when trying to make a Flintlock Rifle (Bayonet) it vanishes, the build completes but then I get a yellow error pop up in the logs, I can post the specific error if that would help. It makes both of the parts/weapons seperately but when I try and combine them to make the rifle have a bayonet both parts vanish.
Breadverified 6 Apr, 2022 @ 4:12pm 
It would be nice if there was a requirement for vanilla electricity to have this mods basic electricity first or a more noticeable difference between wood fire gens and the steam gens
ALE199 4 Apr, 2022 @ 5:45am 
But Author, this mod and "Industrial Age - Objects and Furniture" use the same things.
miku567  [author] 4 Apr, 2022 @ 5:03am 
@Raven no
Raven 3 Apr, 2022 @ 7:37pm 
Is there overlap between this and Industrial Age - Objects and Furniture (Continued) ?
Al Shabib 30 Mar, 2022 @ 1:24am 
and its consequences have been a disaster for the human race
DigiDragoon 20 Mar, 2022 @ 6:04pm 
@Grof I've been running into this issue as well. Specificly it seems to impact most modded races.
RedFrequency 4 Mar, 2022 @ 2:28am 
For some reason all the clothig (from this mod) is on backwords. The side that should be on the front of the pawn is now on the back, does anyone else have this issue?
3 Golden Prince slaughters gods 19 Feb, 2022 @ 5:47am 
*edit* on second notice it seems the smaller engines are only using wood instead of the coal as well, my mistake
3 Golden Prince slaughters gods 19 Feb, 2022 @ 5:40am 
hiya, thank you for keeping this mod up to date! I seem to be having an issue with the "industrial steam engine", the big one? I've used the smaller version just fine with Expanded materials-Metals thanks to your built in patch, but the Industrial steam engine doesn't seem to accept the coal from that mod, even though the smaller version does? I've been pouring over it trying to figure out why to no avail so I figured I'd bring it to your attention.
velcroboy333 13 Feb, 2022 @ 7:24am 
You shouldn't. Make sure the mod updated on your pc. You can force this by unsubbing/resubbing.
[S O V I E T W A V E] 13 Feb, 2022 @ 7:20am 
do i need a new save? my save still shows reversed ones?
velcroboy333 13 Feb, 2022 @ 7:14am 
No worries. I once spent an entire day tracking down a single missing dash that was causing a disproportionate amount of issues. It happens.
[S O V I E T W A V E] 13 Feb, 2022 @ 6:53am 
ooh thats nice. thanks @velcroboy333
miku567  [author] 13 Feb, 2022 @ 4:30am 
*facepalm* ok the issue is now gone
velcroboy333 12 Feb, 2022 @ 7:10pm 
Dude, I totally found your issue....there are spaces in some of the texture names. Just before the .png
miku567  [author] 12 Feb, 2022 @ 3:42pm 
Nope, south is south and north is north.
velcroboy333 12 Feb, 2022 @ 1:54pm 
It's not from the def. You most likely have the north/south textures flipped around.
miku567  [author] 12 Feb, 2022 @ 1:13pm 
I'm aware of this problem but I tried making the ThingDef for trench coat the same as Long Coat from aparello 2 since that one displays correctly - does not work.
[S O V I E T W A V E] 11 Feb, 2022 @ 6:19am 
İn my game textures for the industrial clothing looks reversed. i.e. when someone looks at the camera i see the back of their trenchcoat.
Spinecone 10 Feb, 2022 @ 5:21pm 
Does this include the aircraft? Those do feel a bit like the star of the show, early air is next to impossible to get hold of!
miku567  [author] 22 Jan, 2022 @ 3:02am 
@RaptorMother will look into that
@doodlepigs I had those errors, as above
doodlepigs 21 Jan, 2022 @ 7:50pm 
hope this helps you troubleshoot or identify the incompatibility
doodlepigs 21 Jan, 2022 @ 7:50pm 
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
doodlepigs 21 Jan, 2022 @ 7:50pm 
and this as well
Mod Inverness.industrialrevolution has multiple Verse.BuildableDefs named Bullet_LightCannonBomb. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.BuildableDef>:AddAllInMods ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
doodlepigs 21 Jan, 2022 @ 7:45pm 
<continued>
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
doodlepigs 21 Jan, 2022 @ 7:45pm 
sorry but I am getting these errors:
[Industrial Revolution] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName = "VMEu_MetalSmelter"]/comps/li/fuelFilter/thingDefs) failed
file: E:\Steam Install\steamapps\workshop\content\294100\2689358547\Patches\ExpandedMaterials-Metals_Coal.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
RaptorMother 21 Jan, 2022 @ 2:21am 
Hi! The mod looks incredible!

There seems to be an incompatibility with Yayo's animation. The clothing (hats in particular) seem to be rendered twice on the pawn, and one of the layers doesn't animate, floating above the character. Is it possible to have a patch? Thank you! ^^
Darstasius 13 Jan, 2022 @ 11:18am 
@edward okay thought the bi-plane was only removed, thanks
Edward 13 Jan, 2022 @ 6:28am 
Apparently not yet, check the author's reply below.
Darstasius 12 Jan, 2022 @ 6:28pm 
Hi there, this looks great! Is the zepplin still in?
Edward 5 Jan, 2022 @ 2:12am 
Nice, I found this mod long (but not enough) ago. Was disappointed it was discontinued and that's good it has an update now.
I like this retrofuturistic style.
miku567  [author] 2 Jan, 2022 @ 12:02pm 
Zep and plane as SRTS addons sounds like a better idea. Will see how to do it.
Lumber Jackson 2 Jan, 2022 @ 11:06am 
@miku567 Any chance you can put the biplanes back in and add a setting to remove them? Better yet, add the zep and plane to an addon for SRTS.
miku567  [author] 2 Jan, 2022 @ 8:25am 
@beeb boot the bi planes were removed per the request of the person who asked me to port this mod
@!LE199-ITA I've never heard about this mod before, will check it out