The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ether Dynamics: New NPC Teamwork, Weapons, Spells, and Magic Items
75 Comments
//// 24 Jan, 2018 @ 5:13am 
hey ChopMasterOnion... look at the games you compared skyrim with... dark souls and god of war... both franchises are fantasy, but both are pure action rp games (the former being almost pure action). now let's look at the retrospective of tes... the series shine only when judged from rpg perspective. rich rpg world is what makes tes series stand out, that's what makes it unique. another tes trademark is that it's firs person rpg... you payed no attention to this small but crucial detail. this was my only doubt, really. it seems like you honestly believe that you can improve rp game by making it more action game.
goff.rg24 23 Jan, 2018 @ 11:06pm 
Any word on when a global scale might be released? (fingers crossed)
ChopMasterOnion  [author] 12 Dec, 2016 @ 5:46pm 
@////: not sure what you mean by that? I'm happy to discuss further if you'd like.
//// 13 Nov, 2016 @ 6:17am 
absolutely confused feelings about this. head down to virtuosity and enthusiasm, but, heck... this butchers last remaining crpg aspects of tes V like a couple of skeevers!
ChopMasterOnion  [author] 26 Aug, 2016 @ 4:35am 
@blade the master of illuminati : The full spread of spells is shown in the main video -- there aren't any hidden ones.
BOT Leon S. Kennedy 24 Aug, 2016 @ 8:40am 
how many spells is it in this mod?
ChopMasterOnion  [author] 15 Oct, 2015 @ 8:21pm 
@Professor Pyrowise: Hey, thank you so much! :D Glad it's something you enjoyed. If you liked this one, you should check out the link above for the new Quest series. I'd love to hear your reflections on that as well!

@Ruin Stormshower: Hey, thanks! :) Yep, the plan is to show more capabilities in the Quest mod shown above, and then to release an "AI Framework" for all modders -- that way other Dungeons / Quests / etc. can benefit from some of the same advances shown here. It'll be available for free for everyone, and I'll be working with folks from Skywind and a few other groups to get their stuff up and running.


Thanks again for your interest and feedback!!
ChopMasterOnion  [author] 15 Oct, 2015 @ 8:21pm 
Hi all!

Before I get into specific responses, I have good news: a new mod is out with the enhanced AI, a Quest, CRAZY HARD boss fights, and unique weapons! You can check it out here:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=503102207

@Rpg Blaster Rpg: I didn't alter the AI for all of Skyrim, just a handful of enemies specifically for this invasion. There shouldn't be an impact on any other mods you have running, or the "vanilla" game.

@alistairbeeson: As per the video, just hop down to Markarth, go into the Silver Blood inn, and talk to Sebastian Hastings. That'll get the party started.

[Continued in next post...]
🩸ℜ𝔲𝔦𝔫🩸 4 Oct, 2015 @ 5:26pm 
Wow, I used to test this out for you years ago. Its good to see your mod come so far. Do you plan to have your ai changes work on a global scale?
Professor Pyrowise 2 Oct, 2015 @ 2:42pm 
I just wanted to say that I am amazed by how much skyrim could be improved. After watching this I realized how simple the combat of skyrim is and I wanted to thank you for this revelation. I look forward to this mod becoming something amazing over the years.
Flyingtreebadger 10 Aug, 2015 @ 1:19pm 
how do i start invasion ?
RpgBlaster 27 Jun, 2015 @ 6:38am 
This mod look good but im dont hope its crach my skyrim
ChopMasterOnion  [author] 2 Apr, 2015 @ 9:06pm 
Hi all!

I'm discussing the next big phase of this mod on Reddit -- based on feedback and polls, users will decide how to proceed with a new AI Framework for ALL OF SKYRIM, including enemies AND allies. Your reflections and feedback welcome! Link below:

http://www.reddit.com/r/skyrimmods/comments/3117h8/ai_framework_mod_discussion/
ChopMasterOnion  [author] 16 Mar, 2015 @ 2:34am 
Hi folks! Thanks again for all the feedback!

Been working on new material for a while, with promising results. After some reflection, here's a quick summary of what's to come:


1. Extensive AI review video. This is in-progress, and will open things up for more options and discussion on where to go next.

2. AI Framework, which will be a tool for other modders to easily beef up the AI in their mods. This may include a "General Skyrim AI Overhaul", IF I can pull that off. Based on current experiments, I can make it relatively conflict-free with other mods as well.

3. Full quest release with storyline, new dungeons, enemies, factions, magic items / weapons, and (of course) AI.


I will also try to keep progress updates more regular.

Thanks again for all the input, looking forward to the next several releases!
ChopMasterOnion  [author] 15 Feb, 2015 @ 2:17pm 
Greetings all!

Just wanted to give a big shout out regarding things to come! These include:

* A new video which brings together all the elements of game design discussed in prior releases.
* New additions to the mod! Including new locations, dungeons, and enemies.
* A general framework for AI to be shared with other modders, including the Skywind crew.

Stay tuned! Feedback and questions welcome, as always.
ChopMasterOnion  [author] 15 Feb, 2015 @ 2:17pm 
@tanner9wolf: So far, this is limited to just the invading force in Markarth. I'm working on a new AI foundation to share with other modders, stay tuned.

It should work just fine with other combat mods installed -- there may be differences in the final result, but it shouldn't break anything.
Lonewolf 21 Dec, 2014 @ 1:20pm 
So does this do anything outside of Markarth?
Also, does it work when mods like Duel or Ultimate Combat are also installed?
ChopMasterOnion  [author] 20 Nov, 2014 @ 12:57am 
@LordSauron: Why thank you, I'm flattered. :)
Stuxnet 17 Nov, 2014 @ 12:04pm 
Nope! This mod is amazing. :)
ChopMasterOnion  [author] 16 Nov, 2014 @ 11:25pm 
@LordSauron: Thanks for the endorsement! Any particular feature you liked most? Anything you'd want changed?
ChopMasterOnion  [author] 16 Nov, 2014 @ 10:37pm 
Greetings all!

An updated version of the mod has been released! I'd love to hear your reflections / comments / critiques. Thanks!
Stuxnet 16 Nov, 2014 @ 8:00am 
:csgostar::csgostar::csgostar::csgostar::csgostar:
ChopMasterOnion  [author] 6 Jul, 2014 @ 10:07pm 
@Apache-Grey: Yep, the mod puts the enemies in there. It's been changed in the recent update, plz see the new video for details.

@Smash The Potato, Aggro, Greenegg, DeadRyu, ConArtist404, iSpectrus, and DarknessLilly: Thank you for the words of encouragement! Though I can't implement this across all of Skyrim, I'm putting together something that will hopefully give the player a decent challenge. Stay tuned!
ChopMasterOnion  [author] 6 Jul, 2014 @ 10:03pm 
@Teratus, -RB- OMFGNinca, and Explosive Barrel: Thanks for the suggestions -- I have altered the mod in direct reaction to your comments. Much appreciated!

@Dacrima Lues: Thanks for the suggestion! That's definitely something to aim for as the mod comes together -- multiple NPC's with distinct personalities and features.

@kaidedshard: Thanks, I was considering having a "bodyguard" fee / presence as merchants / misc NPC's are injured or killed. Great idea for the "escort to safety", thanks!
Darkknight957 6 Jul, 2014 @ 8:07pm 
Not true try my mod the Viking War Conquest of Skyriy.You can't expliot them so easily.They are the deadlest enemies I have made they have shouts all archry perks ,all twohanded perks and all heavy armor perks.And there are 3000 to 4000 of them acroos skyrim.You need an army of followers to act as a shield.They are deadly.
ChopMasterOnion  [author] 6 Jul, 2014 @ 7:59pm 
@darkknight957: I would say the 100 Sneak trick is one of the *most* OP builds out there, with or without the other damage-enhancing bonuses from Archery, etc.. The game basically makes the AI incapable of even spotting the player. I agree, it's no fun at all, against almost any enemy, vanilla or not.

While the engine doesn't allow anyone to change the way Sneak works, there are things that can be done to neutralize that build -- I'll be working on those in later releases.

If you like the one-hit-kill style of playing, great -- the kit allows you to make those to your heart's content.
Darkknight957 6 Jul, 2014 @ 7:52pm 
Sneak 100 perk and archery 100.the problem with the vanilla game if you build up your sneak and archery.
ChopMasterOnion  [author] 6 Jul, 2014 @ 7:49pm 
@darkknight957: I was making a comment in general about OP builds and ease of killing -- but you're right, I should have been more explicit / specific.

What was the exploit you found?

Note there were a few I left in on purpose, like a Fus Ro Dah off of high staircases, etc.. There wouldn't be a precedent for the enemies here to know who the Dragonborn is, so they wouldn't be the best prepared. For the same reason, I left in vulnerability to shouts like Time Stop or Ice Form, both of which let the player pick off targets with minimal hassle.
Darkknight957 6 Jul, 2014 @ 7:46pm 
I prefer the one hit style of playing myself.I make overpowered mods for overpowered players.deadly enemies that are easy to kill but they can take the player down with one shot,you need followers to act as a shield,that is how I make it more engaging
Darkknight957 6 Jul, 2014 @ 7:40pm 
I didn't even have one shout equiped.Basically you just need the 100 sneak perk to expliot.I didn.t even use the Assassins blade perk and 100 Archery and you can sit back and kill them one at a time not very excitng.I would say just sneak and archery is rather underpowered.I just built those two up
Darkknight957 6 Jul, 2014 @ 7:32pm 
I did not use an overpowered build the dragonborn is totally over powered any way.That is were the vanilla game totally fails after level 50 the game is rather dull for an experienced player I have benn playing games since the late 70's,But if people like the mod that is the important thing.I tested it with normal weapons and perks,Like I said it took me 2 minutes to figure out how to expliot the AI.It would have been alot more fun watching an army of followers take them down.Why did you think I was overpowered when I said I explioted the AI.You can be under powered if you exploit.
ChopMasterOnion  [author] 6 Jul, 2014 @ 7:16pm 
[Part 1]

@darkknight957: Well, as I said in the new video, there are dozens of "overpowered" player builds in Skyrim that basically kill everything with one shot. Stealth archers, full-power warhammers, etc.. So, yes, I'm sure that anyone can use a character like that and ace out just about anything, including some of the hardest bosses in the vanilla game.

So the question *isn't* "can I make something that kills new enemy X?" Because the player can use a known OP build to smash just about any reasonable foe, or a designer can put something in with 100,000HP and one-hit-player-kills. Either way, it's not fun.

This leads to the bigger question of: how do you engineer something to be more engaging?

Obviously, that's a tough question by itself, let alone in a game with so many OP player options. So, the question becomes: "how can we adapt the game to present a more engaging experience when the player is *not* using one of those builds?"
ChopMasterOnion  [author] 6 Jul, 2014 @ 7:16pm 
[Part 2]

One way is to enhance the AI in the way that I've shown. And yes, it's very limited, due to the constraints of the Creation Kit and the EULA. However, it handles some of the very basic things that drain the fun / challenge out of vanilla AI fights -- namely hiding around the same corner so enemies line up to die, etc..

There are TONS of other ways to spice up the game, which is why the workshop is such a great place. Everyone chips in with their own idea.

So, if you have your own project / concept for how to change things, good -- have fun with it. Like all development communities, we're all simultaneously and continually (re)defining the question and refining our answers.
Darkknight957 6 Jul, 2014 @ 6:55pm 
The problem I have with your mod is that it only took me two minutes to expliot the AI it seems like alot of work when AI is so easily exploited.I did not find it to be much of a challenge.It is not a project I would under take.Just my opion.
ChopMasterOnion  [author] 6 Jul, 2014 @ 6:32pm 
@darkknight957: Correct, I meant "spawning" as in creating an instance of a class -- that's what PlaceAtMe / PlaceActorAtMe does. Similarly, "respawn" does not revive the original instance, it creates a new one, according to the settings of the Cell and the ObjectReference / Actor. I think the point has been sufficiently clarified, thanks.
Darkknight957 6 Jul, 2014 @ 5:05pm 
spawn an NPC,move it to a place in the game.
Darkknight957 6 Jul, 2014 @ 5:04pm 
You don't seem to understand the term spawn and respawn,there is a respawn box in every NPC file.Click it and the NPC respawns.Buy a chicken and it spawns Buy a horse and it spawns.
ChopMasterOnion  [author] 6 Jul, 2014 @ 4:56pm 
@DarkKnight957: Ah -- I guess the confusion came from the use of the words "spawn" and "respawn" (usual meaning: to make a new instance) vs. "move".
Darkknight957 6 Jul, 2014 @ 3:38pm 
it is as safe as buying a horse or buying a chicken lol I don't think buying a horse breaks the game,I have been making mods for 14 years ask me before you guest how I do it LOL
Darkknight957 6 Jul, 2014 @ 3:36pm 
it is not a PLACE AT ME it is a normal scirpt in the game it is used when you buy things like a horse or chicken.
ChopMasterOnion  [author] 6 Jul, 2014 @ 3:31pm 
@DarkKnight957: Thanks for the heads up -- I suppose I could make some books for resurrecting major non-protected NPC's in Markarth Keep, but making a copy (PlaceAtMe) has a high chance of breaking stuff; in the meantime, I think Resurrect via console is probably the safer way to go.
Darkknight957 6 Jul, 2014 @ 3:25pm 
I have mods that allow the players to spawn NPCs.I make SpellTome books players can buy.They could easily respawn the NPCs that have been killed,I use a script command tthat tells the game to respawn or spawn a NPC.I f Aela the Huntress has died you can respawn the origianl.
ChopMasterOnion  [author] 6 Jul, 2014 @ 3:13pm 
Greetings everyone!

Thanks again for all the feedback! The mod has been updated, and a new video has been released. Further discussion welcome!
ChopMasterOnion  [author] 30 Jun, 2014 @ 9:45pm 
Hi all

Thanks for the feedback! I appreciate all the comments & suggestions that address both technical and immersive elements -- I'll keep these in mind as I put the quest together.

For those of you concerned about NPC death -- the current release only KO's essential NPC's for a day; they "wake up" after 24 hours. The next release will allow the player to choose when the invasion begins, so you will be able to proceed around Markarth without worry.

If you want to play with the new weapons, spells, and equipment in the current release, but also want to avoid the invasion, you can always COC into and out of the MarkarthSilverBloodInn.

The next iteration and video are coming together now -- thanks again, and stay tuned!
Darkknight957 28 Jun, 2014 @ 10:08am 
It only takes 2 minutes to learn how to exloit the AI, I would leave the AI to the makers of the game,Just my opion, I have been modding games for 14 years.It seems like a lot of work for 2 minutes.
Heaven or Hell 27 Jun, 2014 @ 7:40pm 
Awesome!
Solus 22 Jun, 2014 @ 1:39pm 
This mod looks amazing, but I have to agree with Teratus, I don't like the idea of an entire town being slaughtered forever, essentially making it impossible to do certain quests. Secondly, I don't like that its only in markarth (at the moment). But this mod does look incredible, and if it expands to other areas in skyrim I'll for sure try it out!
Chronic Complainer Reviews 21 Jun, 2014 @ 9:01pm 
this mod overall looks fantastic. That being said, I don't like the possibility that an important NPC gets killed. Whether it be quest related for the main game, or quest related for some other mod. For this reason I would not test out this as I have many mods that add new areas and new quest lines.
Teratus 20 Jun, 2014 @ 1:57am 
This is amazing :)
I would love to see this kind of AI system on town Guards and Military trained units like Foresworn, Imperials and Stormcloaks

would really help make the world more immersive

I don't want to have the Markath thing though so I won't download the mod but I'll definitely rate it and favorite it for you :)

really looking forward to seeing what else you come up with ^^

ChopMasterOnion  [author] 19 Jun, 2014 @ 7:02pm 
Hi folks!

Wow, thanks for all the comments! I've been traveling, and will respond when I get a chance. I'm also preparing a video follow-up, stay tuned.

In other news, my submission somehow glitched off the Nexus, will try to re-post shortly.