Space Engineers

Space Engineers

[QoL] Radio Spectrometry
506 Comments
Slomes 5 Oct @ 7:24am 
fair take tbh
Anarch Cassius 4 Oct @ 8:58pm 
Honestly I'm fine with it working that way because with the spinner it makes more sense in that orientation and now we have two options for how to orient it on the ship.
MagboneD 2 Oct @ 2:44pm 
Unfortunate? Why? Just use Build Hints mod. Make sure the +Z axis on the ore detector is pointing in the intended direction. That's the direction the block is "pointing in." The Radio Spectrometry mod will return data from the closest asteroid in that direction. Best practice is to point the ore detector in same direction as cockpit or custom turret so you can aim accurately. But as long as you know what the detector is pointing at, you can make sense of the data.
Slomes 2 Oct @ 2:39pm 
Unfortunate cause i like to build them with the top pointing out forwards, not put them on the hull pointing up ^^
Slomes 2 Oct @ 1:27pm 
Ah, interesting and unfortunate.
thanks @MagboneD
MagboneD 2 Oct @ 10:04am 
This script does work with the Apex ore detector. The issue is that the mod uses the +z axis of the block to determine it's orientation. The old ore detector has it's +z axis pointing out the "top" while the Apex block is pointing out one of it's sides. Use the Build Hints mod to see the block axes during placement
Fenris 29 Sep @ 12:21pm 
Oh man, I'm glad I checked here. I spent 20 minutes moving my ore detector (the Apex one) around trying to figure out why this script stopped working lol
Captain X (PhoenixX) 21 Sep @ 3:48pm 
O_o
Xandrii 21 Sep @ 2:58pm 
I really love this mod. Its great!

Want a long rang ore detector but nothing OP? Then this mod is ideal for you!

But as told earlier, currently it doesn't work with the new dlc ore detector
Slomes 13 Sep @ 8:14am 
Hello, and thanks for your mod.
Radio Spectrometry doesnt seem to work with the new Ore Detector Type II from Apex Survival DLC for me. Regular Detector works perfect. Any chance for an update?
Kind regards
Made Dragon 8 Sep @ 11:02pm 
I experience a little bug with the mod after apex survival update. After loading a game scanning screen says "no ore detector" but there is one on the ship. Copy-and-pasting the ship fixes this.
Temporal Chaos 4 Sep @ 9:33am 
This is a great mod, thanks. It is very elegant and integrates well into the game without being too overpowered. Much appreciated.
Myrkur 30 Aug @ 9:37am 
Hello I found the cause of the bug with the mentioned plugin below "SEWorldLoadBoost", ive created a fork that will have to be locally loaded for anyone that wants to continue to use both plugin and mod. it may be slower compiling mods to get around the bug.

its on github https://github.com/Myrkie/SEWorldLoadBoost/releases
IceQ 3 Aug @ 12:19pm 
took some time, but found the conflict in the plug-in loader (from what I use). Culprit is: "SEWorldLoadBoost"

https://github.com/ari-steas/SEWorldLoadBoost For anyone having issues.. it also brought back all mods that is supposed to be listed as "LCD Apps"
Weso 26 Jul @ 7:12am 
THE mining QoL mod for this game. Wish I could get it on my HUD somehow, instead of just on an LCD.
ZoraergazU 21 Jul @ 2:18pm 
ok, absolutely understood how this work.
this deffinelly need two monitor active at all times, thankfully, the "list" changes at different interval so it doesnt really disturb me anymore, good mod :MHRISE_OK:
ZoraergazU 21 Jul @ 2:31am 
ok, i kinda understood better at whats going on and used an actual LCD screen in front of my driller.
it dont make sense if you used the normal small screen on cockpit since its too small
but if you use the whole screen as LCD it shows everything.

...
how to set it so the lcd shows the WHOLE material instead of having to cycle thru itself everytime ?
DraygoKorvan  [author] 20 Jul @ 3:03pm 
The lines have nothing to do with distance. Basically its measuring frequency response across a spectrum. The higher the spike in a spot that corresponds with a key, the more likely you will find that resource in that asteroid cluster.

It also only scans the entire cluster that you are pointing at when you hit scan.

The key tells you where the spikes will be in the graph if that scan detects that resource. The higher the spikes the more of that resource will be there.
ZoraergazU 20 Jul @ 8:26am 
is it left to right the closest? higher on the list means they are above you ?
ZoraergazU 20 Jul @ 8:25am 
ok. i give up, im so confused about how to use this thing that it re-confuses me
like what exactly am i looking at in the detector ?


All i know is that the higher the line goes up that means the closer you are, but like, im very confused at that. how does it know wether you detect something left or right? or up and down in that matter? im VERY confused on that
DraygoKorvan  [author] 13 Jul @ 10:02pm 
yes
UnSayableStorm 13 Jul @ 7:17pm 
the orientation of the ore detector matters? "point your ore detector" implys the round top of the model?
[A*K]Panther 13 Jul @ 2:33pm 
this mod is an app for a LCD
Finny 7 Jul @ 1:16pm 
Mod works fine without issues so far.(we play on a server)
Only issue is that in some Cockpits (didn't test them all but surely with the Industrial Cockpit).
I cant read the full name of most ore´s. Important to say, we play with the Better Stone mod so some ore Names are like "[CM] Pyrite (Fe, Au)". Way to long to display next to the graph& the vanilla names Like "Stone" show perfectly fine as.

Based on that i was wondering if there´s already a way so i can adjust the scale of the graph or sections of it? like set the horizontal offset of between graph& ore names. Or make the mod scroll names from left to right so any name would fit without much changing the code.

Also its kinda similar to the problem, occurring when too many ores are on the list& it takes very long for it to go through them. A auto scroll and/or Filter would eliminate that problem for good& make the mod compatible/ future proof for basically any Mod that messes with ore types etc. (I would fricking love that!)
DraygoKorvan  [author] 1 Jul @ 3:02pm 
Are you running plugin loader?
skibidiG 28 Jun @ 9:27pm 
the script is not showing up in any programmable block when i check in game what am i doing wrong?
Vrayl 25 Jun @ 12:59pm 
Is there a possibility of adding a configurable filter to this? Sometimes the list of ores gets so long that it goes through pages of them. I'd love to specify which ores I want to scan for. Thanks for your work on this!!!
Slaghkre 22 Jun @ 9:34pm 
@gagela You can reduce the field of view to make it bigger on screen. I can distinguish them at about 80 degrees.
DraygoKorvan  [author] 17 Jun @ 1:31pm 
I heard there maybe a conflict with some plugin in the plugin loader. As I do not use the plugin loader I have not been able to reproduce this issue.
BCMortis 17 Jun @ 1:22pm 
Any known mod conflicts? The app doesn't seem to show up in the LCD menus for some reason.
gagela 6 Jun @ 11:13am 
Is there any way to change the font size? I can see that there's ores on the screen because of the spikes, but I have no clue what ores because the words are just blurry squiggles.
Ryunoske 1 Jun @ 6:46am 
@Villageidiot If you will continue this mod, I ask you to add something so it can display ores with long names properly, now they don't fit. I'm talking about ores from Better Stone
Villageidiot 13 May @ 8:36pm 
Greetings! Are you still working on this mod? If not, i would like to take over stewardship of it. This is an incredible mod that adds a great amount of depth to the world but I would like to see a couple things added to it and make sure it stays alive. Obviously I dont want to intrude though <3
tapito1996 9 May @ 6:26pm 
Mod io pls
Goatroach 30 Apr @ 1:34am 
Never mind. I'm an idiot.
Must've been a conflicting mod or something; I put it at the bottom of the mod list, and now it works again. My bad. :steamfacepalm: :pfff:
Goatroach 30 Apr @ 1:15am 
Any idea what might be causing the graph to look like a seismograph reading a 10 on the Richter Scale? Since the Fieldwork update, I can no longer get this mod to work. I've been using this mod for years now with no issue. Asteroid ID or whatever the number in the upper left is will display, but the graph is an absolute mess, not how it usually looks. Detector is unobstructed, top (circle bit) pointed at asteroid like I always do, but fails to produce a proper readout. Not in P-Grav. No planet in background. Ore types scroll as usual.
DraygoKorvan  [author] 25 Apr @ 9:54am 
Turn off any ore detector that you are not actively using when you dock.
Mr. Pestbird 25 Apr @ 7:27am 
i have a question. i have my main ship with the lcd screen (big grid) and a docking port for small grids. everytime i dock my small grid the big grid lcd also sees the oredetector and shows "obstructed". can i ignore the small grid detector or only use the big grid detector?
DraygoKorvan  [author] 16 Apr @ 8:28am 
No, this should not be added to plugin loader as it would give people a gameplay advantage that is unfair to other players.
Gohei 13 Apr @ 3:05pm 
specially since its client side
Gohei 13 Apr @ 3:04pm 
Can this mod be added to Plugin loader?
Killer Bee 3 Apr @ 7:52am 
This mod makes finding uranium and platinum easier. Thank you for this!
miked9999 2 Apr @ 8:06pm 
I think the reason I didn't find ore where the spectrometer said there was is the ore is buried more than 50m inside big asteroids. Drilled right through the centre of a big rock, sure enough...gold !! So the whole "look for patches on the surface" strategy is very flawed IMHO.
DraygoKorvan  [author] 27 Mar @ 8:37am 
Thanks for that find Ben
Ben 25 Mar @ 9:30pm 
@Noobinator @JaffaCake Same here. Had to do the whole binary-search-disable-mods thing. For me the problem was caused by the plugin SEWorldLoadBoost. Once I removed that plugin the Spectrometry options returned to the Apps list. Same with Seismic Surveying.
DraygoKorvan  [author] 20 Mar @ 9:50am 
You can disable individual detectors as is.
Mortus Eclipse 17 Mar @ 9:59am 
If I may make a suggestion, I would like the ability to enable/disable Radio Spectrometry on any given Ore Detector. Even better if this could also be done VIA the hot bar so that is can be toggled on the fly.
DraygoKorvan  [author] 14 Mar @ 4:31pm 
It shows up in the LCD apps list for me when I load it. Make sure this mod is added to the world, if it isnt showing up you will have to check the spaceengineers log.
JaffaCake 13 Mar @ 12:12pm 
@Noobinator +1 for not showing in the LCD 'Apps' list - I usually run with lots of mods, but just ran a world with no mods other than this one and Radio Spectrometry isn't showing in the list.

@DragoKorvan Are you able to help/have a poke around?
cyberjacques 12 Mar @ 5:11pm 
This mod works as advertised for me, very cool. But ever since using it, regular ore detection signals on the HUD now cut in and out, even while not moving. Makes it a bit hard to actually find the ore once the asteroid is located.