Cookie Clicker

Cookie Clicker

Smooth Framerate
27 kommentarer
Caranud 1. aug. kl. 1:18 
There seems to be a conflict with Cookies per minute & per click : when the two are together the added info beside the number par second is flickering. :/
middle_earthn 8. dec. 2023 kl. 13:00 
This helped so much thank you:steamthumbsup:
Tsukasa Hiiragi 14. sep. 2023 kl. 10:17 
great work my dude :mbnecoup:
gaining until my heart stops <3 30. jan. 2023 kl. 5:47 
Very good mod, thank you. Ran it since I started playing the Steam version.
moldorm 22. juli 2022 kl. 8:49 
Ahh okay. Sweet :steamthumbsup:
TsFreddie  [ophavsmand] 22. juli 2022 kl. 1:05 
The game renders at your monitors refresh rate, but the actual canvas update and logic runs at a supposedly 30 ticks/seconds. This mod brings the tick rate closer to the intended 30 tps.

That being said if you are not susceptible to frame judders then you might not notice any difference.

And of course this mod allows you to up the game's tick rate to 60 tps but that might have side-effects.
moldorm 20. juli 2022 kl. 8:30 
Does the game not already run 60?
Dog Gaming 7. juli 2022 kl. 12:17 
It does not, it works really well and makes the game much better to look at.
Kazooo 6. juli 2022 kl. 21:05 
Does it disable achievements?
Lawfy 19. mar. 2022 kl. 23:32 
Ah.. fair enough, thamks gamer
TsFreddie  [ophavsmand] 19. mar. 2022 kl. 23:21 
@Lawf the main side effect might be some value calculation runs faster than they should. The minigames usually has more obvious double speed when you run it in 60 fps. So it's more of an gameplay change rather than game breaking issues. I'd recommend backing up saves regularly tho, just in case
Lawfy 19. mar. 2022 kl. 22:53 
Throughout the entirety of the game without any problem that is*, just askin cus i see the warning when going above 30
Lawfy 19. mar. 2022 kl. 22:36 
Is it possible to run the game at 60?
Quikied 18. feb. 2022 kl. 11:42 
Amazing.
Dog Gaming 1. feb. 2022 kl. 16:05 
Thanks, tried it just now and its amazing.
TsFreddie  [ophavsmand] 1. feb. 2022 kl. 15:51 
It does not
Dog Gaming 31. jan. 2022 kl. 14:18 
Does it disable achievements? I'm not installing a mod to enable them again.
foot 29. dec. 2021 kl. 13:44 
am_I_idot, use steam achievement enabler mod.
Hamerod64 29. dec. 2021 kl. 11:20 
does this disable achievements?
[DDFs]Thomas Cole 28. dec. 2021 kl. 0:03 
I noticed a reindeer cookie jumping by and it looked much smoother than it ever had before. Normally it moves in kind of a jerky motion instead of a smooth one on my system. The mod seems to work pretty well. Hopefully it does not cause any stability issues.
TsFreddie  [ophavsmand] 25. dec. 2021 kl. 1:48 
To clarify, the canvas part is where the big cookie is shown. Also stabling logic can also make sure in-game 1 seconds is closer to 1 second in real life, not fluctuate depending on how late your game were in.
TsFreddie  [ophavsmand] 25. dec. 2021 kl. 1:46 
@Walpar it's not for rendering fps, it's just making the logic update more stable, which the canvas update also relies on. The HTML part is rendered by Chrome which is perfectly fine, but the logic and canvas refresh is code controlled and have timing issues.
walpar 25. dec. 2021 kl. 1:42 
so, for who is this mod for? i get a stable 144fps (my monitor is 144hz so maxed) with a crappy graphics card
PennyLicker 20. dec. 2021 kl. 12:46 
I axedently set the frame rate top like 107000 and i took off the mod and it is still crashed
katty kattenheimer 19. dec. 2021 kl. 1:14 
Cool, thank you!!
TsFreddie  [ophavsmand] 19. dec. 2021 kl. 1:05 
30, but it can't keep running it at constant 30 fps. The way the game was coded originally is to run all the logic then wait 33 milliseconds, but the logic itself takes time to compute, so the game lags behind depends on how long the logic needs.

This mod can't make it run perfectly at 30 fps, but it is much consistent than the original method.
katty kattenheimer 18. dec. 2021 kl. 23:56 
What is the FPS normally, without the mod?