Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Epirus DEI Reforms
121 Comments
Seper24 24 Aug @ 4:42am 
Oh and essentially the biggest conflict with the units is after the DEI update, they added units that utilized the same unit number as this submod's units and would get overwritten causing a clash with the class and ruining the population script only for Epirus while other factions still had growing populations. As far as the reforms script I don't really remember how I was able to make it work because honestly I don't know what I was doing so I mainly used other mods as side by side comparison to see what worked with the update and what didn't :VBOY:
Seper24 24 Aug @ 4:31am 
I got it working completely (with population in tact) but the only issue I had was saving and loading that I couldn't figure out. Every reform fired and I even edited the reforms to fit my head canon but if I exited the game and tried to comeback it would forget that I did complete the reforms, ultimately not allowing me to recruit the reform units and the reform would not fire again even if I did have the provinces
Mercurius 3 Aug @ 2:48pm 
Yeah, the second and first class populations stop growing with this mod.
harryytc 11 Jul @ 11:13am 
wondering when you could update this mod. really appreciate it
jake0843  [author] 22 May @ 2:41pm 
Will be updating at some point soon guys as @SabotMBT said its an easy fix.
Andr 14 May @ 7:27pm 
Bro, this is amazing and abosutely beautiful job, pls update it and make it population compatible...
ChickenTarTar 9 May @ 7:11pm 
@SabotMBT (May 4th)

This worked for me. Albeit I had to unsubscribe to all my mods, uninstall Rome 2, delete the data folder and reinstall.

Keep the Epirus Reform mode above DEI 1,2,3. I also have the feature selector mod above the Epirus Reform mod and DEI.
SabotMBT 4 May @ 8:48pm 
For anyone having issues with the population system, you have a mod conflict somewhere.

The scripts are loaded in the packfile under campaigns>main_rome>scripting.lua. This includes both the Epirus reforms script, the population script, and the supply system script.


For me, I had the Feature Selector mod, allowing me to enable/disable either the population or supply systems. When it was loaded over the Epirus Reform mod, it would break the reform script. When the Epirus Reform mod was on top, it would break the supply and population scripts.

I resolved this by copying the line
local Epirus_reform = require "lua_scripts.Epirus_reform";
from the Epirus Reform scripting.lua and pasting it at the bottom of the Feature Selector mod scripting.lua.

This can be accomplished pretty easily with the Rusted Pack File Manager.
Rue 22 Sep, 2024 @ 11:03am 
I love this mod but also love the bullgod style unit icons, if anyone was willing to make them for these mods that would be awesome, I might search for some that fit well enough if I get the itch. Great quality on all your mods sir.
Ranger of Ithilien 19 Sep, 2024 @ 10:34am 
me too. The population diplays "dy" and stays stagnant.
Mercurius 13 Aug, 2024 @ 4:59pm 
Any chance you could create a new cavalry bodyguard unit?
Hondo Lane 14 Mar, 2024 @ 7:16am 
This mod is excellent but as JHitchen17 mentioned, the population is bugged. The population does not change at all. This is completely gamebreaking and I would love for this to be fixed.
team donald or team elon 3 Mar, 2024 @ 3:31pm 
Hiya, tested the mod out, it's very good

i'm having a problem though, my population just doesn't change; each population class is neither increasing or decreasing, so each new province i capture is 100% barbaroi, even with Hellenic culture being dominant. Is there a fix for this?
Seper24 2 Mar, 2024 @ 12:22pm 
Hi, I really love this mod though I can't seem to be able to play it, regardless if I place it on top or below DEI 1,2, and 3. I don't know anything about modding or the knowledge to fix it. Can anyone help me play this mod? I've turned every other mod off besides DEI and Epirus. Thank you
Jez 19 Jan, 2024 @ 1:06am 
A tip to everyone: Check your load order. This mod needs to be below DEI parts 1, 2, and 3.
vietanh797 31 Dec, 2023 @ 7:55am 
a lot of units without key class. I am not sure if that's intended
Bearcatthegreat 19 Dec, 2023 @ 7:44am 
Hi, for some reason after the update... I am no longer able to change my capital. The button to do this from DEI doesn't work, and there is a weird text "dy" in the UI for settlements
jake0843  [author] 9 Dec, 2023 @ 10:36am 
@holin172 - defensive formation is not a bad idea however im not sure on adding the bodyguard unit.
jake0843  [author] 9 Dec, 2023 @ 8:40am 
Sorry guys I can send over discord please search - Jake0843 and you should find me.
holin172 8 Dec, 2023 @ 10:44pm 
Hello
Can you add Epirus' Molosson Agema Hippeis to the roster of SHOCK CAVALRY units? I hope it can be used as a regular SHOCK CAVALRY. Just like SELEUCIA's Hippeis Agematos. Not just the general's bodyguard.
The second one is can you add "Defensive Formation" to Thesprotoi Thorakitai Pheraspidai?
Andr 8 Dec, 2023 @ 11:43am 
Mate, ur profile is private!
jake0843  [author] 7 Dec, 2023 @ 10:30pm 
@Andr - Please send me a message. Its not out of the realms of possibility however I dont have the time I used to have free so it would take much longer for me to go through the usual process and release.
Andr 7 Dec, 2023 @ 10:27am 
I'd like to test it.
Also, what do you think about creating a mod like this about carthage?
jake0843  [author] 6 Dec, 2023 @ 5:46pm 
Hello all, Its been a while. I have an experimental update at the moment of this mod. I do not have the time I used to have to test. If anyone wishes to try it please let me know. When I/someone has tested the experimental update, I will roll it out as part of the main mod.
Vladislav The Poker 19 Sep, 2023 @ 2:47am 
Have you ever made a Carthaginian mod in the past that added sacred band pikemen to the lineup? im trying my damnest to find that mod but it appears it has been deleted by the author...
76561198382138138 9 Sep, 2023 @ 9:36pm 
Hello can i ask thay what manpower does your units take to recruit and replenish, because it doesn’t show on the script
Sir Ugu of Uugg 8 Jul, 2023 @ 8:17pm 
needs a slight change where the Phalanx units use the same pikes as the other Phalangites in DEI like used by the Bronze Shields
Apalm [SWE] 16 Jun, 2023 @ 4:21pm 
If not what would i need to change in your mod file so that the new units are added by the reform withouth removing the old ones?
Apalm [SWE] 16 Jun, 2023 @ 4:19pm 
Okay so im suppose to be able to recruit the normal Thureophoroi spear and sword units after geting the reform even after getting the reform?
jake0843  [author] 16 Jun, 2023 @ 12:54pm 
@khanaseur - Its not beyond the realms of possibility but right now I don't have the time.
jake0843  [author] 16 Jun, 2023 @ 12:53pm 
@Apalm - you sound like you have a mod conflict
khanaseur 13 Jun, 2023 @ 11:42pm 
The mod is extremely fun to play and its clear alot of hard work went into it! Would you be considering other factions in the future, like Syracuse?
Apalm [SWE] 13 Jun, 2023 @ 8:41am 
Would it be possible to make so that you still can recruit the normal Thureophoroi spear and sword units after geting the reform? I at least the sword ones? I used them a lot as ceap mass infantry and they where very usifull with the fact that they had 4 javelines. Allso i cant reqruit the bronze shild pikemen until i get a new reform level is this working as intended?
Saigo 24 May, 2023 @ 12:09pm 
Okay so Steam did not updated your mod. I had to manually delete the old file to make it works. Thanks for your answer.
jake0843  [author] 24 May, 2023 @ 11:38am 
@Saigo - it is updated. I don't think it is, you may have a mod conflict.
Saigo 24 May, 2023 @ 10:23am 
Your mod is hiding the purple technology of Royal Scythia and Roxolani with the update 1.3.2 of DEI. Woud, it be possible to update your mod please ?
Jellopeno 22 May, 2023 @ 8:03am 
Pardon for the message bombardment. I noticed the Aristoi Italici-Hellenikoi HIPPIES unit has a typo. Not that I wouldn't love some Greek and Italian hippies in my army, but hippeis seems to be the correct term. Absolutely loving the mod and killing carthaginians with the new units!
Jellopeno 22 May, 2023 @ 6:02am 
No worries. I think it had to do with an UI mod etc. Just a suggestion: is there any way to lessen the amount of capes the reformed units have? Of course it is a decision you've made, but personally I don't like the look of batman units. Would changing it myself be easy without any prior knowledge of modding?
jake0843  [author] 22 May, 2023 @ 3:16am 
Its a mod conflict I would not be able to tell you anymore without looking at the mods themselves.
Jellopeno 21 May, 2023 @ 4:48pm 
edit: Seems like I fixed it by disabling some mods. Any idea which causes it?
Jellopeno 21 May, 2023 @ 4:46pm 
I installed the mod mid-game and all the units etc. come up with no crashes. However I'm getting the "No unit class entry assigned" etc. when I hover over the unit in the recruitment panel. Which mod causes this conflict? Thank you for your mod and possible help!
jake0843  [author] 13 May, 2023 @ 3:17am 
@DokturProfesur - Its easily done but then it becomes an issue of overpowering certain units.
DokturProfesur 12 May, 2023 @ 11:18pm 
I was wondering if it was possible to give Epirus the Roman formations? I really enjoy the idea of them turning into this weird fusion of maniple and phalanx, and was curious over whether or not giving them the prebuilt formations was possible.
jake0843  [author] 10 May, 2023 @ 6:12am 
@Rappiolla - thanks for finding that. When I get time I’ll update it in the main mod.
Rappiolla 10 May, 2023 @ 5:18am 
Looking at the files in PFM, it seems like Ep_Gre_Bronze_Shield_Pike has armour type "arm9" instead of "arm8" in this mod. Making that change seemed to fix it. Took me a while to figure out where the armour types are listed :p
jake0843  [author] 9 May, 2023 @ 7:50am 
@Rappiola - Epirus starts with Thureos reforms as per base DEI. The Chalkaspides should have the same armour as the other ones from other factions. I will double check later but could it be your specific campaign giving them more armour?
Rappiolla 8 May, 2023 @ 9:10pm 
Sorry, on further testing it seems that the Thureos availability is a base DeI feature for Epirus. Unless my build is really borked. My bad.
Rappiolla 8 May, 2023 @ 8:10pm 
Hey! Lovely mod, but I'd like to ask a couple of questions:
1. Am I supposed to have access to Thureos swords and spears at turn 1, despite the global Greek Thureos reforms not having happened yet? The reformed Italian ones are properly greyed out.
2. Are my Chalkaspides supposed to have 3 extra armor up to 38 total, when 35 seems to be the norm across other factions?

My mod load order is:
-Epirus reforms
-DeI 1,2,3

Thanks for the mod and your time!
jake0843  [author] 3 May, 2023 @ 5:41am 
@Gallonigher Potentially depending on their shield entry but you run the risk of every unit using the same shield and you loose unit diversity.
Danger Close 2 May, 2023 @ 2:04pm 
Please forgive my ignorance if this is a dumb question (I have no idea how modding this works) but could there be a way to darken back of the shields like this unit?

https://gtm.steamproxy.vip/ugc/2028351699608883041/23123552C7C2289892543ADCC667B7CF0EAA97B5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

None of their shields have a strap but because they're colored much darker than bright white, you don't really notice it.