Barotrauma

Barotrauma

Unlimited Items
336 Comments
Hydremajor117 30 Aug @ 11:42am 
any way for you to make a "universal unlimited ammo" ?
叶卡捷琳娜 25 Jul @ 4:38am 
我宣布这个mod失效了
叶卡捷琳娜 25 Jul @ 4:20am 
能无线焊枪氧气管吗
SCP Foundation 21 Jul @ 5:59am 
无限医疗物品
Kakudate Karin Wangy 7 Jul @ 9:35am 
When ek updated
Lancacee 27 May @ 11:01pm 
无限的盾牌也很好用
Lancacee 27 May @ 10:35pm 
大大能不能加一个无限医疗物品
Salty Sis' 4U 8 May @ 1:31pm 
Did ya get the Flak this time around?
[R.P.C.]Ashuryx 5 May @ 2:34pm 
i keep getting errors saying not enough slots in vending machine for unlimited alien powercell
ZacryZean 19 Apr @ 2:42am 
can you make it so these are only spawnable by commands
is there any way to make items not appear at merchants but only in machines? a large assortment of infinite items removes other items from the store
Jim the Pilot 29 Jan @ 3:52pm 
finally it works again
Starkiller 15 Dec, 2024 @ 11:59am 
Any chance to have infinite chemicals as well? Acid, ect for example.
Is it possible to make it?
insanity-NICK 9 Dec, 2024 @ 5:09am 
不是很影响使用,看你刚更新,就跟你汇报下错误
Misor63  [author] 9 Dec, 2024 @ 5:03am 
@insanity-NICK ok 看到报错了 直接测试确实是测不出来得带着过加载 而且没有弹出控制台 不影响使用的报错 不过我等下更新一下吧
Misor63  [author] 9 Dec, 2024 @ 4:53am 
@insanity-NICK 等下我再试试看,之前没测出来有问题,这部分是武器本身的一些音效特效相关,我还以为你说的射击的那个se的type=onuse target=contained,我还奇怪这个上什么this
insanity-NICK 9 Dec, 2024 @ 4:46am 
这是现版本突击步枪的那部分代码
<StatusEffect type="OnUse" target="This">
<ParticleEmitter particle="casingfirearm" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
<Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
</StatusEffect>
这是你武器的那部分代码
<StatusEffect type="OnUse">
<Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
</StatusEffect>
insanity-NICK 9 Dec, 2024 @ 4:41am 
这是报错内容,只是其中一把武器,Potential error in StatusEffect (亡眼步枪 Prime, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.想看报错要在有该武器的情况下加载
Misor63  [author] 9 Dec, 2024 @ 4:24am 
@insanity-NICK 看了,没区别,前段时间那次更新时候我就对比过,当时我还跟人吐槽说潜渊症从0.16到现在的代码还是那么绿皮这mod不改一样能用;我昨天还跟人联机一晚上,没碰到这些问题,你不如往我讨论里面挂图,指出你说的原版代码内容以及你的那个原版文件的修改时间,直接加我好友都行,我这边复刻不出来的问题我没法修,你跟我这么犟也没意义
insanity-NICK 9 Dec, 2024 @ 4:18am 
行吧,不如你去看看现在的原版武器是不是和你的模组有区别
Misor63  [author] 9 Dec, 2024 @ 4:12am 
你验证下游戏完整性,然后不要开改过原版子弹/弹匣的肯定不会冒报错
Misor63  [author] 9 Dec, 2024 @ 4:10am 
@insanity-NICK 讲错了,se的type=OnUse target=this是用在弹匣上的,跟武器上的target=this是轨道炮/步枪/左轮/手炮/霰弹枪这些不用弹匣的东西用的,他们会直接发射子弹而不是消耗携带物的耐久度,我的prime武器用的全是弹匣类的,这个不带没有问题,确认下有没有其他mod改了什么
insanity-NICK 9 Dec, 2024 @ 3:59am 
没有,确实是有几个 <StatusEffect type="OnUse" 后面缺少 target="This" 词条,我补了下就不报错了,这个问题我遇到过几次,包括我自己的模组
Misor63  [author] 9 Dec, 2024 @ 3:44am 
@#FixTF2 Heavy There are too many items in EK mod, it's too tired for me to write those kinds of codes
Misor63  [author] 9 Dec, 2024 @ 3:41am 
@insanity-NICK 试了下没问题,this这个target对象是原版代码就有的,smg/ar/hmg/连射炮/电磁枪都在用的,建议验证游戏完整性,或者看看是不是有其他mod改了武器使用的代码逻辑
Пулемётчики 9 Dec, 2024 @ 3:40am 
Hi! How about adding compatibility with EK addons? Please reply, because your addon is very cool and I would like it to be compatible with other similar addons as well :gooddoctor::steamthumbsup:
Please read this.
insanity-NICK 9 Dec, 2024 @ 3:36am 
所有prim武器,这是某次游戏更新后出现的要求
Misor63  [author] 9 Dec, 2024 @ 3:35am 
@insanity-NICK 什么武器,我这次更新只是改了下工具包,其他又没动
insanity-NICK 9 Dec, 2024 @ 3:31am 
武器属性缺少 Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
The Viral Divinity 30 Nov, 2024 @ 10:06am 
Ditto, would love for either native support or a compatibility patch for some of the massive turret mods out there like EK
Пулемётчики 20 Nov, 2024 @ 5:46am 
Hi! How about adding compatibility with EK addons? Please reply, because your addon is very cool and I would like it to be compatible with other similar addons as well :gooddoctor::steamthumbsup:
Onikage-056, God of Animatronics 18 Nov, 2024 @ 2:00pm 
Yes, it does have unlimited depth charges and decoys, both normal and nuclear.
j.benjamincebrero 14 Nov, 2024 @ 12:21am 
does this have unlimited depth charges?
ナツ凪 6 Nov, 2024 @ 9:25am 
解决了,太感谢了
ナツ凪 6 Nov, 2024 @ 8:49am 
@和泉鹬鹬鹬鹬鹬鹬鹬鹬 谢谢提醒,我再试下
和泉鹬鹬鹬鹬鹬鹬鹬鹬 5 Nov, 2024 @ 12:25pm 
@ナツ凪 我试了一下电磁枪的无限弹药是正常运作的,别的没试,如果是全都不行可能是你的排序问题
ナツ凪 4 Nov, 2024 @ 11:00am 
不起作用了
Misor63  [author] 1 Nov, 2024 @ 8:01am 
@R0CKST4R No, I am still busy with work in reality
Misor63  [author] 1 Nov, 2024 @ 7:56am 
@Onikage-056, God of Animatronics This indicates that the other mod you used modified the Alien Power Cell and did not modify it in the original code sequence.
SYNYSTERLY tachyon 31 Oct, 2024 @ 12:15pm 
holy moly, this truly is the sign for me to start playing barotrauma again
Onikage-056, God of Animatronics 30 Oct, 2024 @ 6:15pm 
The Unlimited Alien Power Cell throws a Vending Machine error, citing missing ingredients. Additionally, it is listed under "Recipe Required To Fabricate" in said vending machines and cannot be purchased.
Jim the Pilot 23 Oct, 2024 @ 6:49pm 
best mod ever
[R.P.C.]Ashuryx 22 Oct, 2024 @ 1:44pm 
getting issues with the lazgun from warhammer mods
FD 2 Sep, 2024 @ 6:26am 
smg unlimited ammo not working
<†>Baigle1<†>™ 25 Aug, 2024 @ 3:37am 
Can the Toolbelt Mk II get a tag added for "hazardcontainment"? I use this with Hazardous Reactors
Toadette 27 Apr, 2024 @ 11:57am 
any chance you could make an unlimited ammo mod for EK remastered?
Omega 22 Jan, 2024 @ 9:27pm 
Sounds obvious I know, but Combat Overhaul Legacy prevents this mod from being active. Assuming it overwrites some Identifiers and tags.
Json_Dll 21 Jan, 2024 @ 10:09pm 
有一个问题作者,AI不会用prime版本的武器,我给AI远古兵器prime他不用,请检查一下,谢谢:luv:
Json_Dll 19 Jan, 2024 @ 8:36pm 
请问作者有时间添加一下自动散弹枪,重机枪,磁暴步枪和废铁炮的Prime 版本吗,放不了物品栏里稍微有点麻烦,多谢了!
Misor63  [author] 12 Jan, 2024 @ 11:46pm 
@Json_Dll 还是天赋增强的问题,他把原版异星电池改了,然后more stack又把它替换回去了