Space Engineers

Space Engineers

AQD - Small Grid Expansion
215 Comments
Ren 28 Sep @ 1:23am 
Nvm happens even with the prototech jump drive on vanilla, dunno what's going on.
Ren 28 Sep @ 1:14am 
My jump drives on my small grid ship are always stuck at 5km range and when I try to jump, it always says "Jump was aborted, distance too short". It doesn't seem to matter where I aim my ship or if it's set to a GPS point (and yes I am aware it doesn't work within gravity wells).
Tel_Arin 10 Sep @ 6:30pm 
oh yes, the algae farm in small block will be a great addition
jagodragon 8 Sep @ 12:51pm 
Just wanted to add a plus 1 to the comment from @Oddbase :)
0ddbase 4 Sep @ 1:20pm 
hey would you consider adding small grid variants of the new survival blocks when the update comes our way? i love the style of this mod in particular for blocks and such
enenra  [author] 8 Jun @ 2:15am 
I have no means to hide a block only in MP so the issue is likely either a mod incompatibility or having a mod installed that hides it / overwrites its position in the G menu.
Sergeant Berghoff 7 Jun @ 5:34pm 
the jump drive is invisible to me only in multiplayer (the small grid one)
enenra  [author] 30 Apr @ 12:45pm 
Don't let the door hit you on your way out then.
Guardian of Time 30 Apr @ 7:49am 
At this point I do have to wonder why this particular mod exists. Between the small ship mega mod and updates everything in this mod is already in game.
Nugget conquer of worlds 21 Mar @ 2:53pm 
nm
Nugget conquer of worlds 21 Mar @ 2:05pm 
It still does not work :(
Nugget conquer of worlds 21 Mar @ 11:53am 
it is not installing for me its in my active mods what is wrong
enenra  [author] 12 Jan @ 4:28am 
No, I've not made any changes in months and there's quite a few people using this mod. See if the issue still appears if only this mod is in your mod list.
SNOFY 12 Jan @ 3:43am 
Is it possible that small grid jump drive misses jump button?
Rooster 21 Dec, 2024 @ 11:16am 
I just discovered the Access Panel 4, cargo door one, covers the Basic Assembler perfect but the BA doesn't have mount points on the front. Any chance you could add that?
MystikDragon4 9 Nov, 2024 @ 3:56am 
Thanks
enenra  [author] 8 Nov, 2024 @ 10:02am 
Yes, I'll look into it. I'm happy dropping the stats down to adjust them to be under the prototech level, just not the other way around. :)
MystikDragon4 7 Nov, 2024 @ 9:43pm 
@enenra
Both the prototype and the small jump drive can jump the same max distance amongst minor other such as stored power - would you be considering dropping the max distance to say 1000km for example to make the prototech worth while to find and install?
enenra  [author] 30 Oct, 2024 @ 9:04am 
No plans for those, no.
King DaMuncha 30 Oct, 2024 @ 4:51am 
Could you make a small drill?
enenra  [author] 30 Oct, 2024 @ 3:24am 
Adjust how? Is this one better than the Prototech one? Because if not then that's how it should be.
MystikDragon4 29 Oct, 2024 @ 5:34pm 
Would you be adjusting the small grid jump drive to align with the Prototech jump drive?
King DaMuncha 7 Sep, 2024 @ 5:59am 
Small drill?
Gnat The Gnome 31 Jul, 2024 @ 9:35pm 
Anyone have a (balanced!) small grid full refinery and assember to go with this mod? I want to set up a "no large grid" scenario and there are a few blocks missing.
PingableUsername 14 Jun, 2024 @ 1:31pm 
I see, thank you :)
enenra  [author] 14 Jun, 2024 @ 4:37am 
They don't have separate G menu entries, they are tied to their large grid equivalents. So you need to place the large grid version onto your hotbar.
PingableUsername 13 Jun, 2024 @ 7:14pm 
Heya! I downloaded a few of your mods from the ADQ collection, and noticed this one just like, isn't active?
For example, I installed both Sleek Corridors and Small Grid Expansion. In the toolbox, I see the new corridors and can use them, but I don't see any of the new small grid variants of blocks.
:(
itsmark 21 May, 2024 @ 3:04pm 
thanks for answering my dumb question
enenra  [author] 21 May, 2024 @ 2:20pm 
Yes, blueprints do not require any kind of reupload of the mod.
itsmark 21 May, 2024 @ 2:03pm 
am i allowed to use these mods for my ships and then upload those ships to the workshop?
warrat106 18 May, 2024 @ 3:51pm 
thats what i was hoping to hear
enenra  [author] 18 May, 2024 @ 3:22pm 
Mods cannot affect the main menu so this mod has got nothing to do with that crash.
warrat106 18 May, 2024 @ 12:39pm 
could the crash be related to the main menu crash that some (at least I seem to be having. was playing on max gfx before update. tried reducing settings too but i still crash random when setting up the settings for a new save) people are having after signals update? idk why i keep crashing and its in the main menu before loading into a game?
enenra  [author] 16 May, 2024 @ 1:20pm 
That sounds like a corrupted download, if it still happens with no other mods.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
Kras 16 May, 2024 @ 11:33am 
can't say which block since it crashes as soon as I open the G menu. I had not tested without other mods
enenra  [author] 16 May, 2024 @ 9:47am 
Which block? Does it still happen with only this mod in the world?
Kras 16 May, 2024 @ 9:44am 
it crashes the game when I open the inventory.
PimpMyDog 15 Apr, 2024 @ 3:23am 
Cool. Thanks! I'll give it a shot.
enenra  [author] 14 Apr, 2024 @ 1:06pm 
No but a patch mod could be made using ModAdjuster.
PimpMyDog 14 Apr, 2024 @ 5:12am 
I don't suppose there is any config file for this mod anywhere that lets me change the small grid jump drive jump distance? Planets in my world are 14 000 - 70 000 km away from each other and even with multiple jump drives the 700 km small frog leap is not good for anything.
enenra  [author] 9 Apr, 2024 @ 12:40am 
No problem. :-)
0ddbase 9 Apr, 2024 @ 12:37am 
my bad' didnt realize
enenra  [author] 9 Apr, 2024 @ 12:16am 
It only shows 5km when it's still charging. Its range is longer.
0ddbase 8 Apr, 2024 @ 7:18pm 
5 km for a small grid jump drive is kind of absurd. has very little use as you can easily drive 5 km in like 2 minutes when the jump drive takes ages to recharge
Space Ace 22 Jan, 2024 @ 6:16am 
Could you, or someone release a version compatible with Industrial Overhaul? PLEEZ. This mod is a MUST-HAVE but unbalances IO (The Grav and Jump Drives need rebalanced recipes and the assembler needs the menu redone, as it doesn't craft anything)
enenra  [author] 10 Dec, 2023 @ 11:56am 
I might eventually but it's not a priority right now.
nickforgie 10 Dec, 2023 @ 9:14am 
are you going to add a small grid variant of the cargo crate?
toke.exhale 6 Dec, 2023 @ 9:27pm 
I was thinking Assembler and Refinery has same models. Stupid me, sorry!
enenra  [author] 4 Dec, 2023 @ 12:41am 
The small grid basic refinery does not have a medium conveyor port.