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I think making her do 2 attacks instead of 3 or maybe just removing the mine debuff at the very least for aprentice levels would be a nice change, because +50% damage taken every round just seems overkill. Again, I haven't fought her in higher level dungeons and with optimal builds yet, but these are my thoughts on meeting her on low level dungeons
It would be one thing if this was a miniboss, or at least a veteran/champion tier enemy. The moves and concept are really cool, but starting a new game, I ran into this one pretty much once per dungeon, and three moves per round for what's supposed to be a basic enemy is fucking insane.