RimWorld

RimWorld

Ideology Development+
Počet komentářů: 137
hypersonicliontamer 21. srp. v 17.13 
nathzistaytpganda
XelNigma 12. srp. v 8.12 
Does this also remove the issue of roles and rituals getting random renames when you adjust something about the ideology? It drives me up the wall I spend so much time thinking up cleaver names for everything to be thematic then I touch something and its all undone.

And if this mod doesnt fix this issue any one know of a mod that does? Iv been combing through the workshop looking but so far found nothing.
Godsuya 20. čvc. v 8.01 
in my game, some rituals (leader speech) doesnt end properly. I can start it, pawns complete it, but i dont get the notification about the ritual ending. I also dont get development points too.

Is that issue caused by this mod? and if yes can you please fix it, i really like this mod.

error: https://rentry.co/wdzz5rfo
hugslib: https://gist.github.com/HugsLibRecordKeeper/166815202d6e8df9a19ef1add914b800
Gakster 17. čvc. v 14.00 
@Th232r Cringe-ass little Russofag. lmfao
Hypersomnia 17. čvc. v 8.57 
Does this have to be loaded in a certain order? It's still behaving like the vanilla fluid ideology. I can only change one thing at a time, including structures and styles. Those were not free either. The only thing that changed is the acquisition of development points and dev point overcap.
Dr_Cytokine 3. čvc. v 6.05 
very good mod
Th232r 26. čvn. v 17.20 
#UkraineSimp Fatigue.
The Nowhere King 1. kvě. v 11.50 
WAIT I FIGURED IT OUT
I misunderstood the "dev point cap is removed" note!
I thought it meant maximum number of points for a reform (like in vanilla)

This is absolutely amazing!
The Nowhere King 30. dub. v 23.08 
I really think im doing something wrong.

I grow my ideoligion, it costs more points.
I reform, it costs more points.
I add a meme, it costs points, I change a precept, it almost always costs points.

Am i supposed to gain points to spend in some way?
if i need 20 points to reform, i earn them, hit reform, and see "Points 20/20" and almost any change puts it up into the red.I feel like the one on the left is supposed to be less than the one on the right, but the cost of the reform and believers means i cant spend it on reform?
Dr Jimothy 13. pro. 2024 v 15.27 
I like this mod but do have a complaint: not being able to go cooky enough with the settings! I wanna be able to set the max development points cost to 100 without needing to multiply how many I gain! Ah, the misery!
Swarthy 10. pro. 2024 v 4.12 
Yo what is that blurry ass image LMAO
مُتَّقِينَMUTTAKIIN 26. lis. 2024 v 9.46 
So stand with vlademir
demonische 6. zář. 2024 v 12.34 
Thank you!!!
Plague man 25. srp. 2024 v 20.42 
stand with ukraine? hah more like stank with the rain
cheisner 16. srp. 2024 v 23.19 
Using it with 1.4 and doesn't seem to work for other ideologies than my starting one.
Not the slightest difference and dont want to go to 1.5.
Psyckosama 15. srp. 2024 v 17.43 
Does this remove the max number of memes?
kongkim 16. čvc. 2024 v 6.54 
@Garwel yah i found this <givesDevelopmentPoints>false</givesDevelopmentPoints>
And that did it :) But thx for getting back on it :)
Garwel  [autor] 16. čvc. 2024 v 6.51 
@kongkim As far as I remember, this mod shouldn't add dev points on its own, it can only modify the amount added by vanilla.
kongkim 16. čvc. 2024 v 1.48 
Hi @Garwel I'm working on a research mod that uses the ritual mechanics, the problem is that every time they do research with it and I'm using this mod they gain development points, is there a way to disable it for specific rituals in the mod files?
Chesse5552024 12. čvn. 2024 v 20.34 
You Get Development point when even choose classic like?
Chesse5552024 12. čvn. 2024 v 20.34 
You development point when even choose classic like?
Molay 10. kvě. 2024 v 3.13 
Hey, I'm a bit worried and was wondering how this works with the Vanilla Expanded Tribals start, where you start without an ideology? You get to create one when you go past the neolithic stage, but right at the game start this mod here asks if I want to make my ideology fluid. Has this been tested by someone, will I have points to make an ideology? Or should I keep this mod out of the modlist until I create my ideology once I finish the neolithic portion of the game?
Xaviancat 10. kvě. 2024 v 3.02 
Would you be able to make a Precept Cost per colonist believer and per like minded faction much like you did for the Base Cost? I don't usually play with the base cost going up, but I do have the Precept Cost going up per impact.
Kodi Sky 29. dub. 2024 v 16.16 
I was looking to see if I could find a mod that lets me make a new fluid ideology (by either breaking off like a schism or maybe merging with another inspired person from another ideology to make a hybrid of the two that is fluid). But I found this. Looks really cool, can't wait to try it out. I may have to two the ideology shift differently than i hoped in my next game for now though.
TheSevenSins 18. bře. 2024 v 18.45 
hmm, I must have missed it. thank you very much!
Garwel  [autor] 18. bře. 2024 v 13.34 
@TheSevenSins Everything you are talking about (and more) is in the mod's settings.
TheSevenSins 18. bře. 2024 v 8.53 
If not, it would be nice if you could configure the bonus ammount of points. Maybe you want 1 point per gain, maybe you want 3, depends on how people play. I like to make things more point expensive but make the base reform cost 0 for exemple.
TheSevenSins 18. bře. 2024 v 8.51 
Is it possible to disable the double point gain? It makes me gain point way too fast for what I want the system to work and makes it confusing with the alerts being wrong in how many points you gain
The Blind One 15. úno. 2024 v 0.21 
if it was an option: it's probably easiest to just keep the development cost related to the pawns the player faction has and not across the world map. Let's not go overboard :lunar2019crylaughingpig:
Garwel  [autor] 15. úno. 2024 v 0.14 
@ReformCostPerFollower It's possible, but the number of believers can vary drastically, while the influx of dev points is fairly limited. Moreover, if you share the ideoligioon with other factions, you just can't calculate the believers count. Perhaps I'll add it as an optional factor, off by default.
Garwel  [autor] 14. úno. 2024 v 23.41 
@MercuryRiver In dev mode, you can add as many ideology development points as you want.
The Blind One 14. úno. 2024 v 20.54 
Idea:

Development points required for the next reform is based on the amount of pawns that follow the specific ideology. So if you only have 1 colonist, you only need 1 development point, but if you have 10 colonists you need 10.

Theoretically it should be easier to reform if you're by yourself or with a small group.
kongkim 17. pro. 2023 v 8.47 
Must say i really like this mod :)
Homi555 15. pro. 2023 v 22.41 
Is there a possibility to add an option that if a changed/added/removed meme changes precepts to make those changes to the precepts not cost any additional points?
MercuryRiver 15. pro. 2023 v 7.32 
I wish this didn't affect editing in dev mode. Often after I start the game I want to tweak a bunch of the random ideas but I can only pick one meme even if they had several.
Wintermist 24. lis. 2023 v 5.03 
Ah I understand, thanks. Yeah I was playing solo and realised I just couldn't evolve a fluid ideo, lesson learned, no fluid for solo :D
Garwel  [autor] 23. lis. 2023 v 13.22 
@Wintermist If I understood you correctly, it may require changes to rituals, which this mod doesn't do. The ritual system is very complex, and I haven't learned it yet, so it's not something I can do at the moment.
Wintermist 22. lis. 2023 v 3.07 
I was wondering if you wouldn't mind, if even possible, a small development point mod where you always get at minimum 1 for any ritual, so if I run a solo settlement, I can still evolve my ideology, albeit very slowly. What do you think? Right now, with my setup, I'm not getting any points at all lol
Garwel  [autor] 5. lis. 2023 v 9.10 
Yes.
lol 4. lis. 2023 v 17.11 
Is it safe to add mid-game? Taking into account the colony ideology is fluid
hottt3 25. říj. 2023 v 20.46 
Thanks again for the mod! is it compatible with "All Ideoligions Are Fluid" mod? ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2872901762 )
Xaviancat 26. srp. 2023 v 22.57 
Sorry, I notice now that sounds a bit like I was complaining. I was trying to say that while I enjoy the mod, the original game's Ideology system doesn't feel like it was well made for it and that unless certain changes were made, that I, a picky being, can only use it with Ducks' No Limits - Ideology as Memes, a base game thing, are annoyingly weird. Certain... "problems"? present in the base game aren't present in the mod, but certain "problems" in the mod aren't present in the base game. Either way, I prefer the mod over the base game. I'm deleting my other comments, they were worded badly, though I have no doubts this is as well.
Garwel  [autor] 23. srp. 2023 v 13.35 
@Xaviancat You are free to make a submod with your own presets (via XML patches) and recommende settings.
Garwel  [autor] 12. srp. 2023 v 14.19 
@phlux Try the "surprise precepts mode". You still need to choose the memes, but the corresponding presets are generated for you (and are free).
phlux 12. srp. 2023 v 13.00 
Is it possible to add the option to make the reform random? Like the game chooses in the background what will change next and then it just happens as soon as the points are aquired?
That would really be a great feature for people like me who like to play the game with basically everything randomized.
Garwel  [autor] 28. čvn. 2023 v 11.29 
@[lol] vlad-lecteur Should be fixed now.
lol 21. kvě. 2023 v 10.39 
The "adding 6 drums' rituals cost only 2 points" issue is still there, unfortunately :( Other than that, a great mod truly.
Garwel  [autor] 30. led. 2023 v 12.44 
@hottt3 It already works this way. But of course different precepts have different gameplay value, and it's not accounted for in automatic settings.
hottt3 30. led. 2023 v 12.04 
Besides 'Vanilla Ideology Expanded - Memes' mod I have at least six more mods that add memes and/or precepts. (I would readily give you links to them if you want). This is why I'm cautious to install this mod because of possible incompatibilities/imbalances. It would be great to add a setting in options for such players as me, who like highly modded games, to unify all settings regardless of mods. For example, adding a meme could cost 2/4/6 dev points depending on meme's impact, changing a precept say 1 or 2 points. Thanks)
Garwel  [autor] 30. led. 2023 v 0.37 
@hottt3 I haven't made a patch for it, so memes should be supported ok, but new precepts may not be balanced.