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It's been so long that I don't even remember what Radiobeacon was
But I do remember that 40 images was a lot of work
I'd be delighted to finally win a prize here
I don't think the mod could have any conflicts, but I can't confirm that.
I even translate photos to my language And everything works just fine.
I dont know where Im making mistake.
Issue is Namalsk map has changed a bit so some of treasure is spawning deep underground. Im working on a fix.
Therefore, this one should work as well, since it is just an offshoot of it.
{
"name": "TRCustomPhoto01",
"pos": "7894.9 0 7690.6",
"chest": "WoodenCrate",
"haunted": 0,
"hidden": 0,
"buried": 1,
There should be a pile of dirt visible since it's not hidden, but there's not. What could be wrong? Thanks in advance.
But I don't think you need a pbo or folder named Treasure_Types nor a treasure_types.xml file.
You have to copy the content of my types.xml,
either from the Story or from the Random folder
and merge (!) it with your server types.xml.
[Error] [XML] load [nst\namalsk\data\ce\Treasure_Types/Treasure_types.xml failed
[Error] [XML] Failed to open file
Even after I added the types.xml info to the main DB I still get this error like its wanting to read something in your PBO that isn't there which is why I made the original post. Now since I have added the types info into the main DB all photos spawn except for photo#6 it has an issue with loading that file. I have check to see if all others are spawning correctly and they are.
When a server does not start, it is usually due to a typo in one of your files.
You can refer to the \Addons\TreasurePhotosNamalsk\files\CustomPhotosLocations.c file,
where all treasures are listed with the exact position and the specification if it's hidden or not.
Follow the instructions given in the Installation.txt.
You find it in the \TreasurePhotosNamalsk\files folder.