Cities: Skylines

Cities: Skylines

District Style: Mediterranean Isle
17 Comments
m4gic  [author] 5 Sep, 2022 @ 5:07pm 
les maisons sont très petites, comme 1x1 ou 2x1
christine.rivoallan 4 Sep, 2022 @ 7:49am 
Bonjour
les habitants ne viennent pas!!!!!
Merci
MartyBadger 21 Mar, 2022 @ 2:29pm 
Alright, thanks for the advice!
m4gic  [author] 21 Mar, 2022 @ 2:27pm 
There are some larger assets in here - like the Malta set, but Mediterranean towns are typically made of small structures with narrow streets, max size is 2x2 / 2x3, maybe 3x2 or 3x3. The large structures are the service buildings and the churches.

If you want a "large city" you have to combine this with other styles like Italian or Arab high density to create that Mediterranean city look.
MartyBadger 21 Mar, 2022 @ 2:23pm 
Okay so It's purely for small little villages then. Would you happen to have any recommendations for a Mediterranean city-style to go with this?
m4gic  [author] 21 Mar, 2022 @ 2:12pm 
Yep - that is the issue for you - paint 1x1 and 1x2 pieces, maybe a few other sizes, but these are very small assets.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2782734067
m4gic  [author] 21 Mar, 2022 @ 2:04pm 
right?
MartyBadger 21 Mar, 2022 @ 1:21pm 
Oh interesting, I assumed the game would just fill in the zones with the assets available.
m4gic  [author] 21 Mar, 2022 @ 12:51pm 
I will troubleshoot this - I suspect the zone sizes may be too large. These assets are very tiny - try zoning 1x1, 1x2, 1x3 and 2x1, 2x2 spaces instead of painting large areas. The game prefers to spawn 4x4 assets almost exclusively, so if you just zone or paint a whole area and there are no larger assets then the game won't span anything.

I bet that's what is going on but I will test it now, screenshot and report back.
MartyBadger 21 Mar, 2022 @ 10:19am 
It does not, when I assign a district with this style, no buildings get built despite having all the buildings included in the list. I even made sure I went through every single mod in the list to make sure I have all the dependencies and suggestions and still nothing. The Grecian style you also made does seem to work however so I'm not sure what's going on there.
m4gic  [author] 20 Mar, 2022 @ 6:30pm 
The missing things are most likely extraneous props that I did not include because they are too modern.

Does this work for you despite the list of "missing" props?
MartyBadger 20 Mar, 2022 @ 12:41pm 
Hey, no matter what I try, despite being subbed to the collection above it keeps listing a bunch of stuff as missing. Any idea on how to get this to work?
m4gic  [author] 30 Dec, 2021 @ 8:25pm 
A Map Theme controls the overall look of the land, water, sky, etc.

A District Style allows you to control what residential, commercial, office, or industrial assets grow in a certain area. -- which you define by the "Draw Districts" tool in the game.
Treeost 30 Dec, 2021 @ 2:07pm 
Thank you.

I am still confused between Districts and Themes so wanted to be sure before I downloaded both these new ones!
m4gic  [author] 30 Dec, 2021 @ 1:59pm 
When your city reaches Milestone 3 you will be able to paint a District.

Once you have done so, you can select the name of the District that is shown overlaying your city, and from the District menu you can select this as the Style.

The buildings that have grown there and which are not included in this style should then disappear and new buildings will grow, and you should make those historical or they could change to something (vanilla) that is not of this Style.

In order for all of that to work you do need to click the Collection above and Subscribe to All so that you have all of the assets necessary. I recommend doing so in Steam and not while the game is running.
Treeost 30 Dec, 2021 @ 1:51pm 
So I love what you have compiled, but I am not sure how to use it. If I mark a district I can choose a THEME, how do I use a District Style properly?