Stellaris
Additional Vanilla Buildings v3.2.2
97 comentarios
Raxacoricofallapatorius 11 ABR a las 8:09 
Oh so THIS is the mod that was breaking my game, the launcher enabled it for some dumb reason behind my back, no refineries challenge completed!
Teamson 18 AGO 2024 a las 14:14 
Anyone up for commission?

I need this mod updated so bad!
Elidurden123 26 NOV 2023 a las 2:23 
A real shame that this mod has been dead for a while.
I really enjoy mods that add new buildings
Kal Skirata 19 JUL 2022 a las 19:13 
update: even enabling this mod after building the synth refineries prevents you from building more. This mod cannot be deemed functional until all structure conflicts have been resolved.
Kal Skirata 19 JUL 2022 a las 19:08 
oh, also the upgrades beyond the alloy megaforge don't work.

I can get the prerequisite capitol bldg upgrade just fine, but this doesn't trigger the alloy refinery t3 upgrade.

Also, why is there a second upgrade for the planetary capitol bldg at the same population threshold (80 pop)? Why isn't the second one at 90 or 100 pop?
Kal Skirata 19 JUL 2022 a las 18:55 
did some investigation into this potential bug, and this mod may be doing something to the synthesizer techs (gas/mote/crystal refineries) that, if this mod is enabled at the beginning of a new run, you may run into a chance of not actually being able to construct synthesizer refineries on your planets.

I was able to find a temporary workaround by disabling the mod when starting a new run, and then re-enabling it after I have the synth techs researched. I'm not certain if this really is a bug caused by the mod, but this looks like it may be the case, and needs to be patched.
Kal Skirata 19 JUL 2022 a las 6:39 
hey, you gonna update to 3.4? I'm running into a problem where the synthesizers (gas/motes/crystals) are unable to be built on my colonized planets.
Harro 8 JUL 2022 a las 3:24 
bug report: sentinel nexus just deconstructs at the end of every month
Rayzak 1 MAY 2022 a las 22:02 
Bug report: Governor's Estates currently have no politician jobs. Should have 2 politician jobs. This breaks thrall worlds, since there are no primary species jobs to balance out the happiness stability.
Richard 20 ABR 2022 a las 17:32 
@Andi
Are you going to be updating this to 3.3.4
stille_nacht 16 ABR 2022 a las 16:14 
Bizarrely, prevents me from building any strategic resource building in the first place.
苹果 21 MAR 2022 a las 4:14 
麻烦请更新一下
Barry_Bandi 20 MAR 2022 a las 5:47 
will you update to compatible with 3.3.X?
PotatoPCMR 6 MAR 2022 a las 14:14 
I have the same issue @Great Leap Forward @Ryan
Great Leap Forward 6 MAR 2022 a las 14:12 
I think there is an issue where the System Capital-Complex removes the politician jobs
Maxus Hiruko 5 MAR 2022 a las 15:08 
I think i found a weird bug, the game doesnt let me to upgrade the comercial building to comercial complex (lv1 to lv2) while all the other buildings let me do it to the highest level with no issue. I have no other mods that modify buildings staff. The mod is great itself so great work, the only thing is just that problem, the rest is gold :steamthumbsup:
RaynDx 3 MAR 2022 a las 15:55 
it looks pretty good but seems to bug out the planetary administration upgrade to eventually remove politician jobs. while running a cheaty test game i kept wondering why a lot of ruler pops were being unemployed, seems to be this mod. wait for an update i guess
It's UwU 28 FEB 2022 a las 17:03 
is there an icompatability with Extra Ship Componets NEXT and Ultimate Technologies?
healing 27 FEB 2022 a las 22:10 
update thanks
Misterwheatley 25 FEB 2022 a las 18:34 
gib update
Grandad 25 FEB 2022 a las 6:06 
Will this be updated? Thanks in advance
Dziwo 9 FEB 2022 a las 6:34 
What does this mod even do? What kind of buidings does is add?
Frog Poggertin 31 ENE 2022 a las 20:31 
this mod doesn't work
bizmaster The Slav 31 ENE 2022 a las 20:26 
is this mod compatible with saved game? does it require new game?
Dryus 31 ENE 2022 a las 1:21 
@atilappl

Try using the Mod "Additional Vanilla Buildings 3.2.2 Patch - Supports other Mods".
Frog Poggertin 30 ENE 2022 a las 15:38 
I'll look into that to see if i can find a fix
atilappl 30 ENE 2022 a las 13:21 
Frog Poggertin 25 ENE 2022 a las 7:59 
everyone who is trying to use this mod i wouldn't because it doesn't work instead i would use these mods because i have tested and found them to work. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2062849120
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2668442564
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2676382344
魂断蓝桥 19 ENE 2022 a las 6:19 
I can't upgrade my capital buildings which I have researched those technology,is this mod really compatible to 3.2?
Omnomphone 17 ENE 2022 a las 16:56 
Second, I tried both this and the other mod you linked, and am seeing the same issues with buildings either not showing up in the build list, or not being able to build anything. Despite being older, and not updated to 3.2, the OG mod has had absolutely zero issues, compared to this and the linked one.
Omnomphone 17 ENE 2022 a las 16:49 
First, the link you provided to the original mod is false, and sends you to a different author, who has the link in their page, so here the ACTUAL OG mod by Sam_: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2062849120&searchtext=additional+vanilla
Úlfheðinn 17 ENE 2022 a las 7:35 
Doesnt seem to work with more building slots
Legatus 16 ENE 2022 a las 13:12 
broken, after capital upgrage i cant build anything.
Jewelb0x 14 ENE 2022 a las 20:47 
I'm lost, what is the executive building to build tier two robot factories? Also for the markets and noble houses it caps at two despite having all the techs?
Legit-Rikk 10 ENE 2022 a las 8:31 
For anyone that wonders why they can't upgrade the capital, this mod is incompatible with any mod that changes capital buildings. This includes mods that add more building slots to capital buildings.
Frog Poggertin 9 ENE 2022 a las 2:29 
@grahambadgamer I have the same issues with other mods and I'm doing to be doing some testing to find a solution to this issue oh Btw moving the mod to the bottom of the load order makes it overwrite files. So if you are also going to be doing some testing I would move the mod down the load order.
grahamdabadgamer 7 ENE 2022 a las 11:31 
Also, habitat buildings are broken.
grahamdabadgamer 6 ENE 2022 a las 19:11 
I'm not sure what other mods are causing the issue, but some (but not all) upgraded buildings work. The only one in my modpack that I've seen not work is gene clinics, as when I upgrade them to tier 2, it goes to the vanilla one (with 4 medical workers instead of 5) but can't be upgraded further. I'm not sure what mod is causing that issue (which doesn't change with changing the load order of the mods, and this mod was toward the top), though I'm not using any mods that are known to be incompatible.
Shouravik 6 ENE 2022 a las 15:28 
This mod will not function with Starnet AI. It is completely incompatible.
Sylxeria 6 ENE 2022 a las 3:05 
As The Dread Lord mentioned, some technologies are "empty" and don't unlock any new buildings.
The Dread Lord 4 ENE 2022 a las 15:37 
Found some issues with techs not unlocking buildings properly: Tech space which normally shows building unlocks is blank. Found to affect the T2 Mote plants and T2 Zoo
InfinterV2 1 ENE 2022 a las 11:32 
Is this mod compatible with achievements?
Dryus 28 DIC 2021 a las 5:19 
Alisterさま

その場合、今度はMod「Gigastructure」の設定が死んでしまいますよ。
良かったら自分のModの方を使用してみてください。
全てのバニラ設定の反映やエラーログ修正をしており、
他Mod対応のアドオンなどあります。

In that case, the setting of Mod "Gigastructure" will die this time.
If you like, please try using my mod. All vanilla settings are reflected and error logs are corrected, and there are add-ons that support other mods.
zxdao 25 DIC 2021 a las 20:10 
@Andi
zxdao 25 DIC 2021 a las 20:09 
It's now incompatible with the Gigastructure mod(especially Scientific structure):steamfacepalm:
loopmaster69 24 DIC 2021 a las 12:54 
doesn't have upgrade slot for system capital complex
emperor_rayne 23 DIC 2021 a las 11:53 
I have the same issue. Tier 2 sentinel post (sentinel nexus) disappears not long after construction. Tier 1 works fine.
Erika 19 DIC 2021 a las 16:08 
i'm playing a hivemind, and whenever i build a sentinel post to tier 2, it just disapears. Probably should look into this~
Bradfordington 19 DIC 2021 a las 13:22 
It appears that after you upgrade past the System Capital Complex you are unable to build anything that requires a Planetary Administration or Capital Complex because they don't recognise them as being a higher tier. My guess is there is a flag missing to let you build them. For example, with the Executive Multiplex on my capital I am unable to build or upgrade existing research labs.