Black Mesa

Black Mesa

BMCE Addon - Black Mesa Character Expansion Revised
2,042 Comments
Monolith Fanatic  [author] 19 Aug @ 8:11am 
@Woyy verily correct said
Woyy 18 Aug @ 4:56pm 
@DWBoyGamer That's nice to hear
DWBoyGamer  [author] 18 Aug @ 1:38am 
@Woyy Monolith is still unavailable for modding for a little while but he has a phone now where he is so we have been able to chat with him, I last spoke to him yesterday. If all goes as it should, he will be back in about 2 months.
Woyy 17 Aug @ 2:22pm 
Hey I don't mean to be rude or anything and I don't mean to make the question uncomfortable but has there been any updates with the situation involving Monolith Fanatic?
meister 13 Aug @ 9:56am 
@yamcha yh i figured that out :gordon:
Yamcha 13 Aug @ 9:54am 
@meister that mod still works fine without his dependencies
meister 13 Aug @ 9:49am 
@DWBoyGamer Sooo turns out I misread the desc. of this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543672379 . The dependencies are just straight up incompatible with chapter overhauls
DWBoyGamer  [author] 12 Aug @ 10:08pm 
@meister Yes, and unsubscribe from them on the workshop after doing that just in case
meister 12 Aug @ 3:33pm 
@DWBoyGamer Would you suggest putting the overhauls into the custom folder?
DWBoyGamer  [author] 12 Aug @ 2:48pm 
@meister I know, you should still try all the steps I suggested just in case
meister 12 Aug @ 11:23am 
@DWBoyGamer Regarding your response BMCER works just fine w/o the overhauls. Its the overhauls that cause issues.
DWBoyGamer  [author] 12 Aug @ 10:52am 
@CompleteTrash thThe Romka one? I made that unlisted as obsolete, use Romus's Revised Romka HECU instead like the discussion also mentions. I will remove the mention of the compatibility patch too, I forgot to do that.
CompleteTrash 12 Aug @ 10:36am 
also where is the compatability patch the discussion mentions?
DWBoyGamer  [author] 12 Aug @ 10:27am 
@meister Yes, for the time being Chapter Overhauls are essential for the full experience. I would suggest trying to verify file integrity and making sure you are not using any conflicting mods (in custom folder or loaded via workshop) as well as unsubscribing from the Chapter Overhauls on workshop to see if any of those fix the problems.
DWBoyGamer  [author] 12 Aug @ 10:25am 
@CompleteTrash You will still need BMCE if you want to avoid missing face textures and gibbing certain models crashing the game due to missing gib models
CompleteTrash 12 Aug @ 10:23am 
so just to clarify I have to install BMCE first? Or can I just install this mod without it BMCE?
meister 12 Aug @ 4:19am 
Ive been struggling to find a fix for an issue that Ive been facing. The chapter overhauls made for use with BMCE, seem to be broken. I currently have only BMCE, BMCER and the overhauls installed in my custom folder, but no matter what at the start of a map I get "Node Graph out Of Date". Also after loading a save, the AI gets disabled? Not to mention the fact that none of the overhauled changes are present. Would you say that the overhauls are essential to enjoy this mod to the fullest?
ꂑꂑꂑꂑꂑꂑ 9 Aug @ 4:35pm 
@Napolarper, just delete them from character manifest or install this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519449482
DWBoyGamer  [author] 9 Aug @ 12:24am 
@Napolarper Try using explosives against them or go use BMCE instead.
Napolarper 8 Aug @ 8:10pm 
how can i stop those CLANKERS from spawning in, i want only human HECUS, not frikin CLANKERS
DWBoyGamer  [author] 6 Aug @ 10:03am 
@ꂑꂑꂑꂑꂑꂑ We have lot of vehicle stuff planned for the maps, much more than what the guide says
ꂑꂑꂑꂑꂑꂑ 6 Aug @ 9:59am 
nvm, i checked lore guide, it says it all
ꂑꂑꂑꂑꂑꂑ 6 Aug @ 9:56am 
@DWBoyGamer, great to hear, what about vehicles skins for bm air base and marine corps?
DWBoyGamer  [author] 6 Aug @ 7:48am 
@ꂑꂑꂑꂑꂑꂑ Not support per se, but we are currently working on dedicated BMCER map replacements which will use BMSC maps as base
ꂑꂑꂑꂑꂑꂑ 6 Aug @ 7:07am 
will there be support for bms classic? chapter overhauls are way too easy
DWBoyGamer  [author] 2 Aug @ 12:40am 
@Даня I already told you thats planned
Сержант Даня 1 Aug @ 8:20pm 
@DWBoyGamer, add medical personnel, please
DWBoyGamer  [author] 28 Jul @ 12:13am 
@WHITE--BEAR Then you installed something incorrectly. While this mod doesnt add new zombies for the time being, it still comes with the extra zombie variants from BMCE. my guess is you have some conflicting mod.
WHITE--BEAR 27 Jul @ 5:08pm 
does this mod have any new zombie models? im seeing just regular zombie scientist and zombie barneys on almost every map, just asking to see if i did something wrong, and yes im using chapter overhauls and bmce revised advanced
DWBoyGamer  [author] 16 Jul @ 12:04pm 
@gerardo bros studios Should already be compatible
gerardo bros studios 16 Jul @ 11:36am 
@DWBoyGamer you make compatible with paynamia's updated hev player + xen
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1592469174
DWBoyGamer  [author] 15 Jul @ 11:53am 
@WalbrechtGaming Yeah thats the mod I was expecting to be the cause
WalbrechtGaming 15 Jul @ 10:35am 
it appears that the improved hitboxes/damage models caused the conflict
DWBoyGamer  [author] 14 Jul @ 8:59am 
@WalbrechtGaming Either uninstall everything except BMCE and BMCER and then add mods back one by one or make a collection any mods you have in custom folder or from workshop and then post link to it here
WalbrechtGaming 14 Jul @ 8:57am 
any idea which one?
DWBoyGamer  [author] 14 Jul @ 8:51am 
@WalbrechtGaming Propably mod conflict
WalbrechtGaming 14 Jul @ 8:34am 
two things
why are the guards and scientist missing ID cards?
why is the HECU still missing helmets after instaling the HECU remaster?
ꂑꂑꂑꂑꂑꂑ 14 Jul @ 3:35am 
@DWBoyGamer That's a shame, but i understand. Hopefully some other gas mask enjoyer will do it:steamsalty:
DWBoyGamer  [author] 14 Jul @ 3:21am 
@IKEAShark Could be mod conflict, either uninstall all mods except this and BMCE and start adding them back one by one to see which causes it or mske collection of ALL the mods you are using, no matter if they are installed in custom folder or loaded via workshop, for me to check.
DWBoyGamer  [author] 14 Jul @ 3:18am 
@Nelbathelegend We were going to do that for last april fools but never got around to it, maybe for next one
DWBoyGamer  [author] 14 Jul @ 3:17am 
@ꂑꂑꂑꂑꂑꂑ I agree it would be realistic, but we prefer OpFor style HECU look so its not going to get changed. Also I dont do alternative versions of mods so making edit of character manifest where they all use gasmasks isnt planned either.
ꂑꂑꂑꂑꂑꂑ 14 Jul @ 1:49am 
Fantastic work, but, gas mask soldiers are very rare now. Considering that whole BMRF area is contaminated with freaking alien fauna and meaty aliens teleporting in, it would make sense to encounter only MOPP guys. Lore guide literally confirms that BMRF is not just funded, but straight up under government control, so they obviously knew what they're gonna deal with. Why on earth would they deploy mfs without helmets wearing goofy ahh hats and short sleeves? Really? Because i see mostly them. I would love to see a manifest or another mod with gas mask troops only, really not a fan of this Opposing Force type crap
Nelbathelegend 14 Jul @ 1:24am 
I like the robogrunts, could you make a mod that replaces all HECU with robots with voices that sound robotic???
IKEAShark 13 Jul @ 11:26pm 
I don't understand what I did wrong. I installed everything correctly according to the instructions. However, all HECU operatives, with the exception of the guys in berets, do not have a helmet. And I doubt that this is planned, because... Really all of them? What could be the problem? And how can this be solved? I even tried reinstalling MISC FILE (BMCE HECU Soldier). It did not help
DWBoyGamer  [author] 13 Jul @ 3:25pm 
@birdypotato Shame its not really possible
birdypotato 13 Jul @ 3:21pm 
it would be nice if the guards with more armor had higher health, if only (Stilla good mod)
DWBoyGamer  [author] 12 Jul @ 11:30am 
@Curiosity Collector Hopefully soon, thats unfortunately all I can say about it.
birdypotato 12 Jul @ 11:29am 
ust deleted the custom file and re did it, turns our hazard was still munted somehow, thanks keep up the good work
Stupidly Happy 12 Jul @ 11:18am 
Im not sure if this is rude to ask, but do you know how soon itll be here?
Stupidly Happy 12 Jul @ 10:57am 
epic