RimWorld

RimWorld

Vanilla Ideology Expanded - Anima Theme
173 Comments
Buster80 20 Sep @ 8:59pm 
Does this work with Vanilla Ideology Expanded Dryads?
STEALTHY¥ 15 Sep @ 7:58pm 
Is there any possibilty of getting the "Dryads & Gauranlen Trees Reworked" mods Gaurlean tree plant turrets a texture to match the anima theme?
soul together shandais 4 Sep @ 1:24am 
Bug issues regarding the mod memes:
It seems that in version 1.6, there are some problems with the interaction between the Ve expansion memes and the Alpha ecosystem. The mod Distortion Ritual gets stuck at the ritual symbol and cannot summon animals at the ritual point (only sacrifice is possible).
Northward Bound 14 Aug @ 3:59pm 
@uncle sam: there is a very very useful mod that allows the anima tree to behave like any other tree and you can dig it up and move it. its great useful when you have a perfect spot for the tree. but it also lets you take trees from one map and caravan it to another. weighs a ton tho, so beware
Uncle Sam 7 Aug @ 12:49pm 
Can you add a version of the Anima Nexus Tree Specific to Undergrounder/No light situation, current playthrough playing on Shroomlight Forest where there is no light wish I could roleplay as my tribal Shaman Mushroom worshipers.
Northward Bound 30 Jul @ 5:11pm 
any chance one day there might be a mod menu to toggle the change on and off. some saves i like it cause it fits the theme and others i miss the good ol orange moss dryads.
Kieran 16 Jul @ 4:55pm 
is it possible to remove a link from a pawn so i can start the link ritual again on a different pawn ?
Anthaderas 6 Jul @ 6:52am 
Like "McDonald's Special", but apparently, on my end I have both. The old growing anima tree pixelized on the background and the planted sprout on the foreground.
D9sinc 5 Jul @ 4:16am 
Hello, I wanted to bring this up here, but it was mentioned to be 1.6 ready but it seems the update wasn't pushed
Copycat~ 24 Feb @ 5:12pm 
Idk if another mod is breaking it but any reason as to why the fully grown tree texture isn't showing up? It's just showing the seed model
mcdonald's special 20 Jan @ 8:11am 
Specifically, it's just the Nexus Trees & their seeds. Everything else is retextured correctly.
mcdonald's special 20 Jan @ 7:36am 
So the only mods I use relevant to the Dryads/their trees are this one + the mods affected by this one: "Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads"

Is there a reason my Anima Nexus Trees are still using the old orange tree skin instead of the new one listed in this mod? Is there a way to reorder or fix this?
Vexacuz 30 Nov, 2024 @ 7:53pm 
Tynan really decided to Troll you and add 2 more special trees.


On that note, have you considered extending this to those ?
RedMattis 27 Sep, 2024 @ 12:13am 
Q: Does this work with Combat Extended?
A: I sure hope so. The day texture swaps becomes incompatible with Combat Extended is the day I quit modding.
(Emphasis mine)

You naughty boy Oskar! I've been told that you're patching thoughts and meditation settings to the tree here in your "texture mod". :D

It's fine. I'll patch around it for the Gauranlen rework with a conditional and I'll graciously forgive this deceit since I'm such an angelic virtuous soul. :'D
Lyrdian 26 Aug, 2024 @ 6:51pm 
Does this interfere (or add this function on its own) the ability for other mods to allow the Guar (anima nexus) and anime trees to be planted by artificial stuff.
Aulie 28 Jul, 2024 @ 10:21pm 
justice 4 dryads!!!
Porknelius 20 Jul, 2024 @ 11:34pm 
Wish this also changed the awaken dryad from your other mod. I feel like the only person using these things lol
Derrakor 20 Jun, 2024 @ 9:57am 
the ui and the select tree buttons didn't change, also i needed to get a new tree cos the one that i had just got chunky
oXslothXo 29 May, 2024 @ 4:25am 
my plant race pawn isnt classing this as a tree, and i have a constant "miss tree" debuff D:
Koda Chan 16 May, 2024 @ 1:43am 
i find the original tree much prettier in it's orange shade
Crazed Ninja Hillbilly 28 Apr, 2024 @ 1:56pm 
Im having the same strange effect as Rozik, this mod seems to place itself randomly on the modlist every load. Usually trying to be right under ideology even if you move it.

It doesnt seem to effect the mod's function, but just a very odd bug.
Rozik 22 Apr, 2024 @ 4:28am 
If we assume that the mod is more comfortable located right behind the dlc, I still don’t understand why it can’t decide. Sometimes next after Ideology, and sometimes next after Anomaly
Rozik 22 Apr, 2024 @ 4:25am 
It is also clear that the mod is installed after the DLC. I sort the Vanilla Expanded mods alphabetically.
I put it in order:
1. Harmony
2. DLC
3. Libraries
4. Vanilla Expanded.
When I restart I find:
1. Harmony
2. DLC
2.5 Vanilla Ideology Expanded - Anima Theme
3. Libraries
4. Vanilla Expanded.

I don't click on sort mods. I don't receive any error messages. The mod just moves through the list itself.
Oskar Potocki  [author] 21 Apr, 2024 @ 10:27pm 
Well yeah, it needs to be loaded AFTER Core and DLCs. Also after Harmony. It will automatically position itself in the correct place. Do not sort your mods alphabetically, this is not how correct load order works.
Rozik 21 Apr, 2024 @ 4:06pm 
The strangest thing is that such a “movement” does not lead to a restart of the game.
Rozik 21 Apr, 2024 @ 4:03pm 
It's strange that the YouTube video won't open.
In general, when I open the list of mods, this mod periodically moves itself behind “Ideology” or “Anomaly”. I sort the mods in this series alphabetically, so it’s very noticeable.
Myphicbowser 20 Apr, 2024 @ 2:40pm 
I'm with Oskar on that one, what does that even mean?
I'm also not clicking whatever link you provide Rozik
Rozik 20 Apr, 2024 @ 10:10am 
Oskar Potocki  [author] 20 Apr, 2024 @ 8:38am 
What does that even mean.
Rozik 19 Apr, 2024 @ 11:23pm 
This mod is constantly moving through the list.
Incredibly annoying.
Nobody knows how to fix this?
Myphicbowser 16 Apr, 2024 @ 2:29pm 
The granulan tree thing is also happening to me, I tried Alvagors suggestion and it didn't work, I don't want to remove Vanilla Textures Expanded, but I think I may for this fix
Xeraphim 6 Apr, 2024 @ 5:18am 
@Alvagor Can confirm that your suggestion worked, thanks! :steamhappy:
¡Generubi! 4 Apr, 2024 @ 8:08am 
@Alvagor wow, thank you so much, that did the trick!
Then it probably was Rimpy rearranging the mods in the wrong order, weird!
Alvagor 3 Apr, 2024 @ 1:02pm 
I have the same issue with the Gauranlen tree texture reverting back to the vanilla look. Personally I fixed this by placing Vanilla Textures Expanded above this mod, or alternatively removing it from my mod list. Maybe it will work for you too. :)
¡Generubi! 3 Apr, 2024 @ 6:07am 
It could be a retexture mod, although I myself haven't downloaded any new one. It's really weird that it happened to 4 of us, though
Oskar Potocki  [author] 2 Apr, 2024 @ 7:29am 
Weird, there's been no changes to 1.4 at all. Could it be another retexture mod?
Vanyor 2 Apr, 2024 @ 6:57am 
@Oskar Potocki Yes, 1.4!
Oskar Potocki  [author] 2 Apr, 2024 @ 6:33am 
Is this on 1.4?
Vanyor 2 Apr, 2024 @ 5:39am 
Thanks for the mod!
Unfortunately, I also noticed that the textures reverted back to vanilla.
Oskar Potocki  [author] 29 Mar, 2024 @ 2:08am 
Will look into it.
¡Generubi! 28 Mar, 2024 @ 3:51pm 
exactly the same, when i started the game today the anima tree texture reverted back to gauranlen texture!
Baha 27 Mar, 2024 @ 5:49pm 
just had the same issue as Xeraphim after starting my game up today.
Xeraphim 27 Mar, 2024 @ 5:01pm 
Has anyone else had an issue of the trees reverting back to the original Gauranlen textures? The orange is nice, but I'm missing my light-green beauties!
UncleRippu 22 Feb, 2024 @ 8:09am 
oh wait it does have integration with dryads expanded, idk why i forgot it did
UncleRippu 22 Feb, 2024 @ 8:02am 
it is kinda weird that this doesn't have integration with other VE mods like Dryads expanded or the Phytokin
Czyrek-Marc 19 Dec, 2023 @ 2:16am 
Thanks for doing this mod, I thought that the orange of the vanilla trees was awful looking and they really should have just further developed the already present anima trees for this rather than making up a new "magical tree".
Animal 7 11 Nov, 2023 @ 9:13pm 
When you cut down a tree the stump is called a Gauranlen stump.
Lemonist 19 Oct, 2023 @ 6:47pm 
Small oversight/bug, the Dryad companions you can spawn via the Gauranlen Affinity Gene from Vanilla Expanded Dryads are still orange.
Say-DJ 10 Oct, 2023 @ 11:55am 
not a bug, but worth noting since as far as I understand they are all meant to smoosh together nicely, the phytokin mod still has references to guarlian trees instead of the anima nexus tree and it just left me abit confused
Sinister Pancake 3 Oct, 2023 @ 8:08pm 
Noticed that the references to Gauranlen are still present in the Vanilla Races Expanded - Phytokin mod, don't know if that would be better addressed here or on that mod