Hearts of Iron IV

Hearts of Iron IV

BHOI - Government
469 Comments
Matt Woodcock 27 Sep @ 7:40pm 
i dont have plane designer mod activated, but when i give my puppets limited production for planes they are still able to produce planes
applepeeps9 18 Sep @ 7:22am 
is this mod compatible with great war redux?
Suetam  [author] 12 Sep @ 9:58am 
Roland i will verify.
Roland (JARL HAESTINGS) 12 Sep @ 9:28am 
i can tell you what i have installed as well but it prop wont work for a reason. every time ive had this mod on the game would crash, i even did it with just this mod and then the equestria mods and it would crash on the same day and year untill i remove the mod in general.
Roland (JARL HAESTINGS) 12 Sep @ 9:20am 
Yea it did not work. it crashes somewhere around 1007 Dec or 1008 Dec. it always crashes there no where else
Suetam  [author] 12 Sep @ 8:20am 
Roland (JARL HAESTINGS) try to unsub and sub to the mod again and verify if the problem persist.
Roland (JARL HAESTINGS) 11 Sep @ 9:55pm 
hey for some reason this mod when i tried to play EAW (Equestria at war) the game just keeps on crashing after some time in game.
smokeybowl7488 7 Sep @ 1:08pm 
yeah i think the mod's files got messed up, reinstalling worked
Suetam  [author] 7 Sep @ 10:35am 
smokeybowl7488 try to remove and add the mod again.
smokeybowl7488 7 Sep @ 9:54am 
after you updated my game keeps crashing, i don't know why, it doesn't matter if i start a new game, it crashes on start-up, it worked fine before, with a few bugs, but it worked, i'll try reinstalling
Swedish Imperialist 5 Sep @ 10:13am 
alr will try thanks!
Suetam  [author] 4 Sep @ 6:28pm 
Swedish Imperialist you can try with the new ruleset that i created
Swedish Imperialist 4 Sep @ 9:17am 
compatible with rt56 now?
Suetam  [author] 1 Sep @ 8:59am 
KhanggN nice, any other problem tell me!
KhanggN 1 Sep @ 6:16am 
oh thanks, i was check again and sheep ai is the problem, mb
Suetam  [author] 1 Sep @ 5:05am 
KhanggN are you playing with any other mod that changes the buildings, if so try changing the order of the mods.
Suetam  [author] 1 Sep @ 5:01am 
IrohLegoman I'm standardizing my mods, I did this for all the ones I have, whether in crusader, victoria or here in hoi4, it makes it easier to maintain
KhanggN 1 Sep @ 12:56am 
can you check again synthetic refinery?, after the update only rubber working anything else like steel, tungsten its not working D:
IrohLegoman 31 Aug @ 8:56pm 
Why did you change the name? That screws up some of my game
JJtanker 31 Aug @ 4:03pm 
Bro, your the best for updating!
Suetam  [author] 30 Aug @ 3:21pm 
I will create another mod that will improve the naval production that was inside this mod.
Suetam  [author] 30 Aug @ 3:21pm 
And just to give you all some context on what I did, I added a ruleset that disables ideology checks, I also removed some limitations and adjusted policies so they don't are fixed anymore, and I increased the cost to remove to 100 to be considered a more important decision.
FloridaMan 30 Aug @ 3:18pm 
"If you have problem remove the better government and add it again." That's the fix. I needed to validate the files as well just so everyone knows. Suetam thank you bro. We appreciate you doing this.
Suetam  [author] 30 Aug @ 3:00pm 
And if you have any problem tell me.
FloridaMan 30 Aug @ 2:58pm 
ok got it.
FloridaMan 30 Aug @ 2:57pm 
That alone would make hoi think that its a different mod when loading in the save?
Suetam  [author] 30 Aug @ 2:57pm 
If you have problem remove the better government and add it again.
Suetam  [author] 30 Aug @ 2:50pm 
I changed the mod name
FloridaMan 30 Aug @ 2:38pm 
The game isn't recognizing the mod as better government. Is this an issue for anyone else?
Is this update save game compatible?
Suetam  [author] 30 Aug @ 1:30pm 
Guys, can you try again please ? :deathgrunty:
And if possible test the new game rule that i added!
Erzaa 30 Aug @ 12:39pm 
love this mod love you creator to fix this ^^
Yeetus_Feetus 30 Aug @ 12:36pm 
Thanks king
Suetam  [author] 30 Aug @ 12:24pm 
I will adjust by today hehe, i have already found the problem!
Yeetus_Feetus 30 Aug @ 12:08pm 
I never play hoi4 without this mod cause i love it too much, maybe just maybe fix the issue people are having pretty please
Дед Миша :3 30 Aug @ 9:51am 
Dude, mod now doesn't work with other mods that are changing focus trees
cristianotao06 30 Aug @ 9:34am 
It doesn't work with Road to 56 and WW1. Pls add compability with EOANB
Swedish Imperialist 30 Aug @ 8:25am 
yea same Otterman, it just crashes for me too
Suetam  [author] 30 Aug @ 6:57am 
Guys i will verify
pep 30 Aug @ 12:22am 
Good mod I'll wait for fixing it,
Have a nice day
Otterman 30 Aug @ 12:10am 
Hey bro I actually just attempted to launch this since you've updated the name with RT56 and it no longer works. it works when I remove this. Has anything else changed with files making this incompatible now with RT?
GOATCULT 29 Aug @ 10:44pm 
can you make the mod compatible with ''the great war redux''?


Also one of my fave mods since it ups all modifiers and gives a better ideal scale for the game :steamhappy:
Suetam  [author] 29 Aug @ 9:49pm 
I removed only one thing, that is the increased navy production, i will put it in another mod.
Suetam  [author] 29 Aug @ 9:49pm 
I remove only one this that is the increased navy production, i will put it in another mod
Otterman 29 Aug @ 9:23pm 
I play it with kaiserreich, kaiserredux, RT56 and none of them have problems.
Suetam  [author] 29 Aug @ 7:50pm 
Guys i added a game rule that allows you to disable government type checks.
SmokeyBear 28 Aug @ 9:10am 
@Bigmanfentanyl41 0/10 ragebait
Suetam  [author] 25 Aug @ 4:44pm 
Guys i pretend to do a little adjust to the mod in the future, after i finish a ck3 mod that i am doing now
Bigmanfentanyl41 25 Aug @ 12:20pm 
@smokeybear then dont play with it dumbass
CallMeChunLi 31 May @ 7:55pm 
Does this work with Kaiserredux?