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https://www.youtube.com/watch?v=Fe9TukrN4wo
There are small issues. Harpies will clip through the geometry. During fights, the next enemy spawns are triggered by killing the previous enemies, which makes it a bit predictable and exploitable. On the other hand, you get to know when a fight is about to end as you see their forces dwindling down, a nice change from the usual.
It's still a pretty great level, it wouldn't feel out of place in the original game. I played it solo on Serious and it took me about twenty minutes to finish (make that half a hour if you add in my 3 or 4 deaths). Good job! :-)
I'll be honest, usually I'm not the biggest mod fan in Serious Sam. Most levels throw ridiculous amounts of enemies at you, to the point you wonder if the authors play their own maps. Visually, the average custom level either re-uses Serious Sam architecture but in a worse way, or adds custom assets of a much lower quality.
Here, this isn't the case. You fight in a big sand castle, admittedly simple and symmetric, but it looks fine. More importantly, the fights are well done, with distinctive themes in each one. It feels close to Croteam levels of quality.
(continued above)
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