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adds so much to rp playthroughs
Update:
- fix underlying mechanics to work with secret religion mechanics that are now in the base game
- remove some things that are now handled by similar things in the base game
Also, with the expanded travel and activity options even without dlc, you can now suggest secret conversion to almost anyone so long as can you get them to be in the same location as you.
This would take the mod to an entirely higher level, would it be possible?
These interactions would be like in CK2, through the Secret Cult Society. https://ck2.paradoxwikis.com/Societies#Secret_Cult
Safe to add midgame by the way?
[21:06:41][decisiontype.cpp:116]: secret_religion_reveal_faith has ai_check_interval that's negative or unset. Setting to 0 instead
[21:06:41][decisiontype.cpp:116]: secret_religion_abandon_faith has ai_check_interval that's negative or unset. Setting to 0 instead
[21:06:41][lexer.cpp:341]: File 'common/decisions/secret_religion_replace_decisions.txt' should be in utf8-bom encoding (will try to use it anyways)
[21:06:41][lexer.cpp:341]: File 'events/secret_religion_replace_false_conversion_events.txt' should be in utf8-bom encoding (will try to use it anyways)
[21:06:41][jomini_eventmanager.cpp:412]: Duplicated event ID 'false_conversion.0030' found. New Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 203', Previous Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 203'
[21:06:41][jomini_eventmanager.cpp:412]: Duplicated event ID 'false_conversion.0031' found. New Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 521', Previous Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 521'
[21:06:41][jomini_eventmanager.cpp:412]: Duplicated event ID 'false_conversion.0001' found. New Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 24', Previous Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 24'
[21:06:41][jomini_eventmanager.cpp:412]: Duplicated event ID 'false_conversion.0002' found. New Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 32', Previous Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 32'
[21:06:41][jomini_eventmanager.cpp:412]: Duplicated event ID 'false_conversion.0003' found. New Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 59', Previous Location: ' file: events/secret_religion_replace_false_conversion_events.txt line: 59'
Anyway I tested this mod a bit and it seems to have no issues so I updated the compatibility flag to 1.5.*.
This is a breaking change, which is why I've been sitting on it for a while. (With Royal Court coming out on tuesday, saves will be broken anyway.)
We fought, and now I'm an independent Jarl. 10/10
Do not make this harder to get. Thank you.
*even if you can ask them later, converting others to your secret religion is harder and riskier than normal conversion to a public one