Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin






Zombies should probably not turn BHs into Zombies. Should be a 1-way interaction.
Mafia Boss's effects seem to fire in a bad order. Gamblers become Mafiosos, but then just die since they were evaluated as Gamblers.
Broken Ant Farm is definitely named appropriately. It needs a less frequent trigger condition, whether its just more time between spawns, lower chance of spawns, or requiring some specific action to trigger.
Perhaps because I just didn't go hard enough on that kind of build, but Cursed Dagger is the only Very Rare I think I've ever skipped instead of cramming it into a build and forcing it to work. Perhaps I'm undervaluing it, but it feels like a bad symbol for the rarity.
Also I don't understand the zombie stuff. Bounty hunter kills them but they kill him too so what is the point? Feels like something is missing.