Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mehalite armor - added "vacuum resistance" and increased protection from cold. According to these parameters, the armor is now at the level of infantry armor of game version 1.6.
Legacy armor - added "vacuum resistance" and increased protection from cold. According to these parameters, the armor is slightly better than the space suit of game version 1.6.
Added "vacuum resistance" - to Mehalite and Legacy helmets.
The brightness of armor, weapons, projectiles, and all mod items has been greatly reduced.
Owl belt - reduced movement speed from 3.0 to 1.5
Belt "Absolute" - reduced movement speed from 1.0 to 0.5
Changed the textures of armor and helmets. They have become less bland and blend better with vanilla.
1. Reduced brightness and contrast of all armor.
2. The tactical helmet has become less bulky.
3. Removed or reduced the horns of the fur helmets.
4. Legacy helmets have been reduced to look more like standard infantry helmets.
5. Reduced the brightness of all weapons.
6. The textures of the belts have been simplified (the wings of the absolute and the owl have been slightly clipped).
You can copy it and test it
Local directory:
X:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2660600094\1.4\Defs\PawnKindDefs\PawnKinds_Mechanoids.xml
Replace all the code inside
Just temporary, hope the author will update soon
(This is a mechanical translation)
То решение которое я нашел - это сделать отдельную область склад для механоидов, там вычислять невидимых и удалять в режиме разработчика.
Они появляются даже в в квестах оригинальной игры, всё бы ничего их убить можно, но если случайно их начать разбирать это вызовет кучу проблем. А так же пропажу списка предметов при сборке каравана. Я проверит и именно махалит вызывет эти проблема.
А так мод супер, не представляю игры без него, всем спасибо!
Unfortunately there is a massive bug with it though. Lancer's are not drawing their image properly and are stacking hundreds of error messages due to an incompatibility issue with what looks like Vanilla Framework's expanded mechanoid's faction.
Worse still, since the lancer is invisible (and doesn't even render properly under charactereditor, meaning you can't manually delete it by doing a search through the faction) due to the error (see the Mech Lancer Mechanoids problem thread in this mod's forum.) it's next to impossible not to get hit with this error and have to endure it since you can't find the mob to delete it on the map without your colonists targeting it.
Since the Lancer comes with mechanoid raids this also means you can't just segregate your interactions with the Mechalit faction to avoid it too.
-All armor and helmets from fashion are now in the appropriate menu in warehouses and assignments (Clothing > Armor) and helmets (Clothing > Armor > Headwear)
Еррор.
Unable to trigger event for card validation. To avoid further errors T-800 has been automatically unlocked.
filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in