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I've seen a few maps struggle to have a good final encounter, often times relying on enemy spam in areas that aren't designed for it. This map managed to have a good progression and most importantly a good finale. Great map, I'm looking forward to any future ones you make.
But if we consider that as ironical depiction of "genious" HL2 level-design, it's alright. The quintessence of allmighty locked wooden doors, 1.5m fences, vents, and "you can't get there. because you can't. Now go fight your 2km way around".
Still not complete, because there no boss helicopter and puzzle with car batteries. HL2 doesn't exist without them.
Oreration "Frustration"
And there's a tree, clipping inside building. But map looks alright tho.
I mean, what the fuck.
And I don’t understand what needs to be done with the core, which is jumping up and down.
This is something you really shouldn't do - it causes lots of issues, such as t-posing zombies and random crashes
Easy fix is to remove all the bundled content, then have players mount HL2: Ep2 instead
Though i'd like some more combat between different factions like the rebels vs the Combine and such, though that may be a bit difficult. Otherwise it's a great map. I hope you have a nice day!