RealRTCW

RealRTCW

Asylum
28 Comments
Dark-蕉迟但到 10 Sep, 2024 @ 9:22am 
In the third level "catacomb11", there are actually only six secret areas, the script related to the secret areas have been duplicated in "catacomb11.ai" file.
Jimbo 27 Feb, 2024 @ 1:07pm 
Update: It was sort of do-able on the easiest difficulty, but even then, quite a bit of trial and error for Heidelberg. And a little unsatisfying because I couldn't risk going on a treasure hunt.
Jimbo 24 Feb, 2024 @ 10:31am 
Great, we finally get the Catacomb level after Asylum, but we have to deal with the impossible head ache that is Heidelberg first... Even on a lower difficulty, why is that level so insufferably hard?
樊宇森 6 Nov, 2023 @ 12:57pm 
It seems that the author has discontinued this large map pack. It’s been almost three years since I last posted. Today I can hardly find any more information about this great mod. Even some videos on the website related to the dialog channel on YouTube were deleted.
Orange28 3 Mar, 2023 @ 6:56am 
короче для тех у кого проблемы с прохождением первой карты, в конце, когда последнего офицера убиваете надо максимально быстро бежать в сарай где начинали миссию, иначе поднимется тревога
Orange28 1 Mar, 2023 @ 6:19am 
хз чего все ноют по поводу сложности, в сложности и прикол первой миссии, она походу задумывалась как village2 на максималках.
уровень со психушкой реально стрёмный, местами кирпичей можно навалить знатно, особенно если в темноте и в наушниках играть. до катакомб ещё не дошёл, но думаю тоже не разочаруют.
а вообще если в целом - то шикарно, всегда нравились маппаки от диалога, очень качественные и чувствуется, что делали с любовью к оригинальному рткв. короче советую, но только если вас стелс не бесит
Daria Farber 16 Oct, 2022 @ 10:06am 
Это невыносимо, на моменте "вернуться к Карлу" на первом уровне постоянно кто-то обнаруживает, хотя никого вокруг уже нет! Как! Это невозможно пройти! Помогите, как быть, очень хочется пройти, но звук сигнализации уже очень сильно раздражает
♣♦*General Bonnie*♠♥ 21 Aug, 2022 @ 6:14am 
Вылет при первом уровне, либо ошибка триггера nazi9, либо зависает и вылетает, пройти в RealRtcw пока не удалось из-за системных кодовых ошибок.
☦️Viva Cristo Rey ☦️[Z] 27 Jun, 2022 @ 9:03am 
да да,я все еще жду обновы
vodkins 13 May, 2022 @ 4:27am 
Утомился проваливать задание. Слишком занудно. Я сдаюсь...
☦️Viva Cristo Rey ☦️[Z] 20 Apr, 2022 @ 7:12am 
все еще жду обнову
Luke Puke 17 Mar, 2022 @ 7:49am 
This map pack is a visual marvel with a HUGE gameplay design flaw which nearly renders playing through the maps unenjoyable and annoying.

Maps are beautiful, aesthetic, and immersive. Custom assets are used to further increase immersion and add flair to locations. Special attention was put into scripting, AI and environmental. Sound design is good.
Luke Puke 17 Mar, 2022 @ 7:49am 
However, this map pack actively uses one of the worst gameplay mechanics: instant failure triggers. It is full of them. A guard spots you for a second during the stealth mission? ALARM SOUND, INSTANT FAILURE. You don't follow tight narrative scripting in the asylum step-by-step? GET KILLED BY A GHOST, INSTANT FAILURE. Make a wrong step in catacombs? DEATH TRAP, INSTANT DEATH.

Playing through this map pack is to constantly battle with trial and errors, as well as save soft locks. If it weren't for the visual part, this would be one of the most annoying map packs to play through. But it is very beautiful and immersive. Play cautiously and SAVE MANUALLY TO PREVENT SOFT LOCKS!
Boris.Volkov 5 Mar, 2022 @ 9:05pm 
why making such a very difficult mod to torture players?
Boris.Volkov 5 Mar, 2022 @ 6:32am 
Please make the first level easier!The alarm is very easy to be activated even in the easiest mode and that is not proper!
Boris.Volkov 5 Mar, 2022 @ 6:29am 
will the developer die if he makes the first level easier?
☦️Viva Cristo Rey ☦️[Z] 27 Dec, 2021 @ 5:37am 
понял
FuriousOverlord  [author] 27 Dec, 2021 @ 5:27am 
@Attila, он не завершен, след уровнем будет продолжение катакомб. Когда карта эта появится тогда воркшоп будет обновлен.
☦️Viva Cristo Rey ☦️[Z] 27 Dec, 2021 @ 5:02am 
неплохой мод,но слишком резко обрывается
erc 26 Dec, 2021 @ 10:12am 
Of all the recently released 'beta' levels of Dialog's re-imaged RtCW pack, I think I liked Steinvillage Station the best - it has the best build quality of them all, as well as enjoyable gameplay with a nice flow, even the tacked on stealth level does pretty well, considering the well-known poorness of the gimmicky stealth mechanics of RtCW. Citadel's also pretty enjoyable. Compared to those two I mentioned, Asylum feels pretty poor and unfinished. Not recommended.
erc 26 Dec, 2021 @ 10:09am 
Nope, it gets even more harrowing by the third map. Catacombs / undead combo is a signature theme for RtCW and works well enough as a mood setter between the regular nazi bashing maps. But just as most of the custom maps that go on for this theme out there, the third map here also goes overboard with the deathtraps and questionable progression. Sadly, this pack does not cut it for me at all.
erc 26 Dec, 2021 @ 9:34am 
Okay, the second map is the titular asylum. Even though it is built somewhat out of proportion and too boxy for my tastes, I like the horror theme on employ here, and all the effort went into scripting. However, this one quickly turns into an another trial-and-error run, not stealth-wise of course, as the map is populated only with the undead, but about figuring out the various death traps involved. I don't enjoy that kind of gameplay much and I don't think it fits well within the game. Oh well, on to the next map - a catacomb one.
erc 26 Dec, 2021 @ 8:55am 
Still, I persevered through it and took down four of the five targets. I guess I'm pretty lucky to leave the last target in the hotel near the beginning as the last one. You see, there is this innkeeper gal on the first floor of that hotel that goes in and out of the backroom in a panicky (yet set) manner and she somehow manages to raise the alarm every single time, even if I manage to get in, take down the target and get out of the hotel without making a single footstep sound and catching a sight of her. As she is a civilian, you are not allowed to kill her either. In desperation, I sprinted back to starting point (that doubles as the exit) as the alarm was blaring throughout the village and managed to trigger the level change before I got a 'mission failed' message. Let's see how the following two maps fare in their current iterations.
erc 26 Dec, 2021 @ 8:51am 
After enjoying the two other 'beta' releases by Dialog (Steinvillage Station and Citadel), I've just started playing this one. As with the other two, it looks like this one is also meant to act as a part of the author's re-imagining of the original RtCW campaign. It starts out with a stealth mission in a non-linear village meant to replace the Paderborn Village mission. Well, sadly, it ain't better than the original, in its current state at the very least. Stealth scripts are handled so strictly and the enemies are so jump that it turns to a trial-and-error run pretty quick.
maximthebear 24 Dec, 2021 @ 7:21am 
thank you
:beetroot:
FuriousOverlord  [author] 24 Dec, 2021 @ 5:49am 
All what done are in workshop already. It takes years to create such content. Therefore, I think even the author himself does not know when he will do everything he planned, and whether he will do it at all.
maximthebear 23 Dec, 2021 @ 8:33pm 
yeah.... when? :smilingrayne:
樊宇森 23 Dec, 2021 @ 3:48pm 
So when could we play all missions of dialog mappack :steamhappy: