tModLoader

tModLoader

Lock Boxes Plus
43 opmerkingen
Creedus  [auteur] 14 feb 2024 om 22:18 
@Iven?! Should be patched in the latest release. I performed some inadequate testing following a recent update that changed how the modified item loot behaves.
Iven?! 14 feb 2024 om 19:55 
When i turned the dungeon crate option off (so the lockboxes would drop from biome crates instead) it just made the lockboxes unobtainable entirely
♡SoulHunter♡ 30 jan 2024 om 14:13 
You are welcome! I am glad to help you.:GDNormal:
Creedus  [auteur] 30 jan 2024 om 7:20 
@soul_hunter34 Thank you for pointing out this inconsistency. I overlooked this as I had assumed it shared the same naming convention as the other biome chests. :terraria: The ID for the chest has been corrected in the latest version, and should now correctly drop the *dungeon* desert chest.
♡SoulHunter♡ 29 jan 2024 om 5:52 
I liked the mod very much, it was moderately balanced, but I noticed an inaccuracy. All boxes give the correct chests, but the desert box gives the Sandstone Chest instead of the Desert Chest. And so the mod is cool! :azuki2::cupup:
Sorry for my bad English :reonion:
Creedus  [auteur] 4 jan 2024 om 23:04 
@Little Gyro Yes. Stack size will be increased in the next patch
Creedus  [auteur] 31 jan 2023 om 19:04 
@DeathZac if you'd like to write translations, sure!
DeathZacus 21 dec 2022 om 16:05 
I speak French if that helps.
Creedus  [auteur] 12 aug 2022 om 10:00 
I could add this as an option; sure!
Terraman 12 aug 2022 om 6:40 
Can you make the lockboxes contain their respective chests so that I can use them as good looking storage?
Creedus  [auteur] 24 jul 2022 om 21:11 
tML team changed the way opening loot behaves; I'll be fixing this when I have time
sean_oeoe 24 jul 2022 om 15:10 
Attempting to open a crate duplicates it without actually opening it with or without key.
Terraman 22 jul 2022 om 18:07 
Oh, it's because they actually do drop from pre-hardmode crates, you just seem to have accidentally typed the wrong thing.
Terraman 22 jul 2022 om 18:05 
Why didn't you reply to my second request?
Creedus  [auteur] 8 apr 2022 om 19:49 
Fixed in the latest version.
Zauberin Stardreamer 6 apr 2022 om 17:35 
With this mod enabled, attempting to open *any* of the hardmode treasure bags causes the game to completely freeze up, and then after a few seconds it crashes.
Creedus  [auteur] 2 apr 2022 om 14:31 
Known issue; mod development will continue soon.
Xioverze 5 mrt 2022 om 16:21 
shits broke
Redestroyer 24 jan 2022 om 8:11 
Exactly what he said
Creedus  [auteur] 14 jan 2022 om 11:41 
@Skynixy Details about what mods you have enabled and what mods you have that might change consumable behavior would be appreciated. That would be done most easily through my Discord. I cannot reproduce your issue with any mods I have (any of the top 150 mods).
Skynixy 14 jan 2022 om 6:52 
For some reason i couldn't open more than 2 crates, any of the crates, maybe cause i have a mod to craft the keys, but then again, it worked twice
Terraman 7 dec 2021 om 19:25 
Can you also add the option to pick whether it requires hardmode?
Creedus  [auteur] 5 dec 2021 om 11:02 
Oh, no worries! :zaglol: Just a general FYI - I try to put change notes in the tab here in Steam Workshop, just in case anyone else is curious.
Terraman 5 dec 2021 om 10:55 
Oh, i didn't know tmodloader did that, i was just basing that on terraria, right now i'm just downloading the mods so that i can pretty much play tmodloader for the first time.
Creedus  [auteur] 5 dec 2021 om 10:52 
Odd... this should be in v1.7.0. You might try going into the menu in-game @ Workshop > Download Mods - select "Show only updates" and see if the update shows up there?
Terraman 5 dec 2021 om 10:40 
Then comment when you do so i can get that update, for some reason even tho subscribing is called subscribing, if there's an update, it won't automatically download.
Creedus  [auteur] 5 dec 2021 om 2:25 
@Terraman Ah I see what you mean. Creating a condition for whether Skeletron has been defeated for the Lock Box drops from HM crates... I could do that, but for compatibility sake I would need to add an option to use it or not. I'll put this in the next update!
Terraman 5 dec 2021 om 1:09 
No, i mean make it so you can only get them after skeletron, but you can only open them after plantera, making it more consistent with the chests.
Creedus  [auteur] 5 dec 2021 om 0:39 
@Terraman As the biome Lock Boxes are meant to be counterparts to the chests found in the dungeon, which can only be opened after Plantera is defeated, they can only be opened under the same conditions. I could create a config toggle to switch to post-Skeletron, but I don't know if there's a huge desire for that.
Terraman 4 dec 2021 om 22:19 
Can you make them require defeating skeletron?
Creedus  [auteur] 23 nov 2021 om 21:07 
Yes! Multiple people can have them, as well! :zaglol:
Redestroyer 22 nov 2021 om 13:10 
Now we can have both scourge and knifes :D
Creedus  [auteur] 20 nov 2021 om 17:41 
Yes, keys are required to open the Lock Boxes; specifically the respective biome key. These are intended to be an alternative for opening the biome chests in the dungeon, and/or being another source of what they drop.
Onebigcelt 20 nov 2021 om 15:06 
Do you need keys to open the lockboxes?
ШИПА 19 nov 2021 om 12:10 
not bad)
Creedus  [auteur] 19 nov 2021 om 9:32 
@Gangstalkerarsch Thanks for reporting that bug! This should be fixed in the new version. :zagwow:
♿︎ Gangstalkerarsch 19 nov 2021 om 8:25 
Mod doesn't work at all. :(
https://pastebin.com/T34MYYwe
阿丢哥 19 nov 2021 om 8:17 
牛啊牛啊
Listenable 18 nov 2021 om 23:39 
Although I didn't try out the mod you should make it a hardmode drop since getting it from prehardmode would be kinda weird. Overall mod seems good!
Creedus  [auteur] 17 nov 2021 om 9:06 
@ToTemmean15 They drop from normal and hardmode crates but can only be opened with their keys once Plantera is defeated. This might change depending on feedback, but that's how the logic works as of now! :zaggrin:
Let 17 nov 2021 om 8:51 
Do these lock boxes only drop from crates, after plantera is defeated?
Creedus  [auteur] 16 nov 2021 om 17:38 
@MeleeTech thanks for the feedback! I did make a port of this to 1.3 and added support for Thorium biome chests, as well. I'm hoping to see more biomes come to 1.4 - the code and art ready and waiting! Haha
Melee 16 nov 2021 om 9:33 
Very cool. A simple but smart idea, as some worlds have a chance to not actually spawn a biome chest in the dungeon.
Also anything to give fishing more variety is always nice.