Barotrauma

Barotrauma

'The Scarred' Waverunner Mk.II
20 Comments
Azi_Dahaka12th 18 Apr, 2022 @ 8:35pm 
ohh..can that be used with duct flood ballast? (my ballast do not pump in, the open ducts in the hull to let water flood in and the pumps ..er pump it out) this is to prevent ballast flora
Blart  [author] 18 Apr, 2022 @ 8:16pm 
By wiring the pumps to use setlevel instead of setspeed, you can make the ballasts keep the water level at exactly the right height, without it overflowing. most subs use this methodology, but because ballasts are often sealed up with doors and walls, you rarely get to notice or appreciate it.
Azi_Dahaka12th 18 Apr, 2022 @ 7:56pm 
how to you keep the ballast from going past the platform and flooding the ship?
Blart  [author] 20 Dec, 2021 @ 8:28am 
The reactor works with any fuel type in any combination, except when only using only one uranium fuel rod. a single one doesnt produce enough heat for it to be managed by my controller.
Mete a Mãe Jones 20 Dec, 2021 @ 4:49am 
This is strange. When I press the Power button, the reactor doesn't sustain power. I thought you had a relationship.
Blart  [author] 19 Dec, 2021 @ 6:40pm 
the artifact is purely decorative, and doesnt affect the ship in any way
Mete a Mãe Jones 19 Dec, 2021 @ 5:57pm 
How does the main engine work with an artifact inside denying the system?
Blart  [author] 23 Nov, 2021 @ 7:23am 
Like what? In my experience, ive never seen the door open for creatures (other than husks, apparently) unless the bots let them in while trying to repair a leak they caused. And even then, ordering them to ignore the inside door fixed that.
Ronnie 23 Nov, 2021 @ 6:41am 
also, the door opens automatically for other creatures aswell
Blart  [author] 23 Nov, 2021 @ 6:08am 
so THAT'S why husks have been spawning with id cards lately. that makes them a much more interesting enemy. of course, i could just add a tag requirement on the door for the crew's id cards, but that would remove this interesting new layer of gameplay. thoughts?
Ronnie 23 Nov, 2021 @ 5:20am 
I did a test, the door opens automatically for the husk.
Blart  [author] 21 Nov, 2021 @ 9:00am 
Was playing with bots to see how they interact with various things around the sub, and I found that they generally work best when you tell them to ignore the buttons on the inside airlock door (shift+middle click). Telling them to ignore the reactor, too, tends to prevent unnecessary AI confusion with the automatic reactor management.
Blart  [author] 20 Nov, 2021 @ 9:52am 
Ok, I think I know what happened in your case. I think there was a creature attacking the airlock, yknow, as they do, and they damaged the door or one of the walls, triggering one of your bots to go down there and fix it. But the AI tends to shut the door behind them whenever they enter a new room, which, in this case, opened the door that was holding back the monster. That's my theory, based on what I've gathered from what you said. I may try to rework the AI waypoints or change the airlock somewhat to work better with the bots.
Blart  [author] 20 Nov, 2021 @ 8:56am 
do you close the hatch that leads to the airlock whenever you arent in it? because that hatch and the airlock door are connected. whenever one opens, the other closes, and vice versa. you might be opening the door for them.
Ronnie 20 Nov, 2021 @ 8:50am 
All enemies that can go in the sub I guess, the door just opens for them automatically
Blart  [author] 20 Nov, 2021 @ 8:49am 
Depends on how they got in. Which enemy was it, and did they break down the door, or phase through it?
Ronnie 20 Nov, 2021 @ 12:59am 
Is it normal for enemies to come in through the airlock?
Blart  [author] 14 Nov, 2021 @ 8:32pm 
Maybe tomorrow, then. But it's worth another try.
The Mountain Jew 14 Nov, 2021 @ 7:51pm 
his shilling will pay off one day, but not today fatboi. :dogthinking:
KeklMcgekl 14 Nov, 2021 @ 7:39pm 
5 men could not stuff themselves inside a better submarine!