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Are the containers somehow being generated with wreck loot? The brown would make more since if it was found in an old water logged wreck.
Seem's like there slightly less/No masterwork weapons like before, But im playing on the lowest "starting supply" setting and still seeing well beyond what should be available at even the highest setting.
is this potentially some sort of mod conflict? With Dynamic Europa maybe?
I'm not sure why you have (seemingly) made many balanced Sub designs, Just to end up Breaking the gameplay flow with the ships starting loadout.
Is there some way form to quickly Delete everything in all the containers.
I wanted to use these ships dynamically throughout the campaign, Swaping for whatever mission I was on at the moment.
So while i could go through the long process of throwing everything out the Air lock, Id have to do it for each and every ship....
Help.