Tabletop Simulator

Tabletop Simulator

Hegemony: Lead Your Class to Victory [Scripted, All Content]
84 Comments
milop1298 15 Apr, 2024 @ 12:23pm 
Is the additional content added?
Kidhasaces 25 Feb, 2024 @ 8:42pm 
Thank you for the answer by the way
Kidhasaces 25 Feb, 2024 @ 8:42pm 
But am I wrong in assuming that if I select AI easy for both Middle and Working class that once I complete my action they should perform theirs? As I don't believe it's an exact solo variant as I wasn't using the expansions.
GC2  [author] 25 Feb, 2024 @ 1:27pm 
Only the setup is automated -- solo must be played manually like you would in the physical version.
Kidhasaces 25 Feb, 2024 @ 6:29am 
I have played this game in person a few weeks back and it's easily one of my best experiences ever. Thanks for this great looking Mod. I can't seem to figure out how to use the Script properly when it comes to playing Solo against two AI. I selected the Capitalist and after the cards are dealt it was my turn but the Working and Middle Class never took their actions and no matter what I do they never seem to take their turn? Also, is their a script as to when we play a card it shows as played and automates?
Themastaman 12 Feb, 2024 @ 11:14am 
Where do you see the crisis cards and the hidden agenda cards?
Мали 10 Nov, 2023 @ 10:47pm 
Не нашёл каналы другие, поэтому вот, давайте объединяться

ВК: https://vk.com/hegemony_bg
Телеграм: https://t.me/hegemony_bg
Дискорд: https://discord.gg/xZDNv7um

п.с. извиняюсь за смс не по теме
GC2  [author] 9 Nov, 2023 @ 4:59pm 
It is all content from the Tabletopia release, including expansions, which I am 99% sure is identical to retail copies.
Overboard Games 9 Nov, 2023 @ 3:20am 
In the description it says it doesn't reflect the final product. But the title says all content scripted, so has the mod been updated to become the final product?
player6722209 27 Sep, 2023 @ 10:15am 
Hi, I can find no way of playing cards from my hand (or related actions. Can anyone help me? Thanks
gundamcel 5 Sep, 2023 @ 3:00pm 
how do I use the automation?
TheFrozenRanger 13 Aug, 2023 @ 10:22pm 
I agree with @OGM|NeWnAr . The medical buildings are hard to tell white from gray. The real game must be really rough for colorblind people.

Also @Roma, as far as I understand it, starting the game with AI will spawn the Automa deck that the "Crisis and Control" expansion rule book explains how to play. You will still have to manually flip the Automas' cards and you then have to follow its instructions.

Other than those tiny things, great mod!
gokiburijin 16 May, 2023 @ 7:07am 
I am so excited. I just got my kickstarter copy. I subscribed to this mod to make table set up easier to teach myself. I am having trouble loading the files.
Covid Copperfield 12 May, 2023 @ 12:41am 
This mod is very well done, thank you for the mod:steamthumbsup:
unitedstates105 25 Apr, 2023 @ 12:38pm 
The game is very well done and have been playing this workshop ever since it came out! The game has come out in full and their is another Hegemony workshop posted onto Tabletop Simulator, perhaps you can add in the needed assets for it like the workers that now have design, the corrected player aids (Capitalist Wages and Prices are the same) and can even go as far as to add in a selected option to use the expansion money of the game!:steamhappy:
Roma 9 Apr, 2023 @ 7:51pm 
We tried to play, but AI didn't work.. We tried both options: simple and advanced.. Can anybody explain how to play with AI?
EvilSWAT 9 Mar, 2023 @ 9:36pm 
I've only just started to play this mod, and from just exploring and glancing through the game this mod seems extremely well done!

Just would like to highlight something that's probably an error: on the Capitalist Class' Player Aid card, the descriptor for "Adjust Prices" and "Adjust Wages" are practically the same.

Keep up the awesomeness!
OGM|NeWnAr 18 Feb, 2023 @ 8:22pm 
Hi, is it possible to rescan the cards or adjust the contrast on them? There is an issue of the colors on cards being too similar and it can get hard to differentiate medical workers and unskilled ones.
GC2  [author] 25 Dec, 2022 @ 2:53pm 
Priority cards are only used with advanced AIs and not simple AIs.
Cereal 25 Dec, 2022 @ 2:20pm 
Hey. Do you know where the action priority and policy priority cards go when I start a game? I can see them before the game starts but once I begin they disappear and I can't find them.
Agodd 11 Dec, 2022 @ 8:52am 
Thank you for all GC2. This is an amazing Mod for a fantastic game
GC2  [author] 11 Dec, 2022 @ 7:19am 
The Crisis and Control update is done* and fully scripted, let me know if there's any issues.

* (not counting the final graphic design for the various tokens which I'm not going to bother with)
tom.kassel 8 Dec, 2022 @ 11:13pm 
Yes, I understand that. Just looked again and see the new event deck is swapped in by button rather than manually. I used the historical deck the other setting it up manually.. Thought new events would work the same.
GC2  [author] 8 Dec, 2022 @ 9:44am 
The event deck (old or new) is only used in 4-player games.
tom.kassel 8 Dec, 2022 @ 7:22am 
I tried using the new event deck but it disappeared when start game was pressed. Didn't matter if I moved it to normal event deck position and somewhere nearby. How is one meant to put it into use?
GC2  [author] 6 Dec, 2022 @ 12:17pm 
Not done with AI setup but updated anyway.
GC2  [author] 24 Nov, 2022 @ 6:38pm 
Someone tell if if the new rulebook on Boardgamegeek has anything important in it other than the final artwork.
A Salt with a deadly weapon 22 Nov, 2022 @ 8:08pm 
just saw the new update. thanks again
GC2  [author] 20 Nov, 2022 @ 5:21am 
Yeah fair.
A Salt with a deadly weapon 20 Nov, 2022 @ 12:43am 
Appreciate the update! Really looking forward to the automas though. Maybe just implement the files and let us set up while you script?
GC2  [author] 19 Nov, 2022 @ 6:00pm 
New action cards added.
GC2  [author] 19 Nov, 2022 @ 1:57pm 
Added the historical events module. The non-automata Crisis & Control modules should come sooner rather than later. Automas will unfortunately take a while because I imagine they'll be a pain in the ass to setup.
GC2  [author] 7 Nov, 2022 @ 7:08pm 
I'll do it, but expect some wait because I've got another mod coming first.
A Salt with a deadly weapon 7 Nov, 2022 @ 2:09pm 
yeah tabletopia was just updated. Looking forward to trying out the automas in this mod soon. fingers crossed!
Agodd 7 Nov, 2022 @ 11:27am 
I think this version is updated... isn't it?
Yodasodabob 7 Nov, 2022 @ 7:36am 
Just an fyi for everyone looking to play this, it looks like they updated the tabletopia version recently!
You know my name. 17 Sep, 2022 @ 2:13pm 
i guess since the middle class get to pick one thats why its not scripted like the worker because its just a unskilled worker. Makes sense now that i used my brain. I understand now, sorry about that.
You know my name. 17 Sep, 2022 @ 2:10pm 
Thank you! Also yes the middle class. I guess maybe im a little confused. Is the script doing step 10 for the worker class setup on page 10? i thought it was scripted to do the draw immigration cards and place workers for the setup for both worker and middle class but it is only doing it for the worker class.
GC2  [author] 15 Sep, 2022 @ 6:59pm 
I've added some voting reminder tokens.

Also, I assume you meant the Middle class and not the working class, because they are supposed to start at 7 population. The instructions for the remaining 3 population are broadcast to them after setup.
Agodd 12 Sep, 2022 @ 9:31am 
Thank you for updates again! :)
GC2  [author] 11 Sep, 2022 @ 9:27pm 
Tabletopia doesn't have the voting markers so I'll make some. It's very possible the setup wasn't fixed correctly after the update so I'll double check.
You know my name. 11 Sep, 2022 @ 7:54pm 
Been waiting for my copy to get in so been playing this but couple questions. Where is the voting tokens at? Not a huge deal but it shows white tokens with 2 sides and i cant find them so we have been using the VP tracker tokens and setting it on each side of yes or no. Also during the automatic set up the worker class is starting on 10 pop and has 10 people on the board but the middle class has 10 pop set but only has 7. I think its not doing the final setup portion of adding to unemployed and then drawing 2 immigration cards. Maybe im messing something up thou or misunderstanding the set up. Either way freaking awesome work! Keep it up. This game is up there with tapestry for me.
Agodd 30 Jun, 2022 @ 11:55pm 
The 5 actions per round is the last rule.
I hope developers will change unskilled and skilled workers colors on the health building cards.

Thank you GC2 for updates!
ZeroUnderscoreOu 30 Jun, 2022 @ 5:15pm 
@Dreadnote this mod has later version of the rules (you can check this by opening the last page with year of print). But it looks like rules are still not finalized.
BRO GOIN 💀 29 Jun, 2022 @ 2:27am 
Thanks for amazing mod! One guestion - I've seen rules with 5 actions in the round (like in this mod) and with 6, what is more updated one?
Agodd 16 Jun, 2022 @ 4:58am 
Good news Yodasodabob thank you (and to GC2 too)
Yodasodabob 15 Jun, 2022 @ 1:39pm 
I talked to the developers and they said they have fixed it on their side but have not yet released it on to tabletopia; it'll be fixed in the production version of the game and when (if) they update the digital version again
GC2  [author] 12 Jun, 2022 @ 2:21pm 
Blame the developers who changed the cards.
Batziy 12 Jun, 2022 @ 1:44pm 
It's really hard to distinguish between unskilled and skilled workers on the health building cards. Media buildings is also a bit hard but better. Played this mod before and it was much clearer. Great mod otherwise :)
Yodasodabob 3 Jun, 2022 @ 5:36pm 
Thank you for the swift fix!