tModLoader

tModLoader

Better Movement
65 Comments
∮❆Elternass❆∮ 11 Aug @ 4:15am 
:steamthumbsup:
ghOOler 2 Mar @ 5:59pm 
this basically gives you a high acceleration, so taking rough changes in movement isn't hard. Dodging becomes way easier.
bandikotik 5 Aug, 2024 @ 6:46am 
exactly what I was looking for, thanks for your work
evil moth 6 May, 2024 @ 12:03pm 
im not exactly educated in proper jump physics or whatever so
what exactly does this do???
No 24 Dec, 2023 @ 12:22pm 
ok
Alceris  [author] 9 Dec, 2023 @ 12:21pm 
That is beyond the scope of this mod.
No 3 Dec, 2023 @ 10:27am 
Can you add explosive jumping?
FragmentedRose 10 Oct, 2023 @ 3:51pm 
weird. Glad the mod works again though, it's one of my favorites
Alceris  [author] 9 Oct, 2023 @ 8:33pm 
Because the tModLoader devs decided to make it so that the game refuses to load any mods that haven't been updated since the latest version.
FragmentedRose 9 Oct, 2023 @ 2:10pm 
I have no idea why the mod wouldn't load prior to that then.
Alceris  [author] 9 Oct, 2023 @ 7:56am 
Well, nothing seems to have broken when I just rebuilt it with no changes.
FragmentedRose 9 Oct, 2023 @ 1:19am 
the hotfix broke a few things due to changes made to how double jumps worked
Alceris  [author] 6 Oct, 2023 @ 4:28am 
I wasn't aware it required porting?
FragmentedRose 1 Oct, 2023 @ 11:02pm 
Is this mod being ported to the latest hotfix of TML, or is it dead?
Magos-Dominus Kith 21 Sep, 2023 @ 5:39am 
For example, if you move in a straight line, the character automatically starts to accelerate from the shoes and move faster. I would like to turn off this option so without double-clicking (like some accessories or shields), it does not gain speed and moves slow.
Alceris  [author] 13 Sep, 2023 @ 9:27am 
Your question doesn't make sense.
Magos-Dominus Kith 9 Sep, 2023 @ 8:30am 
author, please. Can you add config to off auto acceleration? I really need it.
Alceris  [author] 5 Sep, 2023 @ 11:02pm 
Yeah, by equipping stuff that increases your movement speed.
ovobwp 18 Aug, 2023 @ 9:27pm 
can you configure the movement speed?
H_____locke 29 Jul, 2023 @ 11:08am 
That's okay, I think I'm getting used to liking it better actually, sorry for the complaint lol
Alceris  [author] 29 Jul, 2023 @ 8:25am 
I don't believe it's possible to have both, unfortunately.
H_____locke 28 Jul, 2023 @ 11:42pm 
I'm liking the movement in this mod. I like being able to "cancel" my jump by letting go of space but it really bothers me that it kills wings momentum. I like being able to float a bit when letting go of space with wings and then resuming without killing the height from the jump.
Kiddley 29 Jun, 2023 @ 11:10am 
Will a version for the 1.4.4.9 beta be released?
Alceris  [author] 5 Jun, 2023 @ 9:38pm 
Oh I see, holding both left and right at the same time makes you turn left, I'll fix that.
Alceris  [author] 5 Jun, 2023 @ 9:09pm 
What issues are you having with turning from left to right? I never noticed anything.
qucumberman 27 May, 2023 @ 7:34am 
Alright i tried out this mod... this mod is cool but turning from left to right is janky and does not feel right but i do like everything else, summary good but it needs some fixes, if it gets a good update i will try it out tho
Bell 20 Aug, 2022 @ 3:40pm 
is it possible to add some sort of slider for the acceleration/friction and movement speed change? I feel like it's way too fast by default, but turning it off entirely is kind of annoying too
Alceris  [author] 1 Aug, 2022 @ 1:22am 
It does not. In fact, the jump physics is not compatible with Overhaul due to Overhaul changing gravity to not be constant.
JosEffigy 31 Jul, 2022 @ 1:42am 
Does this have the same physics as terraria overhaul?
Dav 22 Jul, 2022 @ 2:26pm 
Cool mod. Needs a bit more polishing but I'm definitely subscribing in case it pops off!
rawJIo 5 Jun, 2022 @ 4:04am 
Thank you so much for fixing this so quickly
Alceris  [author] 4 Jun, 2022 @ 8:35pm 
I somehow screwed up the capitalization of one word and this caused a null reference exception.
rawJIo 4 Jun, 2022 @ 1:38pm 
Hello, the mod appears to add some speed cap, when I accelerate to speed more than ~50 I just stutter and stop on one place, it also disables all the vanity and to move again I have to move in another direction (cellphone still shows that speed is growing, max speed I get is 74)
Alceris  [author] 2 Apr, 2022 @ 7:34am 
Ah, I see. Yeah, I hadn't considered that. That's gonna be a tricky one to fix, I think.
Anorthunis 2 Apr, 2022 @ 3:01am 
Well when I jump without the mod enabled, it uses jump frames, and only when I'm holing jump and the animation reaches its max height does it start using wings.
But with the mod enabled it will use wings immediately as soon as my character's feet leave the ground
Alceris  [author] 1 Apr, 2022 @ 3:53am 
I'm not sure what you mean.
Anorthunis 31 Mar, 2022 @ 10:32pm 
Hey, enjoying the mod, but I've noticed better jump physics eats my flight timer (fledgling wings) even though my jump animation hasn't finished. Is this intended or accident? Could it be mod conflicts?
Alceris  [author] 28 Mar, 2022 @ 2:06am 
You do know you can just try it, right? You can even toggle features on and off while you're playing. It can't affect your save files, if you get rid of it later.
00413 24 Mar, 2022 @ 9:09am 
I know its dumb but could there be like a 10 second video just to show the differences between vanilla & the mod? really not sure about downloading it or not only because i dont know how different will it be from vanilla.
artlife7690 13 Mar, 2022 @ 9:25pm 
Alright, I'll look into it.
Alceris  [author] 13 Mar, 2022 @ 9:22pm 
Again, that's their fault, I would strongly recommend just not doing it that way. Look at how things like cobwebs function instead and do something similar.
artlife7690 13 Mar, 2022 @ 9:18pm 
What I'm referencing is something like: "Player.velocity.X *= 0.800f", not "Player.velocity.X = -5", for example.

The latter forcefully applies a velocity, but the first, under normal conditions, will decrease the general movement speed.

But because Player.runAcceleration is at such a high value within this mod, that movement reduction is nearly nullified.
Alceris  [author] 13 Mar, 2022 @ 9:16pm 
It doesn't. Player.runAcceleration does not have any strange effects. I literally checked Terraria's code and the only way it's used is this.velocity.X = this.velocity.X + this.runAcceleration; If messing around with Player.runAcceleration is having strange effects, that's the fault of those other mods, not mine.
artlife7690 13 Mar, 2022 @ 9:10pm 
I thought so too, until I tested it myself. As stated, it has strange effects.
Alceris  [author] 13 Mar, 2022 @ 9:04pm 
That's... not how that works. Player.velocity.X *is* how fast you're currently moving horizontally. runAcceleration has no effect on how much you move from your current velocity, only how much is added to your velocity until you reach max speed.
artlife7690 13 Mar, 2022 @ 8:11pm 
No. Using Player.runAcceleration for such a thing would be unbalanced and inconsistent, as running for long enough would reach top speed.

I'm saying Player.runAcceleration has weird effects on movement. While it *does* increase Run Acceleration, as I said, it also increases overall Movement Speed, reducing the effects of a decreased Player.velocity.X value.

I wouldn't say Player.maxRunSpeed would be a solution, as the Player still sprints when it is lower than 3. The goal of those mods I mentioned, in regard to using Player.velocity.X, is to reduce overall Movement Speed. It would be kind of weird to enter a full sprint when holding the Walk keybind...
Alceris  [author] 13 Mar, 2022 @ 7:55pm 
Are you saying that those mods slow down the player by only setting Player.runAcceleration, and this overrides it? If so I'd say that's on them, they should probably look at Player.maxRunSpeed.
artlife7690 13 Mar, 2022 @ 7:41pm 
That's right. It doesn't, but Player.runAcceleration is used, which affects general Movement Speed. (I find that odd, given its title.)

What I'm saying is that, because the Acceleration is so high, the Player.velocity.X field doesn't have much of a hindrance on movement when applied in the usual range.
Alceris  [author] 13 Mar, 2022 @ 7:12pm 
I don't know what you mean. This mod does not at any point directly affect Player.velocity.X.
artlife7690 10 Mar, 2022 @ 2:23pm 
This seems to interfere with the ``Player.velocity.X`` field used in certain mods, such as Walk and Blocking.

Could you add more configuration to this?