Stellaris

Stellaris

Hyperlane Tool - Create and destroy hyperlanes
117 Comments
Tensei Necron 21 Jun @ 2:44pm 
@solidspacedisk you can fix it by restarting the game and thenusing the commandon the same star but to another one, the connection you tried in observer mode is blocked until you do another after the restart
SolidSpaceDisk 25 May @ 11:23pm 
can confirm it still works in 4.0.5 and attempting using this in observe mode will make the event forever broken. Use "Intel" cheat to remove fog of war
Arathaea 8 May @ 11:57pm 
works fine in 4.0.5; just remember not to use it in observer mode though because it will not work and will keep setting flags without bringing up a dialog window
Bloxn 18 Apr @ 1:39am 
Very Excellent mod. Having problem selecting Dyson sphere system because it "Got megastructure, expected planet." Otherwise superb.
perl 13 Jan @ 8:54am 
Thanks for the mod
Saint 11 Jan @ 5:27am 
Working perfectly for me 11/01/25 - Thanks so much this OP makes my game much more enjoyable!
Marshmallow, Devourer of gods 11 Nov, 2024 @ 2:02pm 
I'm getting nothing happening when the event runs, which is strange because other people are reporting it running fine.
zaramo 9 Nov, 2024 @ 10:24pm 
Still working fine for me
JMan 9 Nov, 2024 @ 10:37am 
does this still work?
LEMONS? 3 Nov, 2024 @ 9:25am 
broken in most recent patch
Pitlos Tails 20 Oct, 2024 @ 11:35am 
an option to make a lane to an unknown system would be nice. an event spawned an unreachable system for me
Aflack 5 Oct, 2024 @ 11:49am 
Event still works for me as of patch 3.13.2
Sabaithal 5 Oct, 2024 @ 10:20am 
Something seems to have broken in the last hotfix update. Event won't pop up anymore.
LEMONS? 25 Aug, 2024 @ 1:54pm 
Works in the latest version, but I believe fleet reinforcements still go through deleted hyper lanes, shouldn't really be a problem tho
Rykerth 17 Jul, 2024 @ 3:41pm 
Still works as of right now
Heartfallman 30 Jun, 2024 @ 9:00pm 
Can confirm it still works as writing this comment
zaramo 5 Jun, 2024 @ 8:51pm 
Also can confirm what cybrxkhan said. Still works perfect and I am using about 65 mods with it.
cybrxkhan 19 May, 2024 @ 1:41pm 
Just wanted to mention to anyone reading the comments, this mod appears to work fine in 3.12 based on my testing, though of course use at your own risk.
Wheelies On Wheels 28 Apr, 2024 @ 5:20am 
Must have! Awful, long lanes connecting my arms? BYEBYE!
UberDuberSoldat 21 Apr, 2024 @ 10:49pm 
I took a save game and reloaded and tried a bunch of various things. at a minimum, fully surveying the solar system seems to be a requirement for connecting / disconnecting things when it does decide to work. Unsure why sometimes it is failing.
UberDuberSoldat 21 Apr, 2024 @ 10:32pm 
This seems to be working intermittently. On some star systems it is working fine, I am connecting/disconnecting systems without issue. On others it seems unresponsive or doesn't work for the entirety of some maps. I am seeing these inconsistencies without changing mod orders and I only have 1 other non hyperlane mod (UI Overhaul).
zaramo 21 Apr, 2024 @ 2:15am 
still works perfect. If not working check other mods that affect hyperlanes. Probably mod conflict.
Davi 9 Apr, 2024 @ 1:24pm 
it seems to work half the time
PauloRaz3n 6 Apr, 2024 @ 3:52pm 
Work fine. 3.11
MFDOOM 6 Apr, 2024 @ 11:40am 
It does work

1) select a star in one of the two systems you want to either delete or create a hyperlane for
2) enter the command event hyperlane.1000
3) select a star in the other system you want to create or delete
4) enter command again event hyperlane.1000 - this time it'll ask you to either create or delete
5) select the previous system and select a star in there, game will freeze for like a micro second but should work
Jacket 25 Mar, 2024 @ 10:13am 
Doesn't work as of the current patch.
zaramo 8 Mar, 2024 @ 3:58pm 
@Morves. 1. Start the game and decide the two solar systems that you want to connect or separate.
2. Select one of these solar systems in the solar system viewer.
3 Select a star or planet from the viewer to display its info box.
4. Open the Console command window and type "event hyperlane.1000".
5. The Command box should display "Executed #some_number".
7. Close the solar system viewer and select the second solar system
Baemor 16 Feb, 2024 @ 5:17am 
bro how do you use it like how does the comand look like
zaramo 9 Feb, 2024 @ 4:43am 
Still working with no issues for me
cenkhoscan 9 Dec, 2023 @ 7:34am 
Its an easy to use and good mode. Also goes well with Larger Sector mods. Thank you @fre3men
Majestic Blue Falcon 19 Nov, 2023 @ 1:24am 
Still works with 3.10.
ToxicCannabis 13 Oct, 2023 @ 2:14pm 
every time i try to use it it crashes my game, i dont know why, maybe because im using it in a cluster from a different mod
Trapus 4 Oct, 2023 @ 7:50pm 
this mod function doesnt work reliably for me. Every couple proper instances then next dozen after the option window wont open and destroys/creates randomly. Most times the event just does nothing.
hagnat 18 Aug, 2023 @ 12:29pm 
would it be possible for you to add another feature to this mod?
instead of adding a hyperlane, you add a Wormhole connection
Altumnus 10 Aug, 2023 @ 2:22pm 
Works wonderfully for Stellaris v3.8.4 at the time of writing, and a much better user-experience than the other command-based hyperlane editor (released back in 2.0 but still works in 3.8.4).

Here, you just need to select a star within a system, type in 'event hyperlane.1000'. Then select the other system's star, open up the console window again, and press the 'up' key to ready the last-entered command.

Thank you for sharing, fre3men!
PsychShrew 8 Aug, 2023 @ 8:06am 
@DÖÖDLES No, I was able to delete a lane between one unowned system and one AI-owned system. I think you just need to be able to open the system to click the star, so unknown systems won't work but even just unsurveyed still works.
DÖÖDLES 7 Aug, 2023 @ 4:23am 
So what i'm gathering from this is that you must own both the systems that you want to edit, is this a correct understanding?
fre3men  [author] 23 Jul, 2023 @ 3:54am 
Hello, I feel like I am very disconnected from this game and the mods I made. I hope this summer vacation I can review the mods and update them. Thanks for your interest in my mods and the good words.
zaramo 20 Jul, 2023 @ 12:19am 
Mod is still working perfect for me. Just a suggestion for people having issues maybe you might have other mods that affect hyperlanes.
MilanoMiliz 16 Jul, 2023 @ 2:41pm 
I can create new Hyperlanes, but can't destroy already existing ones.
mikeecee 14 Jul, 2023 @ 11:18am 
Thank you for this , a lot more convenient than editing save game. Wolf it is working for latest version, but only works on explored systems (you can load as caravaneers or curators to connect those) and only shows up after selecting a fleet.
Gladius 14 Jul, 2023 @ 8:01am 
Does not work in 3.8.4
sunxyw 23 Jun, 2023 @ 7:26am 
it's still working for 3.8.4
banz326 19 Jun, 2023 @ 2:35am 
the pop up doesnt appear for me, playing on 3.8.4, anyone thats still using this mod know if is still working?
DosTacos 19 May, 2023 @ 10:51am 
Seems to be working in my 3.8.2 game (can create, destroy, and traverse new hyperlanes), but I just started my game, so not rigorously tested.
SAM 17 May, 2023 @ 1:04pm 
Update Galactic Paragons 3.8.2??
North 22 Apr, 2023 @ 8:21pm 
I'm using a lot of mods, so take this with a grain of salt, but something strange happens each time I use this.

It's working perfectly fine, but every time I use it my empire's border colors change to light blue-light blue. No idea why. Saving the game and reloading it fixes the color so it's not a huge issue, just seems a strange glitch to have.
Ahab 13 Apr, 2023 @ 12:17pm 
This is working as version 3.7
Check the instructions on how to use it if yours isn't

Also btw, great mod!
Gladius 8 Apr, 2023 @ 2:10am 
Could you update the mod please?
rockinrickowen 31 Mar, 2023 @ 2:01am 
So I made a stupid mistake in mapping out my sectors ahead of time, and had a hyperlane on my plan where one wasn't. Threw the whole thing off. Your mod saved that plan. Absolute genius of a mod. THANK YOU.