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Thank you so much dude, I really appreciate it! As for the firing sounds, I decided to use the first person sounds because I figured they'd be the sounds that people would recognise right away, but I could add an option to change them to the third person sounds sometime down the line. I was actually going to suggest an option for your mods that could make the third person firing sounds the same as the first person ones, but I could definitely understand why that's something you wouldn't want to include.
Also, for the question I was gonna ask, I was having a bit of trouble getting the CoD4 M4A1 to look right and was wondering if you might've known why but I managed to get it working so it's all good now. Thanks again for your permission, you've definitely made the best world model ports from the Modern Warfare games!
Just saw it. Feel free to use mine with proper credit.
I saw your clip and it feels a bit strange to hear the 1st person weapon sound. Should use the 3rd person firing sound instead if you can adjust it.
Thanks for pointing out. Fixed in the next update.
sorry nvm i found it by my self
de_survivor_css
Feel free to have a look at it for yourselves!
@city1288 Nah, all thanks to Krazy Monkey for helping out this. Otherwise we wouldn't come into this far.
Press and hold "Open Spawn Menu" button, at the menu bar: NPCs -> TFA Weapon Override -> Call of Duty: Modern Warfare 2, and select the weapon you want the NPCs to equip them.
@ak47toh You know anything about this?
That being said, Ghosts model porting process is pretty difficult for few reasons, mainly because IW6 engine relies on a new tessellation modelling system that uses a thing called "sub-division" format (similar to LOD). If you just port the weapons straight from the game, you will get a very low-poly squarish and blocky weapons by default. You have to spend so much time using modelling tricks to subdivide the gun meshes in order to make it curvy and smooth.
You can read here how tessellation in COD Ghosts work: https://advances.realtimerendering.com/s2014/wade/siggraph_2014_tessellation_in_call_of_duty_ghosts.pdf