Portal 2

Portal 2

Space Prison [part 1]
25 Comments
WarMachine 9 Feb, 2020 @ 9:45pm 
Immediate thumbs down for timed nonsense.
lfairban 23 Aug, 2015 @ 8:59pm 
Whew! Nice map.
Petutski 1 Dec, 2014 @ 10:13am 
Nice map, but I agree with tu7650x that the timed ninja jump at the end almost ruined the fun. I enjoy logic and would not have given this map a thumbs up if I could not have succeeded in the jump after 10 tries. As it was, I got it after 9 tries. Thanks for you effort!
tu7650x 26 Jul, 2014 @ 4:00pm 
last timer for platform jumps way too short. A whole lot of fuss and bland puzzle solving to finally arrive at this very hard jumping ordeal, ninja style ending.
ForensicEnigma 19 Jun, 2014 @ 2:33pm 
I only have one complaint. I wish the last test of the level was not so big.
Xythos 9 Jun, 2014 @ 3:31pm 
i liek da ratman den
Rotscher 8 Jun, 2014 @ 3:34pm 
Thank you,very nice
jrickle 5 Jun, 2014 @ 1:46pm 
awesome now it needs a part 2
BallsKicker 5 Jun, 2014 @ 6:16am 
thanks
m4js7er 4 Jun, 2014 @ 2:02pm 
very good non-standard look of scenario; average realization (quality of details); it is concentrated on proper execution (trigger sequences) rather than any puzzle (it is not my type). Overall possitve.
Super Saturn 4 Jun, 2014 @ 8:54am 
thanks
Doctor_GLaDOS  [author] 4 Jun, 2014 @ 8:33am 
Atlas and p-body are just Prop_dynamics with triggered sequences
Super Saturn 4 Jun, 2014 @ 8:20am 
how did you make it and i like ninja atlas
Mancomb 4 Jun, 2014 @ 6:30am 
It's a bit short. And there is a checkpoint in the laser room in the second section that locks you in, if you didn't keep the door open with the box on the button externally. Had to restart the scenario from scratch cos of that. =\

Otherwise, good work!
Scroopl 4 Jun, 2014 @ 12:16am 
this is awesome! pretty challenging for me, and really fun. I love the concept and idea and i am excited for part 2!
Nuhanggames 3 Jun, 2014 @ 10:09pm 
AMAZING COOL
TS_Mind_Swept 3 Jun, 2014 @ 2:22pm 
nice map, not too complicated, but still challenging. The first time it took me a while to get through the first part cause i wans't sure what to do, but the 2nd part wast so bad (thank you quick save :p). 8/10 Now i just want to see the rest of the series.
MatLGaming 2 Jun, 2014 @ 5:56pm 
You might have to. In the second chamber where you get the ball, if you use the block that opens the way to the ball and use the wrong portal, you get stuck in there even if the laser walls hit you and you restart, you restart in there.
Doctor_GLaDOS  [author] 31 May, 2014 @ 4:12am 
Thanks for your advice. I am not going to rebuild this map but i will use this tutorial while making part 2
wildgoosespeeder 30 May, 2014 @ 1:44pm 
You need help with this map because it is apparent you exported maps from the in-game editor. A buddy of mine by the name p0rtalmaster created guides for better test chamber creation:

http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=251265571

Even if you didn't export, your map suffers from numerous problems, like trapping, antline tangled mess, and just being an "activate everything" chamber without much rhyme or reason. Again, p0rtalmaster has a guide for that:

http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=264300097

I see you put in effort but needs further overhauling to get it to look nicer. Hope this helps!
deathmailer 30 May, 2014 @ 11:20am 
Good Puzzle! I´ll wait for part 2.
Doctor_GLaDOS  [author] 30 May, 2014 @ 10:58am 
Thanks Skyferret. I think i fixed it.
Skyferret 30 May, 2014 @ 10:02am 
Pretty good concept. The lighting is also good. A bit of a thinker but not really difficult. As for what RAWRaRFS mentioned about textures, I see some that appear to be stretched. You could try changing the scale numbers with the face edit tool. Also, I noticed that windows and glass surfaces have that strange reflection to them. An env_cubemap should polish that up nicely.
Thomas 29 May, 2014 @ 8:26pm 
It's a nice concept and puzzle, but try to align the textures.