Arma 3
Dynamic Recon Ops ACE - Rosche
10 Comments
chazbotic  [author] 12 Nov, 2022 @ 4:49pm 
@elpizzysofresh
yeah, no entry bin config refers to an object is being referenced by the mission (or dynamically through script) that isn't configured properly. other than maybe "repairing" the MARSOC addon via the launcher so it re-downloads it, it's not really something i can fix without taking apart the addon, finding the issue and either coding around it or asking the guy who made the MARSOC addon to make the change.
elpizzysofresh 12 Nov, 2022 @ 1:49pm 
@chazbotic
so I swapped from the all in one ace compat to the individuals and it goes back to crashing arma after faction selection. it returns a "no entry bin config" type message with the faction MR. it's gotta be the rhs marsoc raiders faction mod that isn't playing nice
chazbotic  [author] 12 Nov, 2022 @ 3:31am 
@elpizzysofresh
i guess one last thing to try would be to not use a combined ACE RHS compatibility patch (from your posted preset) and instead ensure you are loading the latest ACE components and RHS ACE compatibility patches from the official source. i guess unless something in the MARSOC addon by itself is somehow breaking something.
elpizzysofresh 11 Nov, 2022 @ 9:38pm 
@chazbotic
I realized when reading my previous message when I wrote "brings everything back to normal" what I meant was it stops crashing and returns to showing vanilla uniforms. sorry for any confusion
elpizzysofresh 11 Nov, 2022 @ 9:36pm 
@chazbotic
tried loading vsm - ace compat last. no dice. also, tested with only cba, ace, cup terrain, rosche, rhs, rhs-ace compat, and rhs marsoc. same thing. I suspect something is off with the rhs marsoc config.

even so, I am more than happy with the mod list I am currently able to load! thanks for this btw
chazbotic  [author] 11 Nov, 2022 @ 7:02pm 
@elpizzysofresh
VSM ACE compatibility affects helmets and goggles with ear protection and sound muffling attributes, and also adds specific values to goggles for dust and overlays and scratches.

unless something is being loaded out of order or there is something improper in the MARSOC config, i'm not sure why it would crash. it's possible that they are trying to modify the same item's config, in which case it should go by order of execution. try loading VSM ACE3 compatibility last and see if that helps.

also i'm cautious of "all in one" compatibility patches, because there gets to be a very high chance if the versions are not updated in step with each other.
elpizzysofresh 11 Nov, 2022 @ 2:22pm 
@chazbotic
I believe I found the culprit. when I try to load with this mod list. it crashes arma every time. https://pastebin.com/4nLC3hAc when I load with this mod list + the rhs marsoc faction mod it gives me vanilla uniforms. removing the vsm - ace compatibility mod brings everything back to normal.

VSM - ACE3 Compatibility https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1974559189
US MARSOC Marine Raiders [RHS] https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=873455461
elpizzysofresh 10 Nov, 2022 @ 6:41pm 
@chazbotic
it works with rhs, I had a bunch of mods loaded, but it works fine now with rhs and some ai mods. thank you!
chazbotic  [author] 9 Nov, 2022 @ 11:52am 
@elpizzysofresh
does this error occur when using only CBA, ACE, and Rosche (and CUP Terrains Core)?

faction data is from the configuration of whatever addon added the faction, assuming you have the appropriate addon for the gear also loaded, for example RHSAFRF or something.

it sounds like the faction is configured strangely. i know some addons like CUP factions use some sort of randomization script rather than storing the loadout in the unit config for respawn inventory. maybe it's something like that.

i need more information about what you have loaded to troubleshoot.
elpizzysofresh 9 Nov, 2022 @ 9:40am 
when I pick my faction and loadout it shows only vanilla assets, although you can edit your character with modded assets, when you start the mission your loadout is vanilla. how to fix?