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As far as the amount of attacks. I was going to go with one system as MoO did, but the significance of a system in MoO vs Stellaris i way different, especially since in Stellaris there hundreds to thousands of system, where MoO had about 80 - 200. But with the lowered base damage of the raids it should be way more manageable.
As for their strength i am kicking around an idea of toning them down a bit and adding more of their damage bonus to a component on the ship that wont be in the base mod. So if people want more challenge it will be an extra download for more difficulty. but that will take me a bit to make sure it was balanced out right.