Shadowrun Returns

Shadowrun Returns

Enhanced Utility Mod
33 Comments
Invisible_person 16 Jul, 2020 @ 1:32am 
having same issue as black spiral dancer
Zͨeͧtͭhͤeirys 22 Jun, 2018 @ 3:14am 
I dont have Dragonfall but i have SSC and i will try without dragonfall maybe it works
Helixel 22 Jan, 2016 @ 12:41am 
Just got dragonfall, and have SSC installed, but when I go to load up this mod it just takes me back to the title screen. Any suggestions for what I'm doing wrong?
76561193789045002 3 Oct, 2014 @ 3:21pm 
How are the plans for a Director's Cut port?
OlleDenStore 25 Aug, 2014 @ 8:42am 
Right you are! I guess I should have tested more thoroughly :)
Is there any chance you could add the slapdash pistol from dragonfall to the weapon vendor? I can't seem to find it and it's my very favorite gun :)
Allarionn  [author] 24 Aug, 2014 @ 8:46am 
@OlleDenStore You should get one more AP every 117 Karma if I remember correctly. You should be able to get up to 4 AP with this Mod.

@drumr_52 OlleDenStore is correct, it is most likely that you are not subscribed to the SSC mod (Link is in this Mod's Description). Either that or you do not have Dragonfall. As I clearly state in the description, you will need SSC AND Deadman's Switch AND Dragonfall for the mod to function properly. If you want a version that functions solely with Deadman's Switch follow the link to the Vanilla Utility Mod. That one does not require SSC or Dragonfall.
OlleDenStore 20 Aug, 2014 @ 6:49am 
Nice work on this mod. I would like to request a feature though. It would be helpful if you could give the char you build more APs. Most 100+ karma chars should have at least 3 APs.
OlleDenStore 20 Aug, 2014 @ 6:47am 
@drumr_52
I had the same problem. Turns out I had forgotten to subscribe to the Street Samurai Catalog.
drumr_52 28 Jul, 2014 @ 6:46pm 
well every other mod works, the game runs fine. so how is that a general support issue. i just want to get a few ideas on different character builds. maybe its something in my computer not cooperating with the mod. idk..
Allarionn  [author] 28 Jul, 2014 @ 7:16am 
That does not sound like an issue with just this Mod drumr_52, I would suggest looking for general support for the game.
drumr_52 26 Jul, 2014 @ 6:59pm 
I click play, click new, and nothing happens.Any help on what i can do to get it runnnig?
GenoAmi 9 Jul, 2014 @ 2:02pm 
I see! Thanks for the clarification. I still like your mod, and I now use it in conjunction with other mods that do allow importing characters into the dev-made campaigns.
Allarionn  [author] 9 Jul, 2014 @ 1:49pm 
The confusion might be that you CAN import any character into THIS utility mod.
Allarionn  [author] 9 Jul, 2014 @ 1:48pm 
This Mod does not allow you to import characters into other mods directly, it is only a character generator. The Mod you want to import into still has to allow imports. That is set by the designer of THOSE mods which you want to play in.
GenoAmi 8 Jul, 2014 @ 9:17pm 
Having trouble importing my Dead Man's Switch character to Dragonfall. Did the mod download wrong, or did I do something strange with the mod? I access the mod via the main menu, but when I try Dragonfall (and Dead Man's Switch), I can't seem to import the character. Am I doing something wrong?
TCannon 8 Jul, 2014 @ 3:40pm 
Hrm, I cannot seem to start a campaign at all. Apoligies, but what am I doing wrong?
Ignis Booksworn 4 Jul, 2014 @ 5:34pm 
just read your previous mod post sorry I asked thanks for this!
Reprogrammed Automaton 2 Jul, 2014 @ 6:39am 
Found another one, exact name this time, and dont know if it is buyable normaly but it would be fun to be able to give the player


Cyberskull (Obvious)
Reprogrammed Automaton 1 Jul, 2014 @ 6:09pm 
She, and I deleted the save sadly or I would have replied sooner, It was some kind of arm implant.... and.... :/

I really wish I could remeber beyond "Auto injector" I will see if I can get one of my friends who I know has a save that far to tell me the name when he wakes up, sorry.
Blight 1 Jul, 2014 @ 3:02pm 
Also while I'm making ease of use suggestions, if you were to split up weapon sales into separate vendors for different weapon types (pistol, rifle, shotgun, smg), it would be extremely helpful. Perhaps an option to have them all in one list or have them separated, for people who just want to see every weapon, but I know I specialize and I don't really need to scroll through smgs and shotguns when I only buy pistols and rifles.

I'm not sure how much work that would take and I understand if it's not worth the effort. In any case, I appreciate the mod you've made, and I rated it up.
Blight 1 Jul, 2014 @ 2:47pm 
As far as stash access goes, I can tell you why I'd use it. In Street Samurai Catalogue, you can buy a bunch of armors with the same stats and different looks. I would like to be able to buy all of them (which sends them to the stash) and then try them each on one by one until I find one I like. This is a lot easier with stash access than it is to keep buying junk that is sent to the stash and then changing your outfit from the stash screen you get when your inventory is full.

[Comment broken up because I hit the character limit]
Blight 1 Jul, 2014 @ 2:47pm 
I never received any healing spells besides the one you can buy in the store, so I don't know about them. The two items I'm talking about are called the Remington Roomsweeper and the Prototype Combat Suit. The cyberware is the Adrenal Contractor (not compactor).

The Roomsweeper is an item pickup in some mission, I forget. The Combat Suit is a gift from the Lodge for their gratitude, and the Contractor is a similar gift from the transparency idealists who have some german name I can never remember. The ones who use old payphones. You never see the gun or armor in a shop afaik, but the cyberware is in the shop for 0 credits. You are told "it is already paid for".
Allarionn  [author] 1 Jul, 2014 @ 8:05am 
You can't access your stash because your stash cannot transfer between mods with you, so there isn't really a need for it I can think of, the armor you speak of must not be included in the default vendor lists either, what is the name of it?

I'll look into the Adrenal Compactor, when I can.

So the main reason specific items may not be found is because of 2 reasons: 1. The were not included in the default Vendor lists -OR- 2. The were in the system, but didn't have a price variable attached, so they won't show up in stores

In order to fix the first I need the name to look for it in the item lists, if the problem is point 2, then they won't be added in, because they can't be sold without rewriting the item, or figuring out a scripted way the handle it, which I likely won't be doing. An example of point two is the different levels of the Heal spell. They have no monetary value so the will not show up in vendors.
Blight 1 Jul, 2014 @ 2:11am 
He may be referring to the Adrenal Contractor? I'm also not seeing the armor that gives +1 to all stats and the pistol that has range/spread like a shotgun.

Lastly, there doesn't appear to be a way to access your stash, which would be nice.
Allarionn  [author] 21 Jun, 2014 @ 6:29am 
Specific names Sunnyko?

If it isn't included in a vendor list then yes, I overlooked it, but if you give me the name of what you are looking for and it is a salable item in game, I'll add it. I would caution though that some items are listed within the system without a cost, this is why I don't have Heal I-IV for sale. While there are critters with those spells, the spells themselves aren't coded in a way to make adding them on a vendor easy, at least in the form of the base game version which modding them wouldn't help people using the characters later.
Reprogrammed Automaton 17 Jun, 2014 @ 11:45pm 
I cant find the story progression based cyberware, the end game stuff from deadmans switch, or the autoinjectors from dragonfall.
ChronoSe7en 4 Jun, 2014 @ 3:21pm 
Cool, I will check it again. Thanks for the info
Allarionn  [author] 3 Jun, 2014 @ 4:41pm 
I just confirmed that the DF vendor in the mod has the same version of Mystic Armor as in the Dragonfall Campaign. It might be different from what you remember due to a patch change in the game, but it IS included properly in this mod.
Allarionn  [author] 3 Jun, 2014 @ 4:30pm 
I don't intend to add any other item packs unless they get a lot of use in multiple UGCs, SSC is used in at least half a dozen or more popularish ones, so I included it.

The DF magic vendor list IS Alijernon's list, and it was included. Are you sure you chose a Dragonfall option in the first scene?
ChronoSe7en 3 Jun, 2014 @ 3:39am 
It might be because the armor is sold by Aljernon, not sure if I saw the other armor pieces sold by him either. Also, do you have plans to include the magical tattoos ugc to this mod?
Allarionn  [author] 2 Jun, 2014 @ 10:08pm 
Hmm, then it wasn't included in the merchant lists from Dragonfall, I'll look into when I can. It should be on the vendor that is specific to Dragonfall that has spells if it was included on the Magic merchant list from DF.
ChronoSe7en 2 Jun, 2014 @ 9:28pm 
adept armor from Dragonfall is missing
All Thriller No Philler 30 May, 2014 @ 4:10pm 
Woot! Upgraded, baby!
Thanks so much. I have been meaning to make one, myself, just been terribly lazy :P and scratch-pad always works XD