Arma 3
Dynamic Recon Ops - Weferlingen_Winter (fix)
8 Comments
fellfrosch 22 Nov, 2021 @ 1:43am 
Little update on the missing intels: I found out that the "possible intels" do spawn when I set the AO manually (ALT+Leftclick).
When I set the AO with the pre designated poins or random, they won't spawn.

So if someone has the problems with the intels, just choose your location manually!
fellfrosch 19 Nov, 2021 @ 3:24am 
Okay, thx for the answer in the first place.

I've played 6 or 7 Missions so far (on both Weferlingen Maps, Winter and Summer), all with extended AO and it never has any intels to gather. Nothing super important but this is something what I've observed. It might also be the map or the layout of the towns or the custom buildings what's causing it, idk. Just wanted to let you know.

I also played a lot of your DRO-ports on Khe Sanh (SOGpf), there the intels do spawn correctly all the time.

Grüße :steamhappy:
LordShade  [author] 19 Nov, 2021 @ 2:40am 
I haven't touched on scripts related to "possible intel locations", nor have I looked in detail at how it works. I can only say that there is a chance to get from 0 to 2 positions "possible intel locations", if there are suitable places for this, also with the option "extended AO", the chance of location "possible intel locations" increases.
fellfrosch 19 Nov, 2021 @ 12:07am 
Works great for me. The new parameters are fun! I have seen no critial bug for now. Thx for updating this old stuff!

One thing is missing tho: The "possible intel locations" are gone, intentional?
Cheeki 17 Nov, 2021 @ 10:44am 
Thanks for fix
Cheeki 17 Nov, 2021 @ 10:44am 
yes sorry bad english. text at beginning. It seems a lot of your DRO missions are like that BTW
LordShade  [author] 17 Nov, 2021 @ 1:31am 
If you talk about the text at the beginning, there will be a mission update tonight. I will remove the text.
Cheeki 16 Nov, 2021 @ 8:15pm 
why does this mission always have white script text all the time?