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I have plans to redo a bunch of the subs decorations as well as the wiring and a few other bits that are lacking compared to my newer(better) subs, but itll take some time for that to be finished.
I dont have a time frame on when they are gonna be done unfortunately.
But work is being done, just slowly
thanks for finding these issues!
The artifact containment room is now labelled correctly and linked, the "back wall e" is now "facing" the right direction. The motion detector was a part of a component system i had removed earlier... its now gone. and finally the linked hulls between engineering are now unlinked!
I just did a few campaign test runs and I didnt encounter that issue.... do you by chance have some mods on that save, has Im not sure why the docking wouldnt be working for you in vanilla
the 3 artifact containment hulls in the top left are mislabeled and not linked.
you got a random motion detector on the bridge not hooked up to anything.
one of the 'back wall e' between engineering and gunnery looks like its supposed to be X mirrored.
also, is it intended that the hulls that make up the engineering area are linked despite being on separate decks?
if im doing my math right your telli gunship has enough o2 for 57 people (19 per vent). if it catches on fire its probably going to burn forever.
(for reference the main sub seems to be at 2.75 people per air vent, assuming this works how i think)
(btw, said friend likes your subs)
1. The the secure cabinet was supposed to be captain only.....I dont remember why it wasnt in the first place(It most likely slipped my mind while I was putting tags) and thus is now fixed, only the captain has access now
2.some more testing for whats going on with the ballasts is required before I can say whats going on with them, at the same time im also working on fixing a pathing issue.
3.and finally the Telli was made "all" access for ease of use... meaning anybody can take it, and use it without being hindered. I debated for a while on if thats for the best, and Ive finally made up my mind and its not for the best, I want cooperation to be needed for the whole sub to function well, Telli included.
I will release an update for these "fixes" soon
tanks A/B have a flickering water level (status mon and in person), and tank C doesnt go past 72% on the status mon even when it is full.
not sure about C but A/B are probably just vanilla jank.
is it intended that the secure box under helm isnt locked? by location i would assume it to be a captain only box.
More work is needed to get that working, and I'm hopeful to fix it soon
and yes, the naming was intended... as there is a door between the two rooms even though they are basically the same room
im not complaining, just thought it seemed a bit odd that the phrasing isnt consistent between the two.
also, bots seem to have trouble pathing to the reactor for the whole 'ill power up the reactor' thing.
frankly i have no idea what exactly is wrong with it, because as far as i can tell it *should* be working, so i dont know if this is a realistically fixable problem or a vanilla sorta issue.
o7 have a good day mate.
1. I fixed the draining issue in the extra engine room!
2. I removed the auto off circuit in the Telli(shuttle) but I dont think that just removing the extra auto off circuit on the shuttle will fix the constant alarm as I need to keep the wifi component connected.
3. and lastly I was taking the meltdown_warning pin and using it to have an auto shut off circuit onboard the Telli, and another wifi component to let the main sub(lexi) know if the Telli is in, meltdown!
There is also a problem with the small engine room wherein water cannot drain fully.
thanks for letting me know
Like i said was wasnt able to actually cause this error so im unsure how to help and fix it for you!
Sorry for the inconvenience in the mean time
The lexi is meant for a large crew that needs to work together!
One question: is it intended that there is very little spotlight capacity? The search lights on the outside of the ship don't seem to be strong/active or controllable, and the gunlights are pretty weak as well.
you should be able to go up the stairs without walking through them
on the catwalk above the reactor if you dont hold W you just kinda slide down and clip through the platform
dunno if this would stop the port from actually docking but setting it to be invisible/non-intractable seems to fix it fine.