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It was like the first CV I published =) Way before Cyclop set was introduced.
First impression - great, just a few flaws.
The blueprint comes with 5 T4 CPUs. We had only 16% efficiency on CPU, but then found five of them in the list. After taking one out, it reset and works properly on 100%.
We had to get rid of the 1000hp windows on the sides. They are twice the size as blocks, so they have effectively 500hp. The sqare ones even only 250hp per 1 square surface.
My wife does not like "unpractical" interior like the kitchen, so that had to go :-D I don't argue. (it does not show up in the WIFI list and food does perish in there)
We did not fight with it yet, but that will be on our list tomorrow.
Where are the solar panels?
This one was made for Reforged Eden, so in Vanilla game smth may go wrong 'couse of missing assets
It's pretty easy to catch a bug in creative. That's how I do usually:
1. Build smth in creative.
2. Go into survival with CPU, mass and volume ON and check if everything's working fine, logics all good, thrust's enough.
3. In survival fly a couple of hours doing different stuff, testing all the ship systems.
4. If everything works just as t should I go into reforged eden survival and start all over.
In creative stats are sometimes wrong, logics may not work properly due to large amount of unfinished bps... That's why people do not recomend to change game mode in survival not to ruin the game.
It's actually a good thing to verify your game local files via Steam once in a while.
Logics: Hangarbay switch by the entrance only works for ramps. Hangar doors open automaticaly by proximity sensors lighting up red blinking lights in hangar and hologram at the hangar entrance door. Hybernate function was there to save power while out. I'm not sure weather I left thrusters control and other devices lincked but it deactivated all the thrusters, lights a few generators and other stuff you don't need while away.
Hangar doors sometimes bugging out if you leave docked ship near them so yeah, that's sometimes annoying. That is coused by the fame signals overlaping. Motion sensors don't track docked vihicles but hangar doors by default do. lights and signs operate by the motion sensor signal so you may encounter a situation when lights and signs are off but 1 of the hangarbay door's opened.