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I added the option to set ping sounds, check it out.
Well that sucks I had it set so the sound for the pings were different.
At least I've got a backup.
For any artificial functional conflicts, you'll need to ask the creators of other addons.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462553930
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462553956
AN ERROR HAS OCCURED [the index 'specialtype' does not exist]
CALLSTACK
*FUNCTION [rr_Ping()] scripts/vscripts/ping_system.nut line [1229]
LOCALS
[m_ValidConcepts] TABLE
[rr_GetResponseTargets] NATIVECLOSURE
[m_Players] ARRAY
[GetNetPropInt] NATIVECLOSURE
[Msg] CLOSURE
[s_AutoBlock] TABLE
[s_bPlaySound] true
[m_WeaponClassForName] TABLE
[IsPlayerABot] NATIVECLOSURE
[FindEntityByClassWithin] NATIVECLOSURE
[GetNetPropEntity] NATIVECLOSURE
[m_ModelForWeaponName] TABLE
[m_ZombieTypeForSI] TABLE
[GetHeadOrigin] CLOSURE
[resp] 2
[bAuto] true
[targets] TABLE
[who] INSTANCE
[concept] "PlayerAlsoWarnSpecial"
[Q] TABLE
[this] TABLE
Voice lines are independent from the ping system; automatic pings only respond to events from the game telling which survivor reacted to what. These survivor reactions play voice lines depending on circumstances (such as whether characters have played other voice lines shortly before or not).
And I so far love the mod.
I was giving colours for weapons trying to divide them into Tier 1, 2, 3 + None (pitchfork), a premade set could be useful if you ever feel like it is worth your time.
A command to reload the setting file could be especially useful when making colours changes(in my case I found that a lot of colours were a bit to bright or showed no difference)