Space Engineers

Space Engineers

MES+AiEnabled Mainframe Organised Domination Systems
13 Comments
TK_Over50 20 Dec, 2024 @ 8:58am 
I'm getting prefab errors in my logfile. When Spider moon loaded, it spawned in 4 of them at once. This is the errors:

Spawn group initialization: Could not get prefab MODS Spider Moon

Any suggestions?
G43 mai waifu 4 Oct, 2024 @ 10:13am 
idk if this is problem on my side or not...this mod seems very broken on my single player save, it causes unable to place any new block or drill planet voxel, after this mod removed from modlist everything back to normal. But however I have tons of mod loaded so it might just a conflict. If anyone having same problem please share about what does it conflicts with
TheFinalEvent97  [author] 16 Feb, 2024 @ 2:53am 
@T-1000 That's from the Parallax mod by Meridus IX/Lucas not this mod.
T-1000 16 Feb, 2024 @ 1:01am 
@TheFinalEvent97

The cheat personnel suppression field is ignoring obstacles and is forcing respawn kills on new start - https://i.imgur.com/VUUpb2n.png In the screenshot there is crashed npc ship 300m away causing this deadlock through asteroid while the starter space pod is inside asteroid.
Please allow server admins to disable inhibitor field blocks in mod config.
Bksparkie1 2 Jun, 2023 @ 5:08pm 
Do you have a version of this without AI enabled for use on a Nexus Server (Ai Enabled Crashes Nexus Servers)
Gubitel1000 25 Jul, 2022 @ 4:06am 
как убрать ингибитор навсегда?
Sirshartsalot 24 Jul, 2022 @ 9:14am 
Hi this mod appears to be causing the AIEnabled bots to have disconnects above them tested AIEnabled with and without this mod
Quasar 20 Jul, 2022 @ 5:04am 
Same trouble as Zankar , grids spawning as Unowned
The Erubian Warlord 7 Jul, 2022 @ 1:43am 
Inhibitor free version available? not all of us like that 'feature' in our private games
condottiere 18 Apr, 2022 @ 11:45am 
This is awesome with the NPC weapon upgrades mod. Some of the small grid drones (the ones with a dozen fixed forward guns) become really effective with vanilla WF2 weapons, if RNG weapon replacement gives them like half a dozen assault cannons.

I haven't even gotten to the AI enabled bits yet, but your mod is great!
Zankar 3 Apr, 2022 @ 12:25am 
What would be causing the mod to be working fine, spawning ships as enemies then out of no where it starts spawning them as unowned grids.
LambertWFunction 21 Feb, 2022 @ 1:45pm 
Wow how did I missed this mod out. That is EXACTLY how I wanted SE to be. Now boarding an enemy ship is thrill. Thanks a lot. I hope other NPC MES based mods will integrate AiEnabled as well.
Anubis 27 Oct, 2021 @ 10:59am 
Any chance that these AI Enabled reworks will make it into the main encounters mod?